Player Matchup

Cthulhu
Cthulhu
AirborneArrow
Cthulhu
Level 281
God Stats
2W - 0L
1,661 SR
Queue Stats
141W - 132L
1,546 Elo+
Solo
Tiamat
Tiamat
KRISPYKREMECOLE
Tiamat
Level 101
God Stats
1W - 0L
1,835 SR
Queue Stats
60W - 62L
1,474 Elo+
Party 2
Odin
Odin
MoonMan323460
Odin
Level 86
God Stats
2W - 0L
1,594 SR
Queue Stats
35W - 34L
1,471 Elo+
Party 2
Thanatos
Thanatos
selfmadegainz2
Thanatos
Level 124
God Stats
6W - 1L
1,931 SR
Queue Stats
125W - 75L
1,708 Elo+
Solo
Hou Yi
Hou Yi
ty2time
Hou Yi
Level 127
God Stats
14W - 11L
1,670 SR
Queue Stats
267W - 248L
1,498 Elo+
Party 2
Team Averages
Level 144
1,738 SR
1,539 Elo+

VS

Team Averages
Level 113
1,672 SR
1,523 Elo+
Erlang Shen
Erlang Shen
HittinItRa
Erlang Shen
Level 128
God Stats
2W - 2L
1,654 SR
Queue Stats
55W - 58L
1,454 Elo+
Solo
Kukulkan
Kukulkan
JjokerP
Kukulkan
Level 102
God Stats
9W - 7L
1,702 SR
Queue Stats
122W - 117L
1,521 Elo+
Solo
Guan Yu
Guan Yu
KILLERSQUAD333
Guan Yu
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 31L
1,534 Elo+
Solo
Charon
Charon
KreytosDead2001
Charon
Level 59
God Stats
17W - 5L
1,818 SR
Queue Stats
56W - 46L
1,565 Elo+
Party 1
Cernunnos
Cernunnos
badlimon53
Cernunnos
Level 121
God Stats
5W - 3L
1,687 SR
Queue Stats
84W - 70L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
1 / 0 / 1
8,545
534
7,052
8,644
8,127
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

14
2 / 1 / 2
9,048
566
9,456
8,590
5,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

13
0 / 2 / 9
8,018
501
5,638
12,415
11,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
17
6 / 1 / 3
9,654
603
13,514
17,570
8,421
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hou Yi
ty2time
Hou Yi
15
6 / 2 / 3
8,656
541
11,600
11,218
4,858
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
HittinItRa
Erlang Shen
13
2 / 4 / 0
7,431
464
9,241
20,104
9,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
JjokerP
Kukulkan
8
0 / 2 / 0
6,095
381
3,097
5,521
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
0 / 3 / 0
8,415
526
5,698
16,415
12,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 2 / 4
8,214
513
5,762
13,578
9,336
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
badlimon53
Cernunnos
14
4 / 4 / 2
8,936
559
9,538
14,320
5,695
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
15
Kills
6
6
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
1
0
1
1.5
L
Erlang Shen
HittinItRa
Erlang Shen
2
4
0
0.5
L
Kukulkan
JjokerP
Kukulkan
0
2
0
0
L
0
3
0
0
W
2
1
2
3
L
0
2
4
1
W
0
2
9
2.25
L
Cernunnos
badlimon53
Cernunnos
4
4
2
1.25
W
Thanatos
6
1
3
7.5
W
Hou Yi
ty2time
Hou Yi
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,260
Damage
33,336
58,437
Taken
69,938
38,558
Mitigated
38,632
26,504
Healing
18,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
7,052
476
0
3,714
8,644
8,127
0
0
8,644
56,315
1,434
L
Erlang Shen
HittinItRa
Erlang Shen
9,241
5,446
0
4,641
20,104
9,301
0
3,957
16,106
0
52,679
L
Kukulkan
JjokerP
Kukulkan
3,097
136
0
950
5,521
1,618
0
2,601
2,920
23,681
0
L
5,698
901
0
5,927
16,415
12,682
49
5,464
9,760
0
65,986
W
9,456
621
0
2,735
8,590
5,789
1,591
2,682
5,908
57,730
787
L
5,762
1,487
1,660
2,296
13,578
9,336
0
2,274
11,304
31,355
0
W
5,638
1,010
0
2,963
12,415
11,363
525
2,741
9,674
0
18,658
L
Cernunnos
badlimon53
Cernunnos
9,538
4,395
0
3,501
14,320
5,695
455
1,092
13,228
0
59,357
W
Thanatos
13,514
5,489
0
15,424
17,570
8,421
0
1,367
16,203
0
102,757
W
Hou Yi
ty2time
Hou Yi
11,600
6,047
0
1,668
11,218
4,858
803
2,069
9,149
0
68,041

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,921
Gold Earned
39,091
487
Minions Killed
353
0
Camps Cleared
0
1,571,169
Distance Traveled
1,392,089
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,545
534
106
7
0
267,792
2
L
Erlang Shen
7,431
464
64
4
0
341,145
4
L
Kukulkan
6,095
381
38
2
0
187,388
0
L
Guan Yu
8,415
526
120
8
0
282,525
0
W
Tiamat
9,048
566
117
7
0
319,393
0
L
Charon
8,214
513
33
2
0
297,443
0
W
Odin
8,018
501
26
2
0
338,403
0
L
Cernunnos
8,936
559
98
6
0
283,588
2
W
Thanatos
9,654
603
150
9
0
361,807
2
W
Hou Yi
8,656
541
88
6
0
283,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role