Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
ChampHoplite
Heimdallr
Level 119
God Stats
0W - 1L
1,324 SR
Queue Stats
123W - 125L
1,534 Elo+
Solo
Zeus
Zeus
Satanius3000
Zeus
Level 29
God Stats
0W - 5L
1,121 SR
Queue Stats
22W - 22L
1,458 Elo+
Party 2
Ravana
Ravana
raulemon
Ravana
Level 39
God Stats
0W - 2L
1,268 SR
Queue Stats
40W - 41L
1,429 Elo+
Party 2
Team Averages
Level 88
1,342 SR
1,484 Elo+

VS

Team Averages
Level 119
1,745 SR
1,528 Elo+
Nut
Nut
Axziel
Nut
Level 137
God Stats
5W - 5L
1,819 SR
Queue Stats
73W - 59L
1,643 Elo+
Solo
Fenrir
Fenrir
Yagoespto
Fenrir
Level 93
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,496 Elo+
Solo
Discordia
Discordia
ZitterpappelTroy
Discordia
Level 135
God Stats
6W - 2L
1,947 SR
Queue Stats
117W - 109L
1,513 Elo+
Solo
Cthulhu
Cthulhu
fer_guel
Cthulhu
Level 122
God Stats
7W - 2L
1,957 SR
Queue Stats
160W - 160L
1,507 Elo+
Party 1
Ganesha
Ganesha
lkerSP-
Ganesha
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
289W - 276L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
1 / 0 / 2
7,956
568
4,869
8,444
8,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
 
Fenrir
11
2 / 1 / 1
6,389
456
5,212
11,296
5,445
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
ChampHoplite
Heimdallr
13
2 / 3 / 2
7,230
516
6,362
10,187
5,040
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
1 / 6 / 1
6,830
488
4,177
9,502
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ravana
raulemon
Ravana
13
0 / 3 / 2
6,926
495
4,656
12,085
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
Axziel
Nut
13
2 / 1 / 2
7,594
542
8,152
8,205
3,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Yagoespto
Fenrir
15
8 / 1 / 1
8,677
620
5,775
13,532
6,689
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
14
1 / 1 / 6
8,250
589
7,298
7,627
2,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
fer_guel
Cthulhu
14
2 / 1 / 1
9,262
662
9,075
9,377
9,153
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ganesha
lkerSP-
Ganesha
12
0 / 2 / 6
7,464
533
3,043
10,887
8,934
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
29
6
Kills
13
13
Deaths
6
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
0
2
2
L
Fenrir
 
Fenrir
2
1
1
2.5
W
Nut
Axziel
Nut
2
1
2
3
L
Heimdallr
ChampHoplite
Heimdallr
2
3
2
1
L
1
6
1
0.25
W
Fenrir
Yagoespto
Fenrir
8
1
1
8.5
W
Discordia
1
1
6
4
W
Cthulhu
fer_guel
Cthulhu
2
1
1
2.5
W
Ganesha
lkerSP-
Ganesha
0
2
6
1.5
L
Ravana
raulemon
Ravana
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,276
Damage
33,343
51,514
Taken
49,628
26,604
Mitigated
30,695
14,472
Healing
14,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,869
552
0
2,459
8,444
8,306
0
1,900
6,413
22,557
1,034
L
Fenrir
 
Fenrir
5,212
1,381
0
3,602
11,296
5,445
0
2,502
8,546
0
44,101
W
Nut
Axziel
Nut
8,152
5,264
0
2,088
8,205
3,380
356
1,045
7,160
0
49,986
L
Heimdallr
ChampHoplite
Heimdallr
6,362
3,033
0
3,809
10,187
5,040
767
1,577
8,527
0
72,434
L
4,177
682
0
435
9,502
2,570
0
4,331
4,679
49,349
967
W
Fenrir
Yagoespto
Fenrir
5,775
1,463
0
6,809
13,532
6,689
0
1,469
12,063
0
70,272
W
Discordia
7,298
395
0
710
7,627
2,539
110
3,394
4,233
58,827
0
W
Cthulhu
fer_guel
Cthulhu
9,075
1,123
0
2,529
9,377
9,153
385
317
9,060
62,403
2,539
W
Ganesha
lkerSP-
Ganesha
3,043
339
0
2,380
10,887
8,934
0
2,628
8,241
24,749
0
L
Ravana
raulemon
Ravana
4,656
981
0
4,167
12,085
5,243
0
6,745
4,386
0
47,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,331
Gold Earned
41,247
400
Minions Killed
493
0
Camps Cleared
0
1,317,646
Distance Traveled
1,463,694
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,956
568
21
2
0
285,962
2
L
Fenrir
6,389
456
70
5
0
295,088
0
W
Nut
7,594
542
115
8
0
264,470
3
L
Heimdallr
7,230
516
124
9
0
253,775
5
L
Zeus
6,830
488
90
6
0
217,088
0
W
Fenrir
8,677
620
110
8
0
334,546
0
W
Discordia
8,250
589
126
9
0
285,489
0
W
Cthulhu
9,262
662
136
10
0
280,367
0
W
Ganesha
7,464
533
6
0
0
298,822
2
L
Ravana
6,926
495
95
7
0
265,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role