Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
HARD2HITME
Geb
Level 154
God Stats
2W - 2L
1,593 SR
Queue Stats
54W - 43L
1,528 Elo+
Solo
Poseidon
Poseidon
JBONFILL5
Poseidon
Level 121
God Stats
0W - 1L
1,262 SR
Queue Stats
28W - 28L
1,493 Elo+
Solo
Nike
Nike
Orva
Nike
Level 131
God Stats
1W - 4L
1,500 SR
Queue Stats
539W - 436L
1,600 Elo+
Solo
Team Averages
Level 133
1,471 SR
1,524 Elo+

VS

Team Averages
Level 140
1,478 SR
1,496 Elo+
Cerberus
Cerberus
GreeenGrover
Cerberus
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,376 Elo+
Solo
Neith
Neith
M00dOl
Neith
Level 154
God Stats
9W - 10L
1,500 SR
Queue Stats
165W - 149L
1,485 Elo+
Solo
Janus
Janus
NCTYuta
Janus
Level 88
God Stats
5W - 6L
1,608 SR
Queue Stats
133W - 125L
1,541 Elo+
Solo
King Arthur
King Arthur
Stagerr
King Arthur
Level 156
God Stats
3W - 0L
1,301 SR
Queue Stats
150W - 115L
1,597 Elo+
Solo
Tsukuyomi
Tsukuyomi
TMSpector
Tsukuyomi
Level 147
God Stats
2W - 2L
1,479 SR
Queue Stats
54W - 66L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
1 / 1 / 0
5,441
544
1,533
8,148
3,236
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
 
Neith
9
1 / 2 / 0
5,146
515
5,600
6,425
2,067
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

8
0 / 2 / 1
5,109
511
3,784
9,148
6,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Poseidon
JBONFILL5
Poseidon
10
0 / 6 / 0
5,575
558
3,163
6,673
1,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
Orva
Nike
12
0 / 0 / 0
6,571
657
4,745
8,558
7,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
GreeenGrover
Cerberus
10
1 / 0 / 3
5,787
579
4,044
8,060
5,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
M00dOl
Neith
12
0 / 1 / 2
6,059
606
4,413
6,380
2,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
NCTYuta
Janus
13
8 / 0 / 3
7,178
718
6,390
3,672
1,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

King Arthur
Stagerr
King Arthur
12
0 / 0 / 0
6,593
659
5,425
9,087
7,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tsukuyomi
TMSpector
Tsukuyomi
11
2 / 1 / 7
6,029
603
5,186
9,624
3,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
11
11
Deaths
2
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
1
0
1
L
Neith
 
Neith
1
2
0
0.5
W
Cerberus
GreeenGrover
Cerberus
1
0
3
2.5
L
0
2
1
0.25
L
Poseidon
JBONFILL5
Poseidon
0
6
0
0
W
Neith
M00dOl
Neith
0
1
2
1
W
Janus
NCTYuta
Janus
8
0
3
9.5
L
Nike
Orva
Nike
0
0
0
0
W
King Arthur
Stagerr
King Arthur
0
0
0
0
W
Tsukuyomi
TMSpector
Tsukuyomi
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,825
Damage
25,458
38,952
Taken
36,823
20,309
Mitigated
21,241
6,863
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
1,533
1,169
0
1,322
8,148
3,236
0
1,173
6,877
0
38,858
L
Neith
 
Neith
5,600
1,901
0
1,308
6,425
2,067
0
1,809
4,548
0
37,616
W
Cerberus
GreeenGrover
Cerberus
4,044
298
0
2,619
8,060
5,539
0
2,226
5,680
22,627
0
L
3,784
443
58
2,045
9,148
6,095
0
3,314
5,756
17,263
1,654
L
Poseidon
JBONFILL5
Poseidon
3,163
542
0
380
6,673
1,737
0
3,658
2,779
34,817
639
W
Neith
M00dOl
Neith
4,413
1,729
0
2,404
6,380
2,589
0
1,354
5,026
0
55,333
W
Janus
NCTYuta
Janus
6,390
877
0
440
3,672
1,373
0
1,040
2,468
53,997
0
L
Nike
Orva
Nike
4,745
521
0
1,750
8,558
7,174
0
0
8,558
0
56,848
W
King Arthur
Stagerr
King Arthur
5,425
710
0
458
9,087
7,939
0
0
9,087
0
59,627
W
Tsukuyomi
TMSpector
Tsukuyomi
5,186
1,616
0
4,903
9,624
3,801
0
1,720
7,732
0
42,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,842
Gold Earned
31,646
352
Minions Killed
422
0
Camps Cleared
0
1,116,939
Distance Traveled
1,116,548
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,441
544
81
8
0
284,231
0
L
Neith
5,146
515
50
5
0
196,011
0
W
Cerberus
5,787
579
41
4
0
236,287
4
L
Geb
5,109
511
27
3
0
198,232
0
L
Poseidon
5,575
558
73
7
0
187,694
0
W
Neith
6,059
606
106
11
0
191,778
0
W
Janus
7,178
718
86
9
0
238,805
0
L
Nike
6,571
657
121
12
0
250,771
0
W
King Arthur
6,593
659
113
11
0
206,179
0
W
Tsukuyomi
6,029
603
76
8
0
243,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role