Player Matchup

Discordia
Discordia
 
Discordia
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Bodeneffekt
Hun Batz
Level 155
God Stats
6W - 2L
1,766 SR
Queue Stats
97W - 81L
1,474 Elo+
Solo
Apollo
Apollo
Sand332
Apollo
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,420 Elo+
Party 1
Cthulhu
Cthulhu
Torsopopper
Cthulhu
Level 35
God Stats
3W - 0L
1,734 SR
Queue Stats
41W - 32L
1,549 Elo+
Party 1
Sun Wukong
Sun Wukong
artẹmis
Sun Wukong
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Team Averages
Level 63
1,600 SR
1,488 Elo+

VS

Team Averages
Level 135
1,393 SR
1,596 Elo+
Ravana
Ravana
 
Ravana
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Dejah
Neith
Level 146
God Stats
0W - 6L
1,271 SR
Queue Stats
159W - 154L
1,674 Elo+
Solo
Ra
Ra
RadicalM
Ra
Level 155
God Stats
1W - 5L
1,387 SR
Queue Stats
199W - 167L
1,580 Elo+
Solo
King Arthur
King Arthur
eblanиум
King Arthur
Level 68
God Stats
21W - 15L
1,554 SR
Queue Stats
81W - 61L
1,600 Elo+
Solo
Charon
Charon
xperzik
Charon
Level 156
God Stats
1W - 2L
1,251 SR
Queue Stats
53W - 40L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
1 / 1 / 1
5,693
569
4,514
3,830
1,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
Bodeneffekt
Hun Batz
13
4 / 0 / 2
6,821
682
4,428
7,089
2,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
Sand332
Apollo
12
1 / 0 / 0
6,321
632
3,409
5,227
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Torsopopper
Cthulhu
9
0 / 0 / 3
5,756
576
3,758
7,369
5,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
artẹmis
Sun Wukong
11
0 / 2 / 2
6,083
608
4,190
9,116
6,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
1
0 / 0 / 0
1,964
196
0
0
0
Neith
Dejah
Neith
10
0 / 1 / 0
5,293
529
3,919
6,268
2,113
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

10
1 / 2 / 0
5,395
540
2,634
6,587
2,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
eblanиум
King Arthur
9
0 / 1 / 1
5,243
524
4,204
9,086
7,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charon
xperzik
Charon
10
2 / 2 / 0
5,809
581
6,282
6,730
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
6
Kills
3
3
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
1
1.5
L
Ravana
 
Ravana
0
0
0
0
W
Hun Batz
Bodeneffekt
Hun Batz
4
0
2
5
L
Neith
Dejah
Neith
0
1
0
0
L
1
2
0
0.5
W
Apollo
Sand332
Apollo
1
0
0
1
W
Cthulhu
Torsopopper
Cthulhu
0
0
3
1.5
W
Sun Wukong
artẹmis
Sun Wukong
0
2
2
0.5
L
King Arthur
eblanиум
King Arthur
0
1
1
0.5
L
Charon
xperzik
Charon
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,299
Damage
17,039
32,631
Taken
28,671
18,080
Mitigated
15,295
12,448
Healing
8,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
4,514
133
0
470
3,830
1,295
12
1,036
2,794
33,383
2,425
L
Ravana
 
Ravana
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
Bodeneffekt
Hun Batz
4,428
1,071
0
4,335
7,089
2,666
0
1,025
6,050
0
62,624
L
Neith
Dejah
Neith
3,919
932
0
2,593
6,268
2,113
0
549
5,719
0
49,360
L
2,634
460
156
1,660
6,587
2,222
0
2,854
3,271
36,445
0
W
Apollo
Sand332
Apollo
3,409
2,394
0
3,383
5,227
2,008
0
0
5,227
0
61,291
W
Cthulhu
Torsopopper
Cthulhu
3,758
235
64
1,595
7,369
5,318
0
1,910
5,385
22,249
1,506
W
Sun Wukong
artẹmis
Sun Wukong
4,190
432
0
2,601
9,116
6,793
0
4,773
3,714
0
43,526
L
King Arthur
eblanиум
King Arthur
4,204
388
0
2,382
9,086
7,841
0
3,449
5,422
545
16,226
L
Charon
xperzik
Charon
6,282
1,269
0
1,640
6,730
3,119
0
379
5,908
35,517
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,674
Gold Earned
23,704
401
Minions Killed
257
0
Camps Cleared
0
1,073,281
Distance Traveled
780,329
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
5,693
569
65
7
0
214,323
4
L
Ravana
1,964
196
0
0
0
0
0
W
Hun Batz
6,821
682
106
11
0
248,646
0
L
Neith
5,293
529
99
10
0
185,604
0
L
Ra
5,395
540
72
7
0
208,425
0
W
Apollo
6,321
632
103
10
0
187,495
0
W
Cthulhu
5,756
576
45
5
0
237,084
3
W
Sun Wukong
6,083
608
82
8
0
185,733
0
L
King Arthur
5,243
524
19
2
0
227,870
0
L
Charon
5,809
581
67
7
0
158,430
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role