Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
BlazePhoenix123
Thanatos
Level 140
God Stats
7W - 7L
1,696 SR
Queue Stats
120W - 118L
1,473 Elo+
Party 1
Baron Samedi
Baron Samedi
MarsRoamer
Baron Samedi
Level 129
God Stats
0W - 1L
1,426 SR
Queue Stats
56W - 59L
1,486 Elo+
Party 1
Charon
Charon
abdisatar
Charon
Level 109
God Stats
0W - 2L
1,640 SR
Queue Stats
3W - 9L
1,322 Elo+
Party 1
Nut
Nut
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Nut
Level 156
God Stats
4W - 9L
1,510 SR
Queue Stats
22W - 27L
1,512 Elo+
Solo
Team Averages
Level 136
1,555 SR
1,459 Elo+

VS

Team Averages
Level 125
1,560 SR
1,541 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
Angelosmite
Cupid
Level 87
God Stats
3W - 3L
1,696 SR
Queue Stats
7W - 10L
1,500 Elo+
Solo
Loki
Loki
Deewano
Loki
Level 145
God Stats
4W - 3L
1,815 SR
Queue Stats
72W - 73L
1,546 Elo+
Solo
Ymir
Ymir
Radnatus
Ymir
Level 148
God Stats
2W - 3L
1,290 SR
Queue Stats
126W - 113L
1,600 Elo+
Solo
Ix Chel
Ix Chel
Shr1kez
Ix Chel
Level 87
God Stats
5W - 1L
1,500 SR
Queue Stats
71W - 64L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 2 / 1
6,449
586
5,155
10,515
7,692
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
1
0 / 0 / 0
2,157
196
0
0
0
Baron Samedi
MarsRoamer
Baron Samedi
12
1 / 1 / 1
5,792
527
5,820
8,330
3,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charon
abdisatar
Charon
10
2 / 5 / 0
5,450
495
3,423
9,291
3,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 3 / 0
5,371
488
5,608
8,621
3,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
1 / 3 / 1
7,323
666
7,042
11,071
6,132
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

12
1 / 0 / 4
6,483
589
3,748
4,453
1,723
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
Deewano
Loki
13
7 / 1 / 1
7,366
670
6,385
9,161
3,441
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
11
1 / 1 / 3
6,697
609
2,345
16,235
8,737
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Shr1kez
Ix Chel
13
1 / 1 / 3
7,249
659
4,668
4,144
1,661
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
11
11
Deaths
6
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
2
1
1.25
W
Ne Zha
 
Ne Zha
1
3
1
0.5
W
1
0
4
3
L
Thanatos
0
0
0
0
W
Loki
Deewano
Loki
7
1
1
7.5
L
Baron Samedi
MarsRoamer
Baron Samedi
1
1
1
1.5
W
Ymir
1
1
3
2.5
W
Ix Chel
Shr1kez
Ix Chel
1
1
3
2.5
L
Charon
abdisatar
Charon
2
5
0
0.4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,006
Damage
24,188
36,757
Taken
45,064
17,920
Mitigated
21,694
10,163
Healing
18,835
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,155
413
0
2,756
10,515
7,692
0
0
10,515
0
47,124
W
Ne Zha
 
Ne Zha
7,042
2,071
0
3,582
11,071
6,132
0
1,155
9,916
0
51,208
W
3,748
2,081
855
1,735
4,453
1,723
684
1,423
3,030
0
37,856
L
Thanatos
0
0
0
0
0
0
0
0
0
0
0
W
Loki
Deewano
Loki
6,385
2,416
0
3,789
9,161
3,441
1,486
2,261
6,900
0
54,114
L
Baron Samedi
MarsRoamer
Baron Samedi
5,820
742
453
4,238
8,330
3,402
0
343
7,941
44,171
991
W
Ymir
2,345
467
1,581
5,803
16,235
8,737
364
2,361
13,874
32,486
1,863
W
Ix Chel
Shr1kez
Ix Chel
4,668
237
475
1,015
4,144
1,661
1,878
1,815
2,329
51,095
887
L
Charon
abdisatar
Charon
3,423
647
0
1,040
9,291
3,730
0
3,614
5,089
28,711
0
L
5,608
3,432
0
1,676
8,621
3,096
0
1,929
6,662
0
34,620

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,219
Gold Earned
35,118
245
Minions Killed
371
0
Camps Cleared
0
827,064
Distance Traveled
1,102,631
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,449
586
61
6
0
207,102
2
W
Ne Zha
7,323
666
81
7
0
184,510
1
W
Cupid
6,483
589
74
7
0
203,594
2
L
Thanatos
2,157
196
0
0
0
0
0
W
Loki
7,366
670
85
8
0
264,580
3
L
Baron Samedi
5,792
527
73
7
0
243,962
0
W
Ymir
6,697
609
38
3
0
230,928
0
W
Ix Chel
7,249
659
93
8
0
219,019
0
L
Charon
5,450
495
45
4
0
194,657
0
L
Nut
5,371
488
66
6
0
181,343
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role