Player Matchup

King Arthur
King Arthur
Antiker_Stuhl
King Arthur
Level 65
God Stats
3W - 15L
1,024 SR
Queue Stats
171W - 178L
1,427 Elo+
Solo
Nemesis
Nemesis
Beany Feet
Nemesis
Level 123
God Stats
1W - 1L
1,715 SR
Queue Stats
27W - 17L
1,558 Elo+
Solo
Zeus
Zeus
BeerGaming
Zeus
Level 127
God Stats
0W - 2L
1,285 SR
Queue Stats
73W - 73L
1,542 Elo+
Solo
Team Averages
Level 105
1,341 SR
1,509 Elo+

VS

Team Averages
Level 120
1,402 SR
1,464 Elo+
Heimdallr
Heimdallr
EP1C K1LL4
Heimdallr
Level 159
God Stats
36W - 38L
1,433 SR
Queue Stats
320W - 322L
1,443 Elo+
Solo
Geb
Geb
GlitterMage
Geb
Level 97
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 26L
1,507 Elo+
Solo
Baron Samedi
Baron Samedi
TeNkO_117
Baron Samedi
Level 104
God Stats
2W - 1L
1,274 SR
Queue Stats
81W - 72L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Antiker_Stuhl
King Arthur
13
2 / 3 / 3
8,569
714
4,803
13,264
8,100
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nemesis
Beany Feet
Nemesis
12
1 / 2 / 3
7,832
653
8,891
11,597
7,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

15
2 / 3 / 2
8,632
719
10,660
8,482
3,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EP1C K1LL4
Heimdallr
14
2 / 2 / 6
8,799
733
8,718
8,973
3,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 2 / 5
8,925
744
10,124
12,576
11,705
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
TeNkO_117
Baron Samedi
15
3 / 1 / 5
9,232
769
9,122
7,650
3,975
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
8
8
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Antiker_Stuhl
King Arthur
2
3
3
1.17
L
Nemesis
Beany Feet
Nemesis
1
2
3
1.25
L
2
3
2
1
W
Heimdallr
EP1C K1LL4
Heimdallr
2
2
6
2.5
W
3
2
5
2.75
W
Baron Samedi
TeNkO_117
Baron Samedi
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,354
Damage
27,964
33,343
Taken
29,199
18,411
Mitigated
19,539
7,055
Healing
9,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Antiker_Stuhl
King Arthur
4,803
353
0
2,454
13,264
8,100
31
7,288
5,115
2,096
19,215
L
Nemesis
Beany Feet
Nemesis
8,891
2,491
0
2,984
11,597
7,197
300
4,389
6,493
0
29,315
L
10,660
3,163
0
1,617
8,482
3,114
228
4,228
3,567
36,575
5,016
W
Heimdallr
EP1C K1LL4
Heimdallr
8,718
4,241
0
2,601
8,973
3,859
1,255
3,453
5,187
0
35,708
W
10,124
773
398
3,384
12,576
11,705
420
5,031
7,109
26,718
1,380
W
Baron Samedi
TeNkO_117
Baron Samedi
9,122
1,222
783
2,161
7,650
3,975
490
3,140
4,393
32,335
994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,033
Gold Earned
26,956
146
Minions Killed
162
0
Camps Cleared
0
726,222
Distance Traveled
678,506
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,569
714
37
3
0
242,655
0
L
Nemesis
7,832
653
43
4
0
240,338
0
L
Zeus
8,632
719
66
6
0
243,229
0
W
Heimdallr
8,799
733
56
5
0
210,607
0
W
Geb
8,925
744
37
3
0
253,578
0
W
Baron Samedi
9,232
769
69
6
0
214,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role