Player Matchup

Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold II
DCM BEAST
Tsukuyomi
Gold II
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 89L
1,656 MMR
Party 2
Xing Tian
Xing Tian
Silver II
IMrPlayStationl
Xing Tian
Silver II
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 30L
1,424 MMR
Party 2
Anubis
Anubis
Bronze III
JohnXchemical_
Anubis
Bronze III
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,546 MMR
Solo
Skadi
Skadi
Gold II
dreamknight907
Skadi
Gold II
Level 139
God Stats
37W - 32L
1,506 SR
Queue Stats
103W - 107L
1,550 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,501 SR
1,535 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 155
1,588 SR
1,540 MMR
Nut
Nut
Gold IV
 
Nut
Gold IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
Arcaider
Janus
Gold IV
Level 207
God Stats
6W - 7L
1,573 SR
Queue Stats
39W - 31L
1,565 MMR
Party 1
Shiva
Shiva
Gold III
Elnefardo
Shiva
Gold III
Level 146
God Stats
10W - 6L
1,660 SR
Queue Stats
164W - 174L
1,544 MMR
Solo
Fenrir
Fenrir
Silver II
akira316
Fenrir
Silver II
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 14L
1,537 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
ßattousai
Kumbhakarna
Gold III
Level 190
God Stats
2W - 1L
1,709 SR
Queue Stats
37W - 41L
1,556 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
1 / 6 / 3
9,073
504
15,115
17,317
17,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tsukuyomi
DCM BEAST
Tsukuyomi
16
5 / 5 / 2
9,484
527
13,652
15,504
6,719
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
IMrPlayStationl
Xing Tian
12
1 / 5 / 4
7,257
403
9,456
16,983
8,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 8 / 1
7,777
432
6,037
16,188
6,122
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

17
3 / 6 / 0
9,762
542
7,660
13,958
5,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Bans
ThorVamanaThanatosAh Muzen Cab

VS

Bans
Bake KujiraAthenaLokiHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
16
2 / 4 / 10
9,585
533
12,566
14,799
6,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
Arcaider
Janus
16
3 / 2 / 12
9,730
541
12,844
7,877
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Shiva
Elnefardo
Shiva
18
5 / 3 / 2
11,026
613
14,327
21,729
17,898
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Fenrir
akira316
Fenrir
18
18 / 1 / 4
11,488
638
14,537
14,669
6,687
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Kumbhakarna
ßattousai
Kumbhakarna
15
1 / 2 / 18
9,361
520
5,395
18,679
18,384
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 10s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
75
11
Kills
29
30
Deaths
12
10
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
6
3
0.42
W
Nut
 
Nut
2
4
10
1.75
W
Janus
Arcaider
Janus
3
2
12
4.5
L
Tsukuyomi
DCM BEAST
Tsukuyomi
5
5
2
1.2
W
Shiva
Elnefardo
Shiva
5
3
2
2
L
Xing Tian
IMrPlayStationl
Xing Tian
1
5
4
0.6
L
1
8
1
0.19
W
Fenrir
akira316
Fenrir
18
1
4
20
L
3
6
0
0.5
W
Kumbhakarna
ßattousai
Kumbhakarna
1
2
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,920
Damage
59,669
79,950
Taken
77,753
43,659
Mitigated
51,939
14,220
Healing
19,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
15,115
1,158
0
2,185
17,317
17,120
0
2,545
13,404
66,200
0
W
Nut
 
Nut
12,566
8,279
0
5,185
14,799
6,192
135
1,912
12,635
0
82,777
W
Janus
Arcaider
Janus
12,844
1,058
0
359
7,877
2,778
0
2,218
5,555
73,716
1,439
L
Tsukuyomi
DCM BEAST
Tsukuyomi
13,652
2,390
0
4,921
15,504
6,719
14
1,125
14,148
0
77,155
W
Shiva
Elnefardo
Shiva
14,327
2,627
0
5,982
21,729
17,898
15
10,870
9,519
0
86,596
L
Xing Tian
IMrPlayStationl
Xing Tian
9,456
730
0
1,762
16,983
8,280
136
5,585
11,068
31,480
403
L
6,037
209
325
4,517
16,188
6,122
0
6,284
9,435
55,700
0
W
Fenrir
akira316
Fenrir
14,537
3,716
0
6,426
14,669
6,687
0
4,217
9,954
0
81,772
L
7,660
3,308
0
510
13,958
5,418
1,714
1,252
12,666
0
90,379
W
Kumbhakarna
ßattousai
Kumbhakarna
5,395
1,053
0
2,031
18,679
18,384
109
7,927
9,667
23,173
1,635

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,353
Gold Earned
51,190
508
Minions Killed
524
0
Camps Cleared
0
1,620,003
Distance Traveled
1,896,596
16
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,073
504
118
7
0
324,219
3
W
Nut
9,585
533
120
7
0
335,446
6
W
Janus
9,730
541
136
8
0
373,954
3
L
Tsukuyomi
9,484
527
109
6
0
388,233
0
W
Shiva
11,026
613
145
8
0
353,469
7
L
Xing Tian
7,257
403
32
2
0
324,707
4
L
Anubis
7,777
432
90
5
0
277,519
7
W
Fenrir
11,488
638
99
6
0
462,642
0
L
Skadi
9,762
542
159
9
0
305,325
2
W
Kumbhakarna
9,361
520
24
1
0
371,085
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role