Player Matchup

Guan Yu
Guan Yu
Cookiebossman
Guan Yu
Level 190
God Stats
3W - 6L
1,496 SR
Queue Stats
426W - 379L
1,444 Elo+
Solo
Hercules
Hercules
SupercheesXwidow
Hercules
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Lancelot
Lancelot
WLF6455
Lancelot
Level 124
God Stats
1W - 4L
1,786 SR
Queue Stats
295W - 308L
1,473 Elo+
Solo
Arachne
Arachne
X-SiCaRiO-evil-X
Arachne
Level 59
God Stats
0W - 1L
1,445 SR
Queue Stats
3W - 7L
1,336 Elo+
Party 1
Baba Yaga
Baba Yaga
josedota123
Baba Yaga
Level 139
God Stats
2W - 2L
1,716 SR
Queue Stats
47W - 59L
1,400 Elo+
Solo
Team Averages
Level 106
1,589 SR
1,431 Elo+

VS

Team Averages
Level 140
1,591 SR
1,529 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
Athore
Shiva
Level 140
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 125L
1,563 Elo+
Solo
Geb
Geb
PurikPower
Geb
Level 128
God Stats
3W - 3L
1,817 SR
Queue Stats
210W - 225L
1,569 Elo+
Solo
Ne Zha
Ne Zha
SASAnDAN
Ne Zha
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 26L
1,483 Elo+
Solo
Chang'e
Chang'e
Волшебницa
Chang'e
Level 202
God Stats
13W - 27L
1,639 SR
Queue Stats
995W - 1,000L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
18
3 / 3 / 5
9,459
591
9,929
33,069
25,725
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 8 / 6
8,241
515
3,715
20,604
22,168
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
WLF6455
Lancelot
16
1 / 4 / 6
8,831
552
14,515
18,022
12,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 8 / 3
9,111
569
7,214
25,784
21,900
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baba Yaga
josedota123
Baba Yaga
19
2 / 3 / 6
9,712
607
27,024
21,204
11,031
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
19
4 / 0 / 19
11,669
729
22,619
12,288
7,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Athore
Shiva
19
7 / 3 / 18
11,895
743
26,890
28,299
48,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

19
2 / 0 / 21
11,040
690
23,256
21,185
24,093
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
SASAnDAN
Ne Zha
17
9 / 4 / 12
11,817
739
25,815
17,298
12,021
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
4 / 1 / 19
11,221
701
14,121
20,558
15,278
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
115
8
Kills
26
26
Deaths
8
26
Assists
89
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
0
19
13.5
W
Shiva
Athore
Shiva
7
3
18
5.33
L
Guan Yu
3
3
5
1.83
W
2
0
21
12.5
W
Ne Zha
SASAnDAN
Ne Zha
9
4
12
3.75
L
0
8
6
0.38
L
Lancelot
WLF6455
Lancelot
1
4
6
1
L
2
8
3
0.44
L
Baba Yaga
josedota123
Baba Yaga
2
3
6
1.67
W
4
1
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,397
Damage
112,701
118,683
Taken
99,628
93,420
Mitigated
106,646
58,975
Healing
56,491
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
22,619
419
2,608
2,137
12,288
7,023
2,269
6,161
6,127
53,156
0
W
Shiva
Athore
Shiva
26,890
3,353
2,959
3,610
28,299
48,231
423
5,194
23,105
0
41,624
L
Guan Yu
9,929
1,063
19,082
20,719
33,069
25,725
0
13,998
18,378
0
15,983
W
23,256
1,457
1,100
3,214
21,185
24,093
747
4,914
16,271
32,460
2,859
W
Ne Zha
SASAnDAN
Ne Zha
25,815
4,392
1,439
2,505
17,298
12,021
3,610
4,318
12,980
0
39,096
L
3,715
971
308
2,126
20,604
22,168
0
10,226
9,496
0
7,925
L
Lancelot
WLF6455
Lancelot
14,515
1,639
774
2,619
18,022
12,596
0
9,398
8,028
527
25,384
L
7,214
3,312
889
6,449
25,784
21,900
0
12,912
11,423
0
14,734
L
Baba Yaga
josedota123
Baba Yaga
27,024
415
1,108
4,901
21,204
11,031
0
9,968
10,467
62,010
0
W
14,121
2,086
24,952
11,967
20,558
15,278
949
6,964
13,594
32,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,354
Gold Earned
57,642
152
Minions Killed
228
0
Camps Cleared
0
1,376,263
Distance Traveled
1,511,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
11,669
729
71
4
0
330,634
0
W
Shiva
11,895
743
39
2
0
293,671
0
L
Guan Yu
9,459
591
15
1
0
331,663
0
W
Geb
11,040
690
40
3
0
338,287
0
W
Ne Zha
11,817
739
42
3
0
275,910
0
L
Hercules
8,241
515
12
1
0
247,719
0
L
Lancelot
8,831
552
27
2
0
267,149
0
L
Arachne
9,111
569
19
1
0
269,271
0
L
Baba Yaga
9,712
607
79
5
0
260,461
0
W
Chang'e
11,221
701
36
2
0
272,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role