Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
DavidSotelo
Bacchus
Level 87
God Stats
34W - 37L
1,506 SR
Queue Stats
155W - 165L
1,391 Elo+
Solo
Athena
Athena
HitokiriYudea
Athena
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,710 Elo+
Party 3
Izanami
Izanami
Juicyyj27
Izanami
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Ravana
Ravana
Ubertoco
Ravana
Level 43
God Stats
2W - 3L
1,333 SR
Queue Stats
33W - 50L
1,384 Elo+
Solo
Team Averages
Level 87
1,468 SR
1,497 Elo+

VS

Team Averages
Level 90
1,552 SR
1,540 Elo+
Bacchus
Bacchus
Anndronicos
Bacchus
Level 79
God Stats
1W - 3L
1,455 SR
Queue Stats
67W - 53L
1,488 Elo+
Party 1
Chiron
Chiron
FrankieFlakes
Chiron
Level 114
God Stats
160W - 85L
1,638 SR
Queue Stats
1,242W - 521L
1,567 Elo+
Party 2
Chaac
Chaac
Prestothebesto
Chaac
Level 68
God Stats
73W - 22L
1,676 SR
Queue Stats
1,222W - 383L
1,626 Elo+
Party 2
Kukulkan
Kukulkan
Sethey17
Kukulkan
Level 63
God Stats
8W - 8L
1,470 SR
Queue Stats
48W - 39L
1,451 Elo+
Party 1
Serqet
Serqet
SwabMyFolds
Serqet
Level 127
God Stats
3W - 1L
1,520 SR
Queue Stats
128W - 54L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
10
0 / 0 / 0
5,577
1,115
672
617
275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
DavidSotelo
Bacchus
10
0 / 3 / 0
6,320
1,264
2,757
7,433
6,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

10
0 / 3 / 0
6,281
1,256
2,832
8,898
8,093
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Izanami
Juicyyj27
Izanami
10
0 / 2 / 0
5,924
1,185
2,579
6,548
2,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
Ubertoco
Ravana
10
0 / 3 / 0
5,827
1,165
2,785
9,198
5,820
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

301

VS

Team 2 Tickets

403

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Anndronicos
Bacchus
12
1 / 0 / 9
7,250
1,450
4,403
3,955
4,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 0 / 8
6,966
1,393
5,839
2,151
991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
2 / 0 / 8
6,689
1,338
8,021
3,709
4,351
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Kukulkan
Sethey17
Kukulkan
12
1 / 0 / 9
6,572
1,314
7,199
419
200
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
12
5 / 0 / 5
7,285
1,457
4,908
3,690
1,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
50
0
Kills
11
11
Deaths
0
0
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
0
0
0
0
W
Bacchus
Anndronicos
Bacchus
1
0
9
5.5
L
Bacchus
DavidSotelo
Bacchus
0
3
0
0
W
2
0
8
6
L
0
3
0
0
L
Izanami
Juicyyj27
Izanami
0
2
0
0
W
2
0
8
6
W
Kukulkan
Sethey17
Kukulkan
1
0
9
5.5
W
Serqet
5
0
5
7.5
L
Ravana
Ubertoco
Ravana
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,625
Damage
30,370
32,694
Taken
13,924
23,244
Mitigated
12,195
3,420
Healing
4,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
672
0
0
409
617
275
0
164
453
0
1,877
W
Bacchus
Anndronicos
Bacchus
4,403
568
0
2,155
3,955
4,670
0
1,786
2,169
10,690
0
L
Bacchus
DavidSotelo
Bacchus
2,757
231
186
923
7,433
6,549
0
2,520
4,796
10,029
200
W
5,839
2,231
370
638
2,151
991
0
902
1,249
0
26,813
L
2,832
477
0
866
8,898
8,093
0
3,589
4,899
5,012
0
L
Izanami
Juicyyj27
Izanami
2,579
1,496
0
454
6,548
2,507
0
2,663
3,683
0
16,369
W
8,021
1,042
0
1,499
3,709
4,351
0
1,239
2,470
446
11,689
W
Kukulkan
Sethey17
Kukulkan
7,199
309
0
167
419
200
0
217
202
18,414
0
W
Serqet
4,908
1,349
0
0
3,690
1,983
0
1,398
2,292
0
8,267
L
Ravana
Ubertoco
Ravana
2,785
565
0
582
9,198
5,820
0
2,870
6,212
0
15,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,929
Gold Earned
34,762
91
Minions Killed
116
3
Camps Cleared
6
429,004
Distance Traveled
613,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,577
1,115
1
0
0
29,074
0
W
Bacchus
7,250
1,450
17
3
1
125,133
0
L
Bacchus
6,320
1,264
6
1
0
80,115
0
W
Chiron
6,966
1,393
41
8
3
121,294
0
L
Athena
6,281
1,256
2
0
1
102,903
0
L
Izanami
5,924
1,185
50
10
0
110,825
0
W
Chaac
6,689
1,338
12
2
0
116,214
0
W
Kukulkan
6,572
1,314
35
7
1
121,975
0
W
Serqet
7,285
1,457
11
2
1
128,735
0
L
Ravana
5,827
1,165
32
6
2
106,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role