Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
 
Nut
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Ashmillion12567
Ix Chel
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 111L
1,509 Elo+
Solo
Chang'e
Chang'e
Capeca
Chang'e
Level 18
God Stats
5W - 7L
1,525 SR
Queue Stats
30W - 26L
1,447 Elo+
Party 1
Charon
Charon
JBONFILL5
Charon
Level 121
God Stats
4W - 2L
1,704 SR
Queue Stats
28W - 28L
1,494 Elo+
Solo
Team Averages
Level 73
1,546 SR
1,490 Elo+

VS

Team Averages
Level 138
1,484 SR
1,553 Elo+
Osiris
Osiris
FrEsHmEaTbOy
Osiris
Level 145
God Stats
4W - 6L
1,521 SR
Queue Stats
290W - 279L
1,468 Elo+
Solo
Sol
Sol
Patatje491
Sol
Level 120
God Stats
2W - 3L
1,206 SR
Queue Stats
133W - 118L
1,800 Elo+
Solo
Janus
Janus
Siar187
Janus
Level 134
God Stats
16W - 19L
1,543 SR
Queue Stats
119W - 121L
1,463 Elo+
Solo
Ao Kuang
Ao Kuang
Tree in a river
Ao Kuang
Level 143
God Stats
12W - 9L
1,562 SR
Queue Stats
42W - 43L
1,512 Elo+
Solo
Shiva
Shiva
Элироуз
Shiva
Level 149
God Stats
17W - 16L
1,588 SR
Queue Stats
139W - 122L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 2 / 1
3,593
599
2,231
4,681
2,570
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Nut
 
Nut
5
1 / 2 / 0
3,463
577
2,290
4,290
1,412
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

7
0 / 4 / 0
3,846
641
1,498
5,015
1,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chang'e
Capeca
Chang'e
6
0 / 2 / 0
3,592
599
1,416
4,485
1,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
JBONFILL5
Charon
6
0 / 2 / 1
3,740
623
1,147
6,137
3,850
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
2 / 0 / 0
4,774
796
2,950
4,544
3,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

7
3 / 1 / 0
4,482
747
2,850
3,911
1,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Janus
Siar187
Janus
9
1 / 0 / 4
4,662
777
3,117
2,705
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ao Kuang
8
3 / 0 / 3
4,540
757
2,426
4,729
1,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
3 / 0 / 3
4,387
731
3,171
5,207
2,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
12
12
Deaths
1
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
1
0.25
L
Nut
 
Nut
1
2
0
0.5
L
0
4
0
0
L
Chang'e
Capeca
Chang'e
0
2
0
0
W
Osiris
2
0
0
2
L
Charon
JBONFILL5
Charon
0
2
1
0.25
W
3
1
0
3
W
Janus
Siar187
Janus
1
0
4
3
W
Ao Kuang
3
0
3
4.5
W
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,582
Damage
14,514
24,608
Taken
21,096
10,587
Mitigated
9,897
6,560
Healing
7,582
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
2,231
731
0
2,142
4,681
2,570
0
768
3,797
19,529
0
L
Nut
 
Nut
2,290
1,627
0
940
4,290
1,412
0
1,861
2,321
0
14,359
L
1,498
228
300
788
5,015
1,667
0
2,435
2,251
18,721
1,770
L
Chang'e
Capeca
Chang'e
1,416
231
0
780
4,485
1,088
0
0
4,485
13,316
410
W
Osiris
2,950
476
0
1,681
4,544
3,578
0
1,756
2,788
0
24,442
L
Charon
JBONFILL5
Charon
1,147
313
0
1,610
6,137
3,850
0
2,596
3,243
11,898
0
W
2,850
1,813
0
1,911
3,911
1,110
1,094
522
3,389
23,139
2,127
W
Janus
Siar187
Janus
3,117
144
0
449
2,705
892
0
1,355
1,350
24,406
463
W
Ao Kuang
2,426
1,290
0
1,909
4,729
1,446
0
930
3,799
16,697
7,005
W
3,171
720
0
1,632
5,207
2,871
125
1,698
3,509
0
12,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,234
Gold Earned
22,845
146
Minions Killed
180
0
Camps Cleared
0
625,068
Distance Traveled
691,629
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,593
599
38
6
0
122,616
0
L
Nut
3,463
577
20
3
0
114,205
0
L
Ix Chel
3,846
641
48
8
0
123,046
0
L
Chang'e
3,592
599
28
5
0
146,084
0
W
Osiris
4,774
796
32
5
0
115,016
0
L
Charon
3,740
623
12
2
0
119,117
0
W
Sol
4,482
747
36
6
0
126,155
0
W
Janus
4,662
777
50
8
0
137,817
0
W
Ao Kuang
4,540
757
44
7
0
148,098
0
W
Shiva
4,387
731
18
3
0
164,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role