Player Matchup

Athena
Athena
A1ex31063
Athena
Level 125
God Stats
2W - 0L
1,567 SR
Queue Stats
11W - 11L
1,344 Elo+
Party 1
Bellona
Bellona
Captain_Nice
Bellona
Level 129
God Stats
2W - 0L
1,511 SR
Queue Stats
10W - 12L
1,362 Elo+
Party 1
Aphrodite
Aphrodite
Hellish God9482
Aphrodite
Level 112
God Stats
1W - 0L
1,377 SR
Queue Stats
12W - 13L
1,500 Elo+
Solo
Artemis
Artemis
Tatsuya_Suou1
Artemis
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,202 Elo+
Party 1
Lancelot
Lancelot
The_Swoginator
Lancelot
Level 154
God Stats
1W - 0L
1,603 SR
Queue Stats
15W - 13L
1,436 Elo+
Party 1
Team Averages
Level 127
1,512 SR
1,369 Elo+

VS

Team Averages
Level 67
1,430 SR
1,276 Elo+
Horus
Horus
DemCallMeDaddy
Horus
Level 79
God Stats
0W - 1L
1,161 SR
Queue Stats
0W - 6L
1,176 Elo+
Party 2
Geb
Geb
ShyGuyRy
Geb
Level 127
God Stats
6W - 4L
1,635 SR
Queue Stats
152W - 130L
1,495 Elo+
Solo
Sylvanus
Sylvanus
hufhufton
Sylvanus
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,244 Elo+
Party 2
Zeus
Zeus
kptKRUSTY
Zeus
Level 33
God Stats
3W - 6L
1,141 SR
Queue Stats
75W - 100L
1,061 Elo+
Solo
Nut
Nut
phxzombiekiller0
Nut
Level 83
God Stats
2W - 1L
1,715 SR
Queue Stats
119W - 117L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
A1ex31063
Athena
13
0 / 2 / 7
8,682
543
4,118
16,906
15,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Captain_Nice
Bellona
16
11 / 0 / 0
11,121
695
19,389
13,745
15,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Hellish God9482
Aphrodite
13
0 / 3 / 0
7,731
483
1,528
13,105
5,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Artemis
14
3 / 0 / 2
8,508
532
10,855
11,112
4,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Lancelot
14
2 / 2 / 3
8,373
523
3,369
12,497
6,835
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 7 / 0
5,690
356
5,810
16,515
10,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 2 / 2
7,097
444
9,367
16,497
11,763
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
hufhufton
Sylvanus
10
0 / 4 / 1
6,538
409
1,872
15,576
12,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zeus
15
3 / 1 / 0
8,494
531
9,304
6,548
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 3 / 0
6,926
433
8,680
9,182
3,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
8
16
Kills
5
7
Deaths
17
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
A1ex31063
Athena
0
2
7
1.75
W
Bellona
Captain_Nice
Bellona
11
0
0
11
L
0
7
0
0
W
Aphrodite
Hellish God9482
Aphrodite
0
3
0
0
L
0
2
2
0.5
W
Artemis
3
0
2
4
W
Lancelot
2
2
3
1.75
L
Sylvanus
hufhufton
Sylvanus
0
4
1
0.13
L
Zeus
3
1
0
3
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,259
Damage
35,033
67,365
Taken
64,318
48,781
Mitigated
41,490
27,429
Healing
17,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
A1ex31063
Athena
4,118
1,554
616
4,072
16,906
15,454
376
5,535
11,283
33,095
655
W
Bellona
Captain_Nice
Bellona
19,389
7,805
0
3,071
13,745
15,822
1,680
1,475
11,571
0
82,138
L
5,810
2,525
300
3,181
16,515
10,895
0
390
15,299
0
23,910
W
Aphrodite
Hellish God9482
Aphrodite
1,528
414
4,560
7,338
13,105
5,820
1,205
7,197
5,908
43,460
0
L
9,367
423
1,817
4,878
16,497
11,763
0
2,808
13,689
41,370
2,439
W
Artemis
10,855
5,657
614
4,403
11,112
4,850
2,028
4,683
6,429
0
63,286
W
Lancelot
3,369
757
0
2,755
12,497
6,835
1,118
1,460
11,037
0
67,860
L
Sylvanus
hufhufton
Sylvanus
1,872
926
1,650
2,357
15,576
12,167
0
249
15,082
27,000
0
L
Zeus
9,304
781
0
1,609
6,548
2,793
0
714
5,782
71,830
1,899
L
8,680
4,670
0
2,057
9,182
3,872
0
1,378
7,804
0
52,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,415
Gold Earned
34,745
436
Minions Killed
317
0
Camps Cleared
0
1,604,693
Distance Traveled
1,482,509
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,682
543
47
3
0
352,911
6
W
Bellona
11,121
695
118
7
0
299,768
3
L
Horus
5,690
356
29
2
0
322,590
0
W
Aphrodite
7,731
483
68
4
0
304,915
0
L
Geb
7,097
444
37
2
0
335,763
9
W
Artemis
8,508
532
100
6
0
294,889
0
W
Lancelot
8,373
523
103
6
0
352,210
2
L
Sylvanus
6,538
409
37
2
0
238,214
0
L
Zeus
8,494
531
133
8
0
299,227
7
L
Nut
6,926
433
81
5
0
286,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role