Player Matchup

Mulan
Mulan
FlowMarok1ry
Mulan
Level 119
God Stats
13W - 16L
1,488 SR
Queue Stats
349W - 352L
1,439 Elo+
Solo
Hachiman
Hachiman
GraniteGamer
Hachiman
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,854 Elo+
Solo
Thanatos
Thanatos
K4H1N
Thanatos
Level 149
God Stats
9W - 0L
1,887 SR
Queue Stats
27W - 14L
1,651 Elo+
Solo
Maui
Maui
afterloch
Maui
Level 154
God Stats
3W - 2L
1,499 SR
Queue Stats
115W - 121L
1,503 Elo+
Solo
Eset
Eset
verhuisdoos123
Eset
Level 109
God Stats
14W - 14L
1,610 SR
Queue Stats
350W - 327L
1,592 Elo+
Solo
Team Averages
Level 132
1,597 SR
1,608 Elo+

VS

Team Averages
Level 118
1,514 SR
1,585 Elo+
Awilix
Awilix
Anastasia32
Awilix
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,854 Elo+
Solo
Atlas
Atlas
FatherThiccMust
Atlas
Level 117
God Stats
15W - 15L
1,528 SR
Queue Stats
198W - 193L
1,456 Elo+
Solo
Medusa
Medusa
fenrirlomas
Medusa
Level 134
God Stats
4W - 12L
1,311 SR
Queue Stats
121W - 113L
1,487 Elo+
Party 1
Cthulhu
Cthulhu
nero_hdl
Cthulhu
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 32L
1,607 Elo+
Solo
Zeus
Zeus
supersergio16
Zeus
Level 149
God Stats
2W - 1L
1,733 SR
Queue Stats
157W - 142L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 5
6,765
483
5,354
15,259
8,333
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
GraniteGamer
Hachiman
13
3 / 2 / 4
7,870
562
8,019
9,348
3,582
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
K4H1N
Thanatos
15
11 / 1 / 5
9,048
646
14,766
9,578
4,721
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Maui
11
0 / 1 / 8
7,063
505
2,996
10,987
8,645
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
6 / 2 / 8
9,229
659
10,484
9,414
4,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
13
2 / 3 / 2
7,173
512
6,500
13,564
5,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 4 / 2
7,418
530
8,351
15,188
11,835
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Medusa
13
1 / 3 / 2
7,132
509
5,655
8,813
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
nero_hdl
Cthulhu
14
4 / 2 / 0
9,028
645
8,980
11,287
11,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 9 / 1
8,047
575
5,780
10,805
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
18
21
Kills
11
12
Deaths
21
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Awilix
2
3
2
1
L
2
4
2
0.75
W
1
6
5
0.58
W
Hachiman
GraniteGamer
Hachiman
3
2
4
2.5
W
Thanatos
K4H1N
Thanatos
11
1
5
13.5
W
Maui
0
1
8
4
L
Medusa
1
3
2
0.67
L
Cthulhu
nero_hdl
Cthulhu
4
2
0
2
L
2
9
1
0.28
W
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,619
Damage
35,266
54,586
Taken
59,657
29,616
Mitigated
35,020
20,505
Healing
10,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
6,500
2,643
0
1,438
13,564
5,048
0
2,468
10,906
0
71,895
L
8,351
2,963
0
3,418
15,188
11,835
0
2,358
12,804
28,305
872
W
5,354
692
0
2,836
15,259
8,333
0
8,161
6,249
0
39,246
W
Hachiman
GraniteGamer
Hachiman
8,019
4,227
0
3,977
9,348
3,582
1,151
3,797
5,551
0
63,137
W
Thanatos
K4H1N
Thanatos
14,766
5,780
0
9,255
9,578
4,721
0
2,398
7,140
0
59,161
W
Maui
2,996
465
190
2,377
10,987
8,645
227
3,290
7,671
17,975
0
L
Medusa
5,655
2,495
0
1,788
8,813
3,403
0
1,556
7,233
0
57,776
L
Cthulhu
nero_hdl
Cthulhu
8,980
1,460
0
3,110
11,287
11,839
0
1,952
9,180
59,447
2,849
L
5,780
456
0
400
10,805
2,895
0
4,107
6,218
48,486
0
W
10,484
494
260
1,610
9,414
4,335
260
3,881
5,499
55,836
320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,975
Gold Earned
38,798
378
Minions Killed
464
0
Camps Cleared
0
1,409,952
Distance Traveled
1,408,777
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
7,173
512
103
7
0
348,224
0
L
Atlas
7,418
530
25
2
0
278,175
2
W
Mulan
6,765
483
57
4
0
234,526
0
W
Hachiman
7,870
562
106
8
0
261,494
0
W
Thanatos
9,048
646
75
5
0
347,961
0
W
Maui
7,063
505
18
1
0
291,512
2
L
Medusa
7,132
509
108
8
0
273,621
0
L
Cthulhu
9,028
645
136
10
0
275,888
3
L
Zeus
8,047
575
92
7
0
232,869
1
W
Eset
9,229
659
122
9
0
274,459
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role