Player Matchup

Janus
Janus
BiggieBawlz1273
Janus
Level 105
God Stats
43W - 64L
1,470 SR
Queue Stats
333W - 326L
1,555 Elo+
Party 2
Bacchus
Bacchus
BiggieBawlzSells
Bacchus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 23L
1,321 Elo+
Party 2
Pele
Pele
DuckofOZ
Pele
Level 69
God Stats
1W - 2L
1,412 SR
Queue Stats
42W - 29L
1,563 Elo+
Solo
Nut
Nut
davito274
Nut
Level 88
God Stats
2W - 2L
1,753 SR
Queue Stats
120W - 119L
1,520 Elo+
Solo
Odin
Odin
theduke517
Odin
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 73L
1,450 Elo+
Solo
Team Averages
Level 73
1,527 SR
1,482 Elo+

VS

Team Averages
Level 75
1,483 SR
1,455 Elo+
Tiamat
Tiamat
 
Tiamat
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Big_bengie_3
Thor
Level 82
God Stats
14W - 11L
1,639 SR
Queue Stats
206W - 192L
1,485 Elo+
Solo
Bacchus
Bacchus
Polykinz
Bacchus
Level 28
God Stats
2W - 4L
1,352 SR
Queue Stats
38W - 38L
1,425 Elo+
Party 1
Ra
Ra
Rowlett
Ra
Level 46
God Stats
9W - 9L
1,426 SR
Queue Stats
117W - 125L
1,393 Elo+
Solo
Apollo
Apollo
adubster
Apollo
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 31L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 0
5,871
534
4,428
5,116
1,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
5,343
486
2,114
7,425
6,419
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pele
10
2 / 2 / 2
5,626
511
7,322
10,832
4,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 4 / 0
6,061
551
4,139
9,023
3,676
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 2 / 0
5,836
531
2,296
10,069
6,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
0 / 2 / 0
6,886
626
4,969
5,884
3,328
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 1
5,983
544
5,313
12,342
4,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Polykinz
Bacchus
11
2 / 0 / 4
6,809
619
5,450
8,505
9,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

6
0 / 2 / 0
4,677
425
1,401
3,242
927
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
adubster
Apollo
11
6 / 1 / 3
7,059
642
7,766
7,520
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
19
6
Kills
11
12
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
2
0
0
W
3
1
1
3.5
L
1
1
0
1
L
0
3
0
0
L
Pele
2
2
2
1.5
W
Bacchus
Polykinz
Bacchus
2
0
4
4
W
0
2
0
0
W
Apollo
adubster
Apollo
6
1
3
7.5
L
1
4
0
0.25
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,299
Damage
24,899
42,465
Taken
37,493
22,423
Mitigated
21,607
10,208
Healing
12,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,969
762
0
2,549
5,884
3,328
168
0
5,884
47,299
1,817
W
5,313
1,666
0
3,118
12,342
4,866
0
1,228
10,908
0
37,677
L
4,428
241
0
750
5,116
1,776
165
1,952
3,164
47,397
0
L
2,114
517
235
1,957
7,425
6,419
0
2,248
5,177
12,331
1,588
L
Pele
7,322
2,056
0
2,845
10,832
4,127
0
1,784
9,048
0
35,411
W
Bacchus
Polykinz
Bacchus
5,450
1,408
0
2,584
8,505
9,483
87
2,977
5,311
27,619
0
W
1,401
44
60
1,144
3,242
927
0
1,175
1,853
17,486
0
W
Apollo
adubster
Apollo
7,766
4,940
0
2,666
7,520
3,003
779
381
7,139
0
50,416
L
4,139
1,495
0
1,825
9,023
3,676
0
1,639
7,384
0
42,654
L
2,296
803
0
2,596
10,069
6,425
0
4,182
5,887
0
29,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,737
Gold Earned
31,414
290
Minions Killed
283
0
Camps Cleared
0
1,019,065
Distance Traveled
995,043
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
6,886
626
86
8
0
202,690
0
W
Thor
5,983
544
51
5
0
232,051
0
L
Janus
5,871
534
89
8
0
217,603
0
L
Bacchus
5,343
486
20
2
0
220,211
0
L
Pele
5,626
511
50
5
0
224,994
5
W
Bacchus
6,809
619
39
4
0
232,115
0
W
Ra
4,677
425
33
3
0
123,865
0
W
Apollo
7,059
642
74
7
0
204,322
0
L
Nut
6,061
551
74
7
0
187,298
2
L
Odin
5,836
531
57
5
0
168,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role