Player Matchup

Arachne
Arachne
Gold IV
ACRAmerican
Arachne
Gold IV
Level 129
God Stats
4W - 6L
1,610 SR
Queue Stats
107W - 107L
1,434 MMR
Party 1
Kukulkan
Kukulkan
Gold V
HumanicHedgeHog
Kukulkan
Gold V
Level 155
God Stats
12W - 16L
1,539 SR
Queue Stats
99W - 100L
1,434 MMR
Party 1
Bacchus
Bacchus
Silver III
IrishBagger
Bacchus
Silver III
Level 89
God Stats
1W - 4L
1,286 SR
Queue Stats
117W - 138L
783 MMR
Solo
Chiron
Chiron
Gold IV
MajorThickMeat
Chiron
Gold IV
Level 123
God Stats
22W - 17L
1,416 SR
Queue Stats
323W - 319L
1,348 MMR
Solo
Vamana
Vamana
Silver V
Persian_9613
Vamana
Silver V
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 113L
744 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,470 SR
1,149 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 144
1,545 SR
1,157 MMR
Ymir
Ymir
Silver III
CorruptKnight481
Ymir
Silver III
Level 89
God Stats
10W - 8L
1,578 SR
Queue Stats
103W - 116L
906 MMR
Solo
Medusa
Medusa
Gold III
Inzzanity
Medusa
Gold III
Level 178
God Stats
10W - 15L
1,580 SR
Queue Stats
117W - 119L
1,455 MMR
Solo
Hun Batz
Hun Batz
Silver II
Reaka mega
Hun Batz
Silver II
Level 155
God Stats
15W - 12L
1,598 SR
Queue Stats
466W - 486L
906 MMR
Solo
Sobek
Sobek
Silver III
TheB4r0n
Sobek
Silver III
Level 141
God Stats
5W - 6L
1,653 SR
Queue Stats
175W - 189L
1,024 MMR
Solo
Ra
Ra
Gold III
jdmisback
Ra
Gold III
Level 159
God Stats
0W - 2L
1,317 SR
Queue Stats
173W - 178L
1,492 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ACRAmerican
Arachne
6
0 / 0 / 1
3,415
683
535
3,434
1,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
7
1 / 0 / 0
4,104
821
786
1,646
482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
IrishBagger
Bacchus
5
0 / 1 / 0
3,472
694
1,467
4,296
3,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

5
0 / 0 / 0
3,164
633
2,608
1,492
443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vamana
7
0 / 0 / 0
3,729
746
0
1,123
754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Bans
KaliOdinBake KujiraAchilles

VS

Bans
ThanatosAthenaThorMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
3,471
694
803
3,558
2,302
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Inzzanity
Medusa
6
1 / 0 / 0
3,228
646
2,512
2,487
729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Reaka mega
Hun Batz
6
0 / 1 / 0
3,311
662
651
3,677
1,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
TheB4r0n
Sobek
1
0 / 0 / 0
997
199
0
0
0
7
0 / 0 / 0
3,737
747
1,216
1,251
393
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
1
Kills
1
1
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
ACRAmerican
Arachne
0
0
1
0.5
L
0
0
1
0.5
W
Kukulkan
1
0
0
1
L
Medusa
Inzzanity
Medusa
1
0
0
1
W
Bacchus
IrishBagger
Bacchus
0
1
0
0
W
0
0
0
0
W
Vamana
0
0
0
0
L
Hun Batz
Reaka mega
Hun Batz
0
1
0
0
L
Sobek
TheB4r0n
Sobek
0
0
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,396
Damage
5,182
11,991
Taken
10,973
5,976
Mitigated
4,546
4,830
Healing
5,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ACRAmerican
Arachne
535
431
0
1,301
3,434
1,208
0
447
2,909
0
13,718
L
803
119
0
1,340
3,558
2,302
0
577
2,981
7,138
0
W
Kukulkan
786
15
0
750
1,646
482
0
488
1,086
20,900
0
L
Medusa
Inzzanity
Medusa
2,512
1,541
0
702
2,487
729
0
631
1,856
0
18,423
W
Bacchus
IrishBagger
Bacchus
1,467
154
0
1,738
4,296
3,089
0
532
3,764
8,131
0
W
2,608
417
402
639
1,492
443
0
271
1,221
0
21,793
W
Vamana
0
0
0
0
1,123
754
0
0
1,123
0
15,453
L
Hun Batz
Reaka mega
Hun Batz
651
168
0
2,039
3,677
1,122
0
493
3,142
0
17,415
L
Sobek
TheB4r0n
Sobek
0
0
0
0
0
0
0
0
0
0
0
L
1,216
159
216
711
1,251
393
0
464
741
18,872
922

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,884
Gold Earned
14,744
158
Minions Killed
136
0
Camps Cleared
0
509,983
Distance Traveled
446,784
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,415
683
28
6
0
117,182
0
L
Ymir
3,471
694
7
1
0
111,918
0
W
Kukulkan
4,104
821
52
10
0
100,171
0
L
Medusa
3,228
646
34
7
0
102,669
1
W
Bacchus
3,472
694
11
2
0
105,717
0
W
Chiron
3,164
633
30
6
0
92,262
0
W
Vamana
3,729
746
37
7
0
94,651
0
L
Hun Batz
3,311
662
43
9
0
125,432
0
L
Sobek
997
199
0
0
0
0
0
L
Ra
3,737
747
52
10
0
106,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role