Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Venomzzzzzzz
Raijin
Level 126
God Stats
18W - 14L
1,609 SR
Queue Stats
114W - 106L
1,557 Elo+
Solo
Sobek
Sobek
puddiarecrackBTW
Sobek
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 67L
1,526 Elo+
Solo
Thanatos
Thanatos
xFartInhaler
Thanatos
Level 118
God Stats
3W - 3L
1,677 SR
Queue Stats
189W - 169L
1,582 Elo+
Solo
Team Averages
Level 134
1,557 SR
1,533 Elo+

VS

Team Averages
Level 158
1,524 SR
1,517 Elo+
Apollo
Apollo
 
Apollo
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
GlamorousMidget
Ravana
Level 144
God Stats
8W - 6L
1,623 SR
Queue Stats
387W - 360L
1,570 Elo+
Solo
Ares
Ares
N1kNaks
Ares
Level 159
God Stats
25W - 19L
1,687 SR
Queue Stats
598W - 566L
1,589 Elo+
Solo
Fenrir
Fenrir
mauriiciio__8
Fenrir
Level 145
God Stats
1W - 0L
1,309 SR
Queue Stats
32W - 39L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
3 / 0 / 0
5,163
645
4,437
4,294
1,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Apollo
 
Apollo
5
1 / 2 / 0
3,662
458
3,326
4,506
1,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Raijin
9
1 / 1 / 1
5,350
669
2,981
3,864
1,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
0 / 2 / 2
4,087
511
2,086
8,159
6,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
xFartInhaler
Thanatos
9
4 / 2 / 1
4,994
624
4,442
8,778
3,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
4 / 0 / 1
5,506
688
6,083
6,545
2,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Janus
 
Janus
10
1 / 1 / 1
5,083
635
2,535
4,724
1,415
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
5,131
641
3,432
5,454
2,712
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ares
N1kNaks
Ares
8
1 / 3 / 3
4,972
622
4,025
6,547
4,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 3 / 0
4,434
554
999
7,441
3,102
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
12
9
Kills
7
7
Deaths
9
4
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
0
0
3
L
Apollo
 
Apollo
1
2
0
0.5
W
Apollo
 
Apollo
4
0
1
4.5
W
Janus
 
Janus
1
1
1
1.5
W
0
2
0
0
W
Ares
N1kNaks
Ares
1
3
3
0.83
L
Raijin
1
1
1
1.5
W
1
3
0
0.33
L
0
2
2
0.5
L
Thanatos
xFartInhaler
Thanatos
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,272
Damage
17,074
29,601
Taken
30,711
13,136
Mitigated
14,422
14,921
Healing
8,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
4,437
2,150
0
1,784
4,294
1,287
0
0
4,294
0
36,528
L
Apollo
 
Apollo
3,326
2,043
0
1,895
4,506
1,414
0
1,513
2,993
0
18,028
W
Apollo
 
Apollo
6,083
3,926
0
3,342
6,545
2,290
215
1,282
5,263
0
38,784
W
Janus
 
Janus
2,535
314
0
1,008
4,724
1,415
0
1,732
2,710
34,737
670
W
3,432
793
0
1,922
5,454
2,712
0
0
5,454
0
34,205
W
Ares
N1kNaks
Ares
4,025
693
0
1,328
6,547
4,903
0
1,612
4,854
13,981
1,163
L
Raijin
2,981
196
0
933
3,864
1,275
0
2,213
1,519
29,866
822
W
999
377
0
1,371
7,441
3,102
0
72
7,363
0
27,012
L
2,086
323
119
3,465
8,159
6,072
0
1,063
7,096
11,526
0
L
Thanatos
xFartInhaler
Thanatos
4,442
1,589
0
6,725
8,778
3,088
0
1,241
7,415
0
26,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,256
Gold Earned
25,126
198
Minions Killed
263
0
Camps Cleared
0
689,373
Distance Traveled
790,320
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,163
645
50
6
0
141,873
0
L
Apollo
3,662
458
28
4
0
84,693
0
W
Apollo
5,506
688
55
7
0
152,737
0
W
Janus
5,083
635
72
9
0
164,241
0
W
Ravana
5,131
641
75
9
0
164,978
0
W
Ares
4,972
622
17
2
0
149,793
2
L
Raijin
5,350
669
67
8
0
140,402
0
W
Fenrir
4,434
554
44
6
0
158,571
0
L
Sobek
4,087
511
8
1
0
157,433
2
L
Thanatos
4,994
624
45
6
0
164,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role