Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
FIN_Skecce
Morgan Le Fay
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 31L
1,449 Elo+
Solo
Sol
Sol
FarfarPowder
Sol
Level 109
God Stats
1W - 1L
1,782 SR
Queue Stats
35W - 36L
1,564 Elo+
Solo
Kali
Kali
qulos
Kali
Level 28
God Stats
1W - 1L
1,658 SR
Queue Stats
36W - 26L
1,623 Elo+
Solo
Danzaburou
Danzaburou
rabbit12380
Danzaburou
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 37L
1,578 Elo+
Solo
Team Averages
Level 101
1,588 SR
1,543 Elo+

VS

Team Averages
Level 128
1,395 SR
1,518 Elo+
Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Fu55yA5tr0
Kuzenbo
Level 154
God Stats
5W - 3L
1,476 SR
Queue Stats
247W - 258L
1,504 Elo+
Party 1
Heimdallr
Heimdallr
MerekGrimaldus
Heimdallr
Level 68
God Stats
1W - 1L
1,329 SR
Queue Stats
65W - 55L
1,541 Elo+
Party 1
Neith
Neith
pulling4hairs
Neith
Level 143
God Stats
1W - 3L
1,170 SR
Queue Stats
167W - 182L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
7 / 5 / 1
9,379
853
11,726
11,672
6,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Morgan Le Fay
FIN_Skecce
Morgan Le Fay
15
0 / 5 / 9
8,009
728
10,385
11,705
5,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
3 / 3 / 8
8,321
756
11,630
9,567
3,710
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Kali
qulos
Kali
13
1 / 3 / 5
7,539
685
2,828
8,630
3,639
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Danzaburou
rabbit12380
Danzaburou
15
0 / 4 / 7
7,755
705
7,043
11,023
6,957
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
17
7 / 2 / 8
10,575
961
12,911
12,227
7,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
 
Bacchus
14
2 / 4 / 13
8,700
791
8,324
15,519
21,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kuzenbo
Fu55yA5tr0
Kuzenbo
16
3 / 3 / 13
9,976
907
4,882
15,327
24,335
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
MerekGrimaldus
Heimdallr
16
0 / 1 / 13
9,067
824
6,238
8,067
4,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
8 / 2 / 8
10,215
929
17,793
13,623
7,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
75
11
Kills
20
20
Deaths
12
30
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
7
5
1
1.5
W
Medusa
 
Medusa
7
2
8
5.5
W
Bacchus
 
Bacchus
2
4
13
2.13
L
Morgan Le Fay
FIN_Skecce
Morgan Le Fay
0
5
9
0.9
L
3
3
8
2.33
W
Kuzenbo
Fu55yA5tr0
Kuzenbo
3
3
13
3.17
W
Heimdallr
MerekGrimaldus
Heimdallr
0
1
13
6.5
W
8
2
8
6
L
Kali
qulos
Kali
1
3
5
1.17
L
Danzaburou
rabbit12380
Danzaburou
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,612
Damage
50,148
52,597
Taken
64,763
26,028
Mitigated
65,768
16,530
Healing
24,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
11,726
685
0
639
11,672
6,651
0
2,351
9,187
0
22,141
W
Medusa
 
Medusa
12,911
2,174
371
4,093
12,227
7,221
1,391
4,962
6,975
0
35,915
W
Bacchus
 
Bacchus
8,324
269
590
3,346
15,519
21,544
232
3,654
11,660
13,926
272
L
Morgan Le Fay
FIN_Skecce
Morgan Le Fay
10,385
284
1,071
2,783
11,705
5,071
0
2,364
9,252
26,141
697
L
11,630
2,432
685
3,358
9,567
3,710
0
1,946
7,490
19,452
0
W
Kuzenbo
Fu55yA5tr0
Kuzenbo
4,882
1,533
2,656
1,916
15,327
24,335
345
4,706
10,180
10,268
708
W
Heimdallr
MerekGrimaldus
Heimdallr
6,238
2,061
1,886
2,737
8,067
4,956
2,025
2,421
5,494
0
24,230
W
17,793
1,200
1,132
5,517
13,623
7,712
432
4,652
8,813
0
24,802
L
Kali
qulos
Kali
2,828
313
1,306
2,046
8,630
3,639
0
2,352
6,018
0
6,519
L
Danzaburou
rabbit12380
Danzaburou
7,043
2,039
1,590
3,052
11,023
6,957
0
2,923
7,925
0
19,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,003
Gold Earned
48,533
126
Minions Killed
161
0
Camps Cleared
0
1,027,648
Distance Traveled
1,117,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,379
853
22
2
0
229,625
0
W
Medusa
10,575
961
58
5
0
242,662
0
W
Bacchus
8,700
791
13
1
0
209,710
0
L
Morgan Le Fay
8,009
728
35
3
0
191,321
0
L
Sol
8,321
756
30
3
0
194,066
0
W
Kuzenbo
9,976
907
17
2
0
227,950
0
W
Heimdallr
9,067
824
52
5
0
209,421
0
W
Neith
10,215
929
21
2
0
227,430
0
L
Kali
7,539
685
9
1
0
251,838
0
L
Danzaburou
7,755
705
30
3
0
160,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role