Player Matchup

Zhong Kui
Zhong Kui
BrotherKageTTV
Zhong Kui
Level 61
God Stats
0W - 1L
1,301 SR
Queue Stats
11W - 19L
1,329 Elo+
Party 2
Ah Puch
Ah Puch
SavageGirL
Ah Puch
Level 172
God Stats
1W - 4L
1,500 SR
Queue Stats
97W - 99L
1,517 Elo+
Solo
Lancelot
Lancelot
SteakANator
Lancelot
Level 40
God Stats
0W - 1L
1,527 SR
Queue Stats
15W - 20L
1,384 Elo+
Party 2
Chernobog
Chernobog
WeissCreamOTP
Chernobog
Level 147
God Stats
2W - 3L
1,622 SR
Queue Stats
76W - 95L
1,515 Elo+
Solo
Surtr
Surtr
XXXFaLLSXXX
Surtr
Level 107
God Stats
4W - 4L
1,398 SR
Queue Stats
187W - 198L
1,463 Elo+
Solo
Team Averages
Level 105
1,470 SR
1,441 Elo+

VS

Team Averages
Level 113
1,415 SR
1,484 Elo+
Loki
Loki
Blankpage90
Loki
Level 87
God Stats
2W - 4L
1,184 SR
Queue Stats
18W - 19L
1,256 Elo+
Solo
Agni
Agni
Conquest
Agni
Level 158
God Stats
1W - 2L
1,500 SR
Queue Stats
368W - 272L
1,670 Elo+
Party 1
Bacchus
Bacchus
Coogod
Bacchus
Level 154
God Stats
3W - 1L
1,500 SR
Queue Stats
271W - 177L
1,686 Elo+
Party 1
Tyr
Tyr
DaddyFatSackks00
Tyr
Level 86
God Stats
1W - 3L
1,285 SR
Queue Stats
115W - 122L
1,425 Elo+
Solo
Artemis
Artemis
silvaalejo19
Artemis
Level 81
God Stats
7W - 5L
1,608 SR
Queue Stats
67W - 83L
1,386 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
BrotherKageTTV
Zhong Kui
14
3 / 6 / 0
8,171
817
6,874
15,578
12,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
SavageGirL
Ah Puch
15
0 / 4 / 4
8,021
802
7,555
11,096
4,756
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
SteakANator
Lancelot
14
1 / 4 / 2
8,071
807
7,368
12,626
8,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
WeissCreamOTP
Chernobog
15
0 / 2 / 5
8,541
854
5,490
7,679
3,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 4 / 0
7,381
738
1,786
6,710
3,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 7
8,837
884
9,997
9,762
4,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Agni
17
7 / 0 / 8
9,792
979
16,981
6,673
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
Coogod
Bacchus
16
6 / 0 / 7
9,119
912
11,398
12,053
15,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 0 / 6
8,227
823
4,762
10,616
10,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
silvaalejo19
Artemis
15
1 / 2 / 4
8,159
816
3,168
7,657
3,586
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
52
5
Kills
20
20
Deaths
5
11
Assists
32
Player
Kills
Deaths
Assists
KDA
W
4
3
7
2.5
L
Zhong Kui
BrotherKageTTV
Zhong Kui
3
6
0
0.5
W
Agni
7
0
8
11
W
Bacchus
Coogod
Bacchus
6
0
7
9.5
W
2
0
6
5
L
Ah Puch
SavageGirL
Ah Puch
0
4
4
0.5
L
Lancelot
SteakANator
Lancelot
1
4
2
0.5
L
Chernobog
WeissCreamOTP
Chernobog
0
2
5
1.25
L
1
4
0
0.25
W
Artemis
silvaalejo19
Artemis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,073
Damage
46,306
53,689
Taken
46,761
32,052
Mitigated
37,870
9,341
Healing
5,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,997
2,703
0
250
9,762
4,341
0
3,514
6,248
0
34,849
L
Zhong Kui
BrotherKageTTV
Zhong Kui
6,874
423
0
3,365
15,578
12,327
144
10,140
4,455
21,787
0
W
Agni
16,981
987
0
0
6,673
3,269
403
2,317
4,356
42,062
0
W
Bacchus
Coogod
Bacchus
11,398
2,021
0
1,772
12,053
15,875
174
2,513
9,540
24,296
0
W
4,762
119
131
1,996
10,616
10,799
25
3,794
6,822
0
15,310
L
Ah Puch
SavageGirL
Ah Puch
7,555
451
80
2,139
11,096
4,756
106
3,208
7,629
25,860
462
L
Lancelot
SteakANator
Lancelot
7,368
2,008
0
1,986
12,626
8,893
0
7,919
3,813
0
15,526
L
Chernobog
WeissCreamOTP
Chernobog
5,490
3,082
0
1,222
7,679
3,026
307
2,461
5,097
0
32,728
L
1,786
541
0
549
6,710
3,050
11
2,076
4,316
0
7,913
W
Artemis
silvaalejo19
Artemis
3,168
696
0
916
7,657
3,586
100
2,069
5,588
0
22,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,185
Gold Earned
44,134
199
Minions Killed
247
0
Camps Cleared
0
877,519
Distance Traveled
1,151,667
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,837
884
44
4
0
222,027
0
L
Zhong Kui
8,171
817
46
5
0
196,422
0
W
Agni
9,792
979
95
10
0
238,865
0
W
Bacchus
9,119
912
28
3
0
238,262
0
W
Tyr
8,227
823
22
2
0
256,418
0
L
Ah Puch
8,021
802
52
5
0
196,586
0
L
Lancelot
8,071
807
20
2
0
216,646
0
L
Chernobog
8,541
854
64
6
0
188,190
0
L
Surtr
7,381
738
17
2
0
79,675
0
W
Artemis
8,159
816
58
6
0
196,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role