Player Matchup

Baron Samedi
Baron Samedi
AbaddonsAnzu
Baron Samedi
Level 39
God Stats
0W - 1L
1,733 SR
Queue Stats
102W - 107L
1,376 Elo+
Party 2
Merlin
Merlin
Dozerwolf
Merlin
Level 24
God Stats
1W - 2L
1,460 SR
Queue Stats
11W - 24L
1,310 Elo+
Party 2
Nut
Nut
ImpulseThirteen0
Nut
Level 65
God Stats
1W - 1L
1,725 SR
Queue Stats
34W - 29L
1,448 Elo+
Solo
Team Averages
Level 43
1,640 SR
1,378 Elo+

VS

Team Averages
Level 50
1,592 SR
1,441 Elo+
Osiris
Osiris
bird420
Osiris
Level 40
God Stats
7W - 7L
1,387 SR
Queue Stats
146W - 125L
1,420 Elo+
Party 1
Horus
Horus
lmneck
Horus
Level 62
God Stats
265W - 220L
1,563 SR
Queue Stats
417W - 382L
1,464 Elo+
Solo
Ix Chel
Ix Chel
shorty420
Ix Chel
Level 49
God Stats
7W - 3L
1,827 SR
Queue Stats
85W - 81L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AbaddonsAnzu
Baron Samedi
15
2 / 4 / 2
9,478
677
8,996
12,123
6,213
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Dozerwolf
Merlin
15
1 / 4 / 3
9,473
677
11,444
10,505
3,558
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

12
1 / 8 / 2
8,583
613
9,515
16,420
6,051
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
bird420
Osiris
16
2 / 0 / 13
10,191
728
8,751
16,538
20,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Horus
lmneck
Horus
18
6 / 1 / 8
11,589
828
5,660
15,371
14,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
shorty420
Ix Chel
16
8 / 3 / 8
11,391
814
19,270
14,211
7,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
4
Kills
16
16
Deaths
4
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
AbaddonsAnzu
Baron Samedi
2
4
2
0.75
L
Merlin
Dozerwolf
Merlin
1
4
3
0.63
L
1
8
2
0.25
W
Osiris
bird420
Osiris
2
0
13
8.5
W
Horus
lmneck
Horus
6
1
8
10
W
Ix Chel
shorty420
Ix Chel
8
3
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,955
Damage
33,681
39,048
Taken
46,120
15,822
Mitigated
43,063
4,044
Healing
14,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
AbaddonsAnzu
Baron Samedi
8,996
727
1,024
2,175
12,123
6,213
179
5,554
5,840
35,741
0
L
Merlin
Dozerwolf
Merlin
11,444
1,662
0
104
10,505
3,558
0
5,841
3,999
35,506
0
L
9,515
5,237
0
741
16,420
6,051
0
6,594
8,632
0
19,601
W
Osiris
bird420
Osiris
8,751
1,730
0
3,117
16,538
20,161
496
6,416
10,122
0
19,858
W
Horus
lmneck
Horus
5,660
1,859
1,800
5,289
15,371
14,962
1,248
6,638
8,733
0
48,828
W
Ix Chel
shorty420
Ix Chel
19,270
2,975
977
2,942
14,211
7,940
879
7,452
6,759
51,267
774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,534
Gold Earned
33,171
139
Minions Killed
181
0
Camps Cleared
0
639,288
Distance Traveled
827,478
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,478
677
57
4
0
225,409
0
L
Merlin
9,473
677
52
4
0
208,821
0
L
Nut
8,583
613
30
2
0
205,058
0
W
Osiris
10,191
728
33
2
0
296,525
0
W
Horus
11,589
828
69
5
0
276,227
1
W
Ix Chel
11,391
814
79
6
0
254,726
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role