Player Matchup

Cabrakan
Cabrakan
Platinum III
 
Cabrakan
Platinum III
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold I
Cyrex469
Merlin
Gold I
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
95W - 81L
1,814 MMR
Solo
Anhur
Anhur
Platinum IV
FearMaNuggets
Anhur
Platinum IV
Level 107
God Stats
3W - 1L
1,593 SR
Queue Stats
75W - 64L
1,764 MMR
Party 2
Nike
Nike
Platinum III
ThickestCat
Nike
Platinum III
Level 159
God Stats
6W - 2L
1,404 SR
Queue Stats
194W - 185L
1,810 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,499 SR
1,678 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 113
1,605 SR
1,794 MMR
Hera
Hera
Platinum I
ItsDunn
Hera
Platinum I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 124L
1,829 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Killerbeehue
Sun Wukong
Gold I
Level 83
God Stats
7W - 6L
1,544 SR
Queue Stats
117W - 113L
1,776 MMR
Solo
Xbalanque
Xbalanque
Platinum III
LuxSlime
Xbalanque
Platinum III
Level 112
God Stats
77W - 55L
1,726 SR
Queue Stats
333W - 314L
1,918 MMR
Party 1
Shiva
Shiva
Platinum IV
LuxWet
Shiva
Platinum IV
Level 124
God Stats
24W - 28L
1,556 SR
Queue Stats
476W - 455L
1,617 MMR
Party 1
Thor
Thor
Platinum I
oiBubbyy
Thor
Platinum I
Level 126
God Stats
3W - 3L
1,698 SR
Queue Stats
157W - 153L
1,830 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
1 / 1 / 3
5,288
588
3,132
8,005
5,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
8
0 / 2 / 2
4,435
493
2,465
6,437
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Cyrex469
Merlin
10
0 / 2 / 0
5,074
564
2,331
3,709
1,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 0
5,199
578
751
4,208
1,195
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 1 / 1
6,953
773
7,441
7,204
3,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
KuzenboSusanoOdinBastet

VS

Bans
ThanatosLokiAphroditeHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
ItsDunn
Hera
10
2 / 0 / 1
5,796
644
3,040
2,961
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Killerbeehue
Sun Wukong
7
0 / 4 / 1
4,447
494
2,907
8,073
4,307
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
LuxSlime
Xbalanque
10
1 / 0 / 1
5,935
659
1,727
3,317
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Shiva
LuxWet
Shiva
9
2 / 1 / 4
5,714
635
4,115
7,164
4,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
10
2 / 2 / 2
5,137
571
3,375
8,075
2,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
16
7
Kills
7
7
Deaths
7
6
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
1
1
3
2.5
W
Bacchus
 
Bacchus
0
2
2
0.5
W
Merlin
Cyrex469
Merlin
0
2
0
0
W
0
1
0
0
L
Hera
ItsDunn
Hera
2
0
1
2.5
L
Sun Wukong
Killerbeehue
Sun Wukong
0
4
1
0.13
L
Xbalanque
LuxSlime
Xbalanque
1
0
1
1.5
L
Shiva
LuxWet
Shiva
2
1
4
4
W
6
1
1
6.5
L
Thor
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,120
Damage
15,164
29,563
Taken
29,590
15,663
Mitigated
13,586
12,170
Healing
11,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
3,132
335
0
4,287
8,005
5,153
0
257
7,748
36,523
770
W
Bacchus
 
Bacchus
2,465
320
0
1,697
6,437
4,232
0
583
5,854
14,991
0
W
Merlin
Cyrex469
Merlin
2,331
88
0
565
3,709
1,455
0
2,200
1,509
31,721
916
W
751
153
0
1,662
4,208
1,195
0
0
4,208
0
36,344
L
Hera
ItsDunn
Hera
3,040
728
0
1,188
2,961
932
0
1,425
1,358
45,932
0
L
Sun Wukong
Killerbeehue
Sun Wukong
2,907
604
0
1,925
8,073
4,307
0
297
7,185
0
23,979
L
Xbalanque
LuxSlime
Xbalanque
1,727
1,312
0
2,003
3,317
1,248
0
635
2,682
0
47,033
L
Shiva
LuxWet
Shiva
4,115
625
236
2,558
7,164
4,337
0
3,036
3,916
0
28,846
W
7,441
1,294
0
3,959
7,204
3,628
0
0
6,759
0
51,716
L
Thor
3,375
934
0
3,724
8,075
2,762
0
2,090
5,864
0
32,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,949
Gold Earned
27,029
325
Minions Killed
303
0
Camps Cleared
0
935,480
Distance Traveled
887,248
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,288
588
72
8
0
198,726
0
W
Bacchus
4,435
493
21
2
0
190,531
0
W
Merlin
5,074
564
75
8
0
175,027
1
W
Anhur
5,199
578
74
8
0
188,756
1
L
Hera
5,796
644
85
9
0
193,382
0
L
Sun Wukong
4,447
494
41
5
0
147,450
0
L
Xbalanque
5,935
659
85
9
0
155,168
0
L
Shiva
5,714
635
31
3
0
203,331
1
W
Nike
6,953
773
83
9
0
182,440
0
L
Thor
5,137
571
61
7
0
187,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role