Player Matchup

Ymir
Ymir
GG4Varies
Ymir
Level 25
God Stats
5W - 4L
1,916 SR
Queue Stats
41W - 40L
1,422 Elo+
Party 1
Chaac
Chaac
Moose7199
Chaac
Level 139
God Stats
3W - 8L
1,229 SR
Queue Stats
159W - 153L
1,471 Elo+
Solo
Ne Zha
Ne Zha
PhallusPower
Ne Zha
Level 46
God Stats
6W - 5L
1,680 SR
Queue Stats
237W - 232L
1,473 Elo+
Solo
Medusa
Medusa
iiSikez
Medusa
Level 133
God Stats
4W - 1L
1,840 SR
Queue Stats
155W - 145L
1,442 Elo+
Party 1
Baba Yaga
Baba Yaga
xjdanzx
Baba Yaga
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,489 Elo+
Solo
Team Averages
Level 100
1,633 SR
1,459 Elo+

VS

Team Averages
Level 121
1,482 SR
1,530 Elo+
Cliodhna
Cliodhna
 
Cliodhna
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DMURR2
Cerberus
Level 123
God Stats
3W - 5L
1,505 SR
Queue Stats
305W - 261L
1,481 Elo+
Solo
Ishtar
Ishtar
TheRagingBeep
Ishtar
Level 106
God Stats
8W - 10L
1,359 SR
Queue Stats
258W - 231L
1,663 Elo+
Solo
Kukulkan
Kukulkan
Vlad_is_love001
Kukulkan
Level 123
God Stats
66W - 57L
1,549 SR
Queue Stats
149W - 150L
1,403 Elo+
Solo
Sylvanus
Sylvanus
lIDarkArchangelI
Sylvanus
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
26W - 18L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
4 / 2 / 4
7,188
599
6,010
10,150
6,560
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chaac
Moose7199
Chaac
14
4 / 0 / 0
8,387
699
7,121
8,405
5,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
13
2 / 0 / 4
7,416
618
4,186
7,816
3,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
iiSikez
Medusa
11
2 / 3 / 3
6,539
545
8,118
10,295
3,713
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baba Yaga
xjdanzx
Baba Yaga
13
1 / 0 / 0
7,135
595
2,152
4,970
1,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
12
1 / 2 / 1
6,153
513
5,916
10,050
4,172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
DMURR2
Cerberus
9
0 / 4 / 0
5,612
468
2,319
8,898
7,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 4 / 1
6,103
509
8,105
8,881
3,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
12
0 / 0 / 0
6,418
535
2,388
2,911
1,143
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 3 / 2
6,112
509
4,199
9,108
5,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
13
Kills
5
5
Deaths
13
11
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
2
1
0.75
L
Cerberus
DMURR2
Cerberus
0
4
0
0
W
Ymir
4
2
4
3
W
Chaac
Moose7199
Chaac
4
0
0
4
W
Ne Zha
2
0
4
4
L
2
4
1
0.63
L
Kukulkan
0
0
0
0
W
Medusa
iiSikez
Medusa
2
3
3
1.17
L
2
3
2
1
W
Baba Yaga
xjdanzx
Baba Yaga
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,587
Damage
22,927
41,636
Taken
39,848
20,892
Mitigated
21,243
9,604
Healing
12,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
5,916
1,088
0
4,571
10,050
4,172
0
1,348
8,702
0
49,254
L
Cerberus
DMURR2
Cerberus
2,319
304
0
2,971
8,898
7,071
0
0
8,898
24,935
551
W
Ymir
6,010
1,812
0
1,588
10,150
6,560
305
1,881
8,269
20,699
0
W
Chaac
Moose7199
Chaac
7,121
2,591
0
2,207
8,405
5,083
568
1,868
6,103
0
63,340
W
Ne Zha
4,186
1,647
0
2,200
7,816
3,565
0
797
7,019
0
69,912
L
8,105
5,866
0
1,555
8,881
3,793
429
3,383
5,498
0
37,176
L
Kukulkan
2,388
122
0
1,224
2,911
1,143
0
1,433
1,456
52,625
684
W
Medusa
iiSikez
Medusa
8,118
2,874
0
1,620
10,295
3,713
616
1,857
8,438
0
48,016
L
4,199
1,457
611
1,740
9,108
5,064
426
1,971
7,132
21,091
8,072
W
Baba Yaga
xjdanzx
Baba Yaga
2,152
131
0
1,989
4,970
1,971
0
1,665
3,305
55,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,665
Gold Earned
30,398
415
Minions Killed
374
0
Camps Cleared
0
1,212,351
Distance Traveled
1,080,444
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
6,153
513
92
8
0
289,045
1
L
Cerberus
5,612
468
84
7
0
131,001
0
W
Ymir
7,188
599
24
2
0
228,451
0
W
Chaac
8,387
699
111
9
0
214,943
0
W
Ne Zha
7,416
618
107
9
0
300,289
0
L
Ishtar
6,103
509
57
5
0
206,003
4
L
Kukulkan
6,418
535
97
8
0
220,775
1
W
Medusa
6,539
545
70
6
0
213,201
5
L
Sylvanus
6,112
509
44
4
0
233,620
2
W
Baba Yaga
7,135
595
103
9
0
255,467
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role