Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
AKA Squatter AK
Ah Puch
Level 203
God Stats
14W - 10L
1,285 SR
Queue Stats
632W - 652L
1,512 Elo+
Solo
Chronos
Chronos
ProdTheMoon
Chronos
Level 78
God Stats
0W - 1L
1,788 SR
Queue Stats
37W - 43L
1,459 Elo+
Party 2
Cerberus
Cerberus
oreo844
Cerberus
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
He Bo
He Bo
rtx792
He Bo
Level 102
God Stats
5W - 7L
1,324 SR
Queue Stats
211W - 225L
1,393 Elo+
Party 3
Team Averages
Level 110
1,479 SR
1,473 Elo+

VS

Team Averages
Level 153
1,553 SR
1,549 Elo+
Baba Yaga
Baba Yaga
M4K3N_H1ST0RY420
Baba Yaga
Level 109
God Stats
5W - 3L
1,769 SR
Queue Stats
230W - 240L
1,498 Elo+
Party 1
Sun Wukong
Sun Wukong
MACKINGHISTORY
Sun Wukong
Level 188
God Stats
23W - 12L
1,863 SR
Queue Stats
1,145W - 1,174L
1,512 Elo+
Party 1
Janus
Janus
MommyKerro
Janus
Level 160
God Stats
4W - 4L
1,406 SR
Queue Stats
108W - 122L
1,481 Elo+
Party 1
Fafnir
Fafnir
Terror Eternal
Fafnir
Level 156
God Stats
1W - 0L
1,226 SR
Queue Stats
154W - 157L
1,528 Elo+
Solo
Chernobog
Chernobog
Zaphr
Chernobog
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 7L
1,726 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
0 / 4 / 4
7,082
644
3,700
14,001
13,371
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

16
4 / 3 / 3
9,234
839
14,831
10,261
5,416
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos
ProdTheMoon
Chronos
13
1 / 4 / 2
7,691
699
6,392
11,142
4,684
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cerberus
oreo844
Cerberus
14
1 / 4 / 6
8,543
777
7,446
14,563
16,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
rtx792
He Bo
13
2 / 6 / 3
7,885
717
4,022
9,109
3,649
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
16
5 / 1 / 10
9,452
859
9,056
6,194
3,259
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
MACKINGHISTORY
Sun Wukong
15
3 / 1 / 13
8,989
817
11,097
13,596
9,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
13
3 / 2 / 10
8,325
757
11,012
6,836
4,549
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
3 / 3 / 12
9,600
873
7,863
13,517
14,834
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
Zaphr
Chernobog
17
7 / 2 / 7
10,347
941
16,026
10,903
5,052
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
8
Kills
21
21
Deaths
9
18
Assists
52
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
4
4
0.5
L
4
3
3
1.83
W
Baba Yaga
5
1
10
10
W
Sun Wukong
MACKINGHISTORY
Sun Wukong
3
1
13
9.5
W
Janus
3
2
10
4
L
Chronos
ProdTheMoon
Chronos
1
4
2
0.5
W
3
3
12
3
W
Chernobog
Zaphr
Chernobog
7
2
7
5.25
L
Cerberus
oreo844
Cerberus
1
4
6
1
L
He Bo
rtx792
He Bo
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,391
Damage
55,054
59,076
Taken
51,046
43,787
Mitigated
36,882
17,842
Healing
22,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,700
451
742
1,897
14,001
13,371
0
7,556
6,445
0
7,402
L
14,831
994
1,817
3,564
10,261
5,416
0
3,076
7,185
32,639
693
W
Baba Yaga
9,056
767
668
1,699
6,194
3,259
1,010
4,011
2,183
17,030
609
W
Sun Wukong
MACKINGHISTORY
Sun Wukong
11,097
1,049
163
4,473
13,596
9,188
553
6,378
7,218
0
16,054
W
Janus
11,012
742
1,752
1,250
6,836
4,549
695
5,892
944
19,050
0
L
Chronos
ProdTheMoon
Chronos
6,392
2,281
740
3,274
11,142
4,684
0
5,544
5,598
14,421
1,234
W
7,863
2,041
3,973
5,318
13,517
14,834
612
7,856
5,661
13,632
2,051
W
Chernobog
Zaphr
Chernobog
16,026
7,979
648
2,793
10,903
5,052
1,185
7,714
3,189
0
37,103
L
Cerberus
oreo844
Cerberus
7,446
871
493
4,753
14,563
16,667
0
6,890
7,673
13,013
0
L
He Bo
rtx792
He Bo
4,022
310
330
232
9,109
3,649
0
3,702
5,407
13,847
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,435
Gold Earned
46,713
106
Minions Killed
139
0
Camps Cleared
0
963,491
Distance Traveled
1,056,815
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,082
644
4
0
0
214,845
0
L
Ah Puch
9,234
839
57
5
0
173,511
0
W
Baba Yaga
9,452
859
21
2
0
217,766
0
W
Sun Wukong
8,989
817
19
2
0
239,579
0
W
Janus
8,325
757
16
1
0
204,027
0
L
Chronos
7,691
699
16
1
0
184,262
0
W
Fafnir
9,600
873
24
2
0
209,163
0
W
Chernobog
10,347
941
59
5
0
186,280
0
L
Cerberus
8,543
777
18
2
0
202,330
0
L
He Bo
7,885
717
11
1
0
188,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role