Player Matchup

Bacchus
Bacchus
JustBetter
Bacchus
Level 25
God Stats
3W - 2L
1,754 SR
Queue Stats
29W - 30L
1,436 Elo+
Party 1
Tsukuyomi
Tsukuyomi
YKRed
Tsukuyomi
Level 17
God Stats
3W - 1L
1,784 SR
Queue Stats
14W - 24L
1,404 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
YKZook
Morgan Le Fay
Level 123
God Stats
4W - 2L
1,546 SR
Queue Stats
100W - 98L
1,530 Elo+
Party 1
Team Averages
Level 55
1,695 SR
1,457 Elo+

VS

Team Averages
Level 88
1,627 SR
1,569 Elo+
Cerberus
Cerberus
Drake443
Cerberus
Level 31
God Stats
7W - 2L
1,685 SR
Queue Stats
24W - 16L
1,766 Elo+
Party 2
Ne Zha
Ne Zha
SpaceyJC1
Ne Zha
Level 109
God Stats
12W - 10L
1,695 SR
Queue Stats
212W - 217L
1,464 Elo+
Solo
Hel
Hel
UnDeFlo
Hel
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 4L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
JustBetter
Bacchus
13
0 / 7 / 1
8,741
583
9,987
21,054
24,608
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
YKRed
Tsukuyomi
12
2 / 6 / 1
9,034
602
11,183
16,330
6,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
YKZook
Morgan Le Fay
14
3 / 4 / 2
9,942
663
23,807
13,789
5,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Drake443
Cerberus
16
2 / 2 / 14
10,667
711
11,368
22,831
26,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
SpaceyJC1
Ne Zha
17
8 / 2 / 8
11,727
782
14,377
15,157
8,300
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
17
7 / 1 / 7
11,783
786
15,809
17,531
9,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
5
Kills
17
17
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Drake443
Cerberus
2
2
14
4.5
L
Bacchus
JustBetter
Bacchus
0
7
1
0.07
W
Ne Zha
SpaceyJC1
Ne Zha
8
2
8
6
W
Hel
7
1
7
10.5
L
Tsukuyomi
YKRed
Tsukuyomi
2
6
1
0.42
L
Morgan Le Fay
YKZook
Morgan Le Fay
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,977
Damage
41,554
51,173
Taken
55,519
36,619
Mitigated
44,367
6,033
Healing
26,523
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Drake443
Cerberus
11,368
1,011
0
2,165
22,831
26,649
469
12,611
10,007
30,753
1,647
L
Bacchus
JustBetter
Bacchus
9,987
1,672
0
2,641
21,054
24,608
0
9,007
10,538
21,731
675
W
Ne Zha
SpaceyJC1
Ne Zha
14,377
2,744
0
4,688
15,157
8,300
1,798
7,046
8,007
0
54,202
W
Hel
15,809
657
7,833
11,837
17,531
9,418
590
12,312
4,967
56,289
917
L
Tsukuyomi
YKRed
Tsukuyomi
11,183
2,173
0
1,033
16,330
6,367
0
7,594
7,908
0
21,428
L
Morgan Le Fay
YKZook
Morgan Le Fay
23,807
556
0
2,359
13,789
5,644
0
6,531
6,517
60,011
2,169

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,717
Gold Earned
34,177
131
Minions Killed
208
0
Camps Cleared
0
781,536
Distance Traveled
881,148
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,667
711
58
4
0
282,544
0
L
Bacchus
8,741
583
25
2
0
256,617
0
W
Ne Zha
11,727
782
57
4
0
308,934
0
W
Hel
11,783
786
93
6
0
289,670
0
L
Tsukuyomi
9,034
602
26
2
0
266,878
0
L
Morgan Le Fay
9,942
663
80
5
0
258,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role