Player Matchup

Awilix
Awilix
Hashiraglobe
Awilix
Level 59
God Stats
19W - 14L
1,356 SR
Queue Stats
21W - 17L
1,436 Elo+
Solo
Chronos
Chronos
o32s
Chronos
Level 87
God Stats
3W - 6L
1,460 SR
Queue Stats
179W - 185L
1,450 Elo+
Solo
Terra
Terra
oOutii
Terra
Level 61
God Stats
0W - 1L
1,721 SR
Queue Stats
17W - 11L
1,500 Elo+
Solo
Team Averages
Level 69
1,512 SR
1,462 Elo+

VS

Team Averages
Level 102
1,605 SR
1,433 Elo+
Tyr
Tyr
 
Tyr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Camuloss
Neith
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 34L
1,372 Elo+
Solo
Cthulhu
Cthulhu
ssdlldldlewoe
Cthulhu
Level 107
God Stats
19W - 6L
1,816 SR
Queue Stats
218W - 223L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
1 / 3 / 1
7,851
604
3,248
8,107
3,184
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chronos
o32s
Chronos
16
4 / 6 / 3
10,745
827
14,448
17,663
8,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Terra
oOutii
Terra
8
1 / 3 / 0
7,054
543
2,248
6,682
3,606
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
15
6 / 2 / 5
9,805
754
6,654
13,159
11,760
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Camuloss
Neith
14
3 / 2 / 9
9,361
720
10,602
11,389
4,988
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
14
3 / 3 / 8
9,181
706
7,771
12,805
9,951
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
6
Kills
12
12
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
2
5
4.25
W
Neith
Camuloss
Neith
3
2
9
3.75
L
Awilix
1
3
1
0.5
L
Chronos
o32s
Chronos
4
6
3
0.92
L
Terra
oOutii
Terra
1
3
0
0.33
W
Cthulhu
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,944
Damage
25,027
32,452
Taken
37,353
14,870
Mitigated
26,699
2,888
Healing
8,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
6,654
790
0
1,618
13,159
11,760
491
5,606
7,553
61
20,329
W
Neith
Camuloss
Neith
10,602
5,028
0
3,356
11,389
4,988
2,184
6,447
4,942
22
42,606
L
Awilix
3,248
867
0
0
8,107
3,184
0
1,667
6,420
0
16,223
L
Chronos
o32s
Chronos
14,448
9,251
0
2,044
17,663
8,080
0
3,858
13,746
42,233
4,866
L
Terra
oOutii
Terra
2,248
494
232
612
6,682
3,606
0
1,787
4,857
6,062
0
W
Cthulhu
7,771
447
609
2,947
12,805
9,951
351
4,320
8,485
26,505
781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,650
Gold Earned
28,347
95
Minions Killed
141
0
Camps Cleared
0
435,902
Distance Traveled
620,824
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,805
754
36
3
0
232,209
1
W
Neith
9,361
720
66
5
0
192,492
1
L
Awilix
7,851
604
34
3
0
146,015
0
L
Chronos
10,745
827
56
4
0
198,055
0
L
Terra
7,054
543
5
0
0
91,832
0
W
Cthulhu
9,181
706
39
3
0
196,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role