Player Matchup

Arachne
Arachne
Janzug
Arachne
Level 125
God Stats
6W - 4L
1,739 SR
Queue Stats
98W - 99L
1,454 Elo+
Solo
Cthulhu
Cthulhu
LordsRok
Cthulhu
Level 151
God Stats
10W - 3L
1,661 SR
Queue Stats
113W - 125L
1,469 Elo+
Party 2
Surtr
Surtr
TheMaTiiK
Surtr
Level 145
God Stats
12W - 11L
1,512 SR
Queue Stats
34W - 36L
1,512 Elo+
Party 2
Cerberus
Cerberus
TugaTaliba
Cerberus
Level 43
God Stats
3W - 0L
1,726 SR
Queue Stats
33W - 35L
1,439 Elo+
Solo
Danzaburou
Danzaburou
mk2mk3228
Danzaburou
Level 116
God Stats
6W - 3L
1,526 SR
Queue Stats
339W - 343L
1,471 Elo+
Solo
Team Averages
Level 116
1,633 SR
1,469 Elo+

VS

Team Averages
Level 132
1,580 SR
1,549 Elo+
Hun Batz
Hun Batz
Bloodreaper2010
Hun Batz
Level 162
God Stats
6W - 3L
1,818 SR
Queue Stats
124W - 106L
1,525 Elo+
Party 1
Bellona
Bellona
Philiologie
Bellona
Level 123
God Stats
13W - 9L
1,643 SR
Queue Stats
42W - 34L
1,555 Elo+
Solo
Charybdis
Charybdis
Siansa
Charybdis
Level 130
God Stats
10W - 7L
1,732 SR
Queue Stats
134W - 137L
1,532 Elo+
Party 3
Janus
Janus
StarXxXSoldier
Janus
Level 155
God Stats
3W - 5L
1,487 SR
Queue Stats
131W - 123L
1,516 Elo+
Party 1
Cerberus
Cerberus
demoknigt
Cerberus
Level 88
God Stats
0W - 3L
1,221 SR
Queue Stats
49W - 48L
1,620 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Janzug
Arachne
15
9 / 1 / 4
8,737
624
9,118
14,306
6,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cthulhu
LordsRok
Cthulhu
15
3 / 1 / 8
8,712
622
10,719
10,007
4,758
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
TheMaTiiK
Surtr
15
2 / 2 / 4
8,385
599
12,371
16,700
17,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
TugaTaliba
Cerberus
11
1 / 3 / 5
6,862
490
6,308
13,318
10,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
mk2mk3228
Danzaburou
14
4 / 4 / 5
8,081
577
10,729
10,602
3,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
4 / 5 / 1
7,597
543
6,452
14,544
7,451
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Philiologie
Bellona
14
1 / 2 / 1
8,065
576
10,628
15,887
17,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Siansa
Charybdis
14
3 / 4 / 4
7,871
562
9,163
11,502
4,814
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 6 / 1
6,055
433
6,336
10,739
4,261
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cerberus
demoknigt
Cerberus
11
3 / 2 / 6
7,485
535
6,562
14,659
12,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
19
Kills
11
11
Deaths
19
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
4
5
1
0.9
W
Arachne
Janzug
Arachne
9
1
4
11
W
Cthulhu
LordsRok
Cthulhu
3
1
8
7
L
Bellona
Philiologie
Bellona
1
2
1
0.75
L
Charybdis
Siansa
Charybdis
3
4
4
1.25
L
0
6
1
0.08
W
Surtr
TheMaTiiK
Surtr
2
2
4
2
W
Cerberus
TugaTaliba
Cerberus
1
3
5
1.17
L
Cerberus
demoknigt
Cerberus
3
2
6
3
W
Danzaburou
mk2mk3228
Danzaburou
4
4
5
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,245
Damage
39,141
64,933
Taken
67,331
43,791
Mitigated
46,742
27,701
Healing
16,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
6,452
1,676
0
2,396
14,544
7,451
0
2,975
11,403
0
66,602
W
Arachne
Janzug
Arachne
9,118
6,080
0
6,885
14,306
6,718
80
1,741
12,335
0
75,088
W
Cthulhu
LordsRok
Cthulhu
10,719
914
881
3,928
10,007
4,758
0
4,939
4,568
68,586
816
L
Bellona
Philiologie
Bellona
10,628
4,622
0
3,468
15,887
17,719
0
3,451
11,308
0
76,889
L
Charybdis
Siansa
Charybdis
9,163
5,058
0
3,262
11,502
4,814
0
1,542
9,960
0
69,704
L
6,336
607
0
1,896
10,739
4,261
0
5,743
4,996
41,562
91
W
Surtr
TheMaTiiK
Surtr
12,371
3,741
0
7,432
16,700
17,372
79
482
15,011
18,382
59,036
W
Cerberus
TugaTaliba
Cerberus
6,308
653
0
4,803
13,318
10,998
86
3,332
9,856
24,891
2,381
L
Cerberus
demoknigt
Cerberus
6,562
1,037
0
4,987
14,659
12,497
0
5,913
8,601
19,884
0
W
Danzaburou
mk2mk3228
Danzaburou
10,729
4,308
0
3,772
10,602
3,945
105
1,585
8,977
0
61,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,777
Gold Earned
37,073
490
Minions Killed
485
0
Camps Cleared
0
1,464,628
Distance Traveled
1,326,540
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,597
543
98
7
0
293,215
2
W
Arachne
8,737
624
107
8
0
335,130
1
W
Cthulhu
8,712
622
116
8
0
304,629
0
L
Bellona
8,065
576
146
10
0
254,050
0
L
Charybdis
7,871
562
113
8
0
237,453
0
L
Janus
6,055
433
77
6
0
259,078
3
W
Surtr
8,385
599
127
9
0
261,482
2
W
Cerberus
6,862
490
56
4
0
281,425
0
L
Cerberus
7,485
535
51
4
0
282,744
0
W
Danzaburou
8,081
577
84
6
0
281,962
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role