Player Matchup

Gilgamesh
Gilgamesh
Best KhepriSun
Gilgamesh
Level 108
God Stats
1W - 2L
1,731 SR
Queue Stats
45W - 66L
1,443 Elo+
Party 2
Izanami
Izanami
Blassrietter
Izanami
Level 182
God Stats
1W - 1L
1,432 SR
Queue Stats
2W - 11L
1,141 Elo+
Party 2
Cerberus
Cerberus
BrennanIXIX
Cerberus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 7L
1,045 Elo+
Party 2
Thanatos
Thanatos
IH II IN ID IU
Thanatos
Level 129
God Stats
18W - 9L
1,461 SR
Queue Stats
49W - 44L
1,303 Elo+
Party 2
Discordia
Discordia
masterchief8467
Discordia
Level 139
God Stats
3W - 4L
1,715 SR
Queue Stats
266W - 260L
1,531 Elo+
Solo
Team Averages
Level 115
1,568 SR
1,293 Elo+

VS

Team Averages
Level 122
1,640 SR
1,516 Elo+
Arachne
Arachne
ChanceTheOwl
Arachne
Level 88
God Stats
45W - 32L
1,696 SR
Queue Stats
161W - 148L
1,463 Elo+
Party 1
Zhong Kui
Zhong Kui
GreekFreak_k
Zhong Kui
Level 127
God Stats
16W - 19L
1,647 SR
Queue Stats
622W - 564L
1,553 Elo+
Party 1
Ix Chel
Ix Chel
Gris 59
Ix Chel
Level 150
God Stats
1W - 2L
1,762 SR
Queue Stats
29W - 52L
1,461 Elo+
Party 3
King Arthur
King Arthur
Iuv myron
King Arthur
Level 159
God Stats
1W - 5L
1,486 SR
Queue Stats
77W - 78L
1,596 Elo+
Party 3
Ne Zha
Ne Zha
My Kamui
Ne Zha
Level 87
God Stats
1W - 3L
1,610 SR
Queue Stats
198W - 199L
1,507 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Best KhepriSun
Gilgamesh
16
1 / 0 / 0
9,044
565
10,264
17,395
20,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
Blassrietter
Izanami
17
4 / 1 / 1
10,099
631
9,441
9,600
4,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
BrennanIXIX
Cerberus
13
2 / 2 / 6
8,210
513
5,207
13,251
12,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
15
5 / 2 / 6
8,356
522
5,806
13,846
6,982
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
masterchief8467
Discordia
16
5 / 0 / 6
9,955
622
13,750
7,489
3,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChanceTheOwl
Arachne
11
2 / 2 / 2
7,046
440
4,367
14,080
5,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
GreekFreak_k
Zhong Kui
13
2 / 5 / 0
8,171
511
10,223
13,674
8,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ix Chel
Gris 59
Ix Chel
14
0 / 6 / 0
7,948
497
3,436
11,083
3,320
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

King Arthur
Iuv myron
King Arthur
16
1 / 0 / 0
9,615
601
12,508
16,790
14,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Ne Zha
My Kamui
Ne Zha
11
0 / 4 / 3
7,385
462
6,682
12,778
8,589
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
10
17
Kills
5
5
Deaths
17
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Best KhepriSun
Gilgamesh
1
0
0
1
W
Izanami
Blassrietter
Izanami
4
1
1
4.5
W
Cerberus
BrennanIXIX
Cerberus
2
2
6
2.5
L
Arachne
ChanceTheOwl
Arachne
2
2
2
1.5
L
Zhong Kui
GreekFreak_k
Zhong Kui
2
5
0
0.4
L
Ix Chel
Gris 59
Ix Chel
0
6
0
0
W
Thanatos
5
2
6
4
L
King Arthur
Iuv myron
King Arthur
1
0
0
1
L
Ne Zha
My Kamui
Ne Zha
0
4
3
0.38
W
Discordia
masterchief8467
Discordia
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,468
Damage
37,216
61,581
Taken
68,405
48,222
Mitigated
40,727
22,196
Healing
15,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Best KhepriSun
Gilgamesh
10,264
2,982
0
5,152
17,395
20,854
0
0
17,395
829
80,329
W
Izanami
Blassrietter
Izanami
9,441
7,482
0
2,344
9,600
4,374
2,595
5,552
4,048
0
99,945
W
Cerberus
BrennanIXIX
Cerberus
5,207
503
0
2,769
13,251
12,745
710
3,684
9,501
36,300
0
L
Arachne
ChanceTheOwl
Arachne
4,367
3,531
0
3,010
14,080
5,094
0
4,976
8,872
0
50,468
L
Zhong Kui
GreekFreak_k
Zhong Kui
10,223
4,317
0
3,228
13,674
8,896
8
1,740
11,894
58,892
12,955
L
Ix Chel
Gris 59
Ix Chel
3,436
125
448
2,039
11,083
3,320
0
6,219
4,162
68,058
0
W
Thanatos
5,806
1,249
0
11,031
13,846
6,982
656
493
13,269
0
62,980
L
King Arthur
Iuv myron
King Arthur
12,508
2,498
0
4,318
16,790
14,828
0
280
15,194
0
96,042
L
Ne Zha
My Kamui
Ne Zha
6,682
1,972
0
2,262
12,778
8,589
0
4,265
8,228
0
28,374
W
Discordia
masterchief8467
Discordia
13,750
601
0
900
7,489
3,267
631
2,379
4,698
77,825
3,413

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,664
Gold Earned
40,165
656
Minions Killed
519
0
Camps Cleared
0
1,635,075
Distance Traveled
1,511,694
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,044
565
137
9
0
337,407
2
W
Izanami
10,099
631
181
11
0
313,984
2
W
Cerberus
8,210
513
67
4
0
292,179
3
L
Arachne
7,046
440
61
4
0
341,024
1
L
Zhong Kui
8,171
511
124
8
0
262,276
0
L
Ix Chel
7,948
497
142
9
0
290,501
2
W
Thanatos
8,356
522
99
6
0
377,621
0
L
King Arthur
9,615
601
163
10
0
304,860
1
L
Ne Zha
7,385
462
29
2
0
313,033
0
W
Discordia
9,955
622
172
11
0
313,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role