Player Matchup

Terra
Terra
Morningdew007
Terra
Level 154
God Stats
1W - 5L
1,283 SR
Queue Stats
39W - 39L
1,535 Elo+
Party 2
Tsukuyomi
Tsukuyomi
SAAAN RAY
Tsukuyomi
Level 143
God Stats
4W - 3L
1,734 SR
Queue Stats
39W - 36L
1,550 Elo+
Party 2
Hera
Hera
SumptuousMoon
Hera
Level 159
God Stats
1W - 1L
1,410 SR
Queue Stats
57W - 53L
1,605 Elo+
Solo
Cthulhu
Cthulhu
Vexarr
Cthulhu
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 39L
1,516 Elo+
Party 2
Izanami
Izanami
YoursTruly TJ
Izanami
Level 105
God Stats
3W - 7L
1,376 SR
Queue Stats
18W - 24L
1,520 Elo+
Party 2
Team Averages
Level 138
1,460 SR
1,545 Elo+

VS

Team Averages
Level 134
1,630 SR
1,510 Elo+
Artemis
Artemis
 
Artemis
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Its Bean Juice
Nemesis
Level 149
God Stats
2W - 0L
1,753 SR
Queue Stats
31W - 33L
1,474 Elo+
Solo
Ymir
Ymir
Kiffy18
Ymir
Level 109
God Stats
13W - 11L
1,593 SR
Queue Stats
13W - 11L
1,455 Elo+
Party 1
Surtr
Surtr
Omega20309
Surtr
Level 124
God Stats
9W - 5L
1,712 SR
Queue Stats
126W - 110L
1,600 Elo+
Solo
Nu Wa
Nu Wa
RanaMosh
Nu Wa
Level 159
God Stats
52W - 37L
1,592 SR
Queue Stats
549W - 518L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
6,083
468
1,033
10,031
7,425
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
SAAAN RAY
Tsukuyomi
13
2 / 1 / 1
6,737
518
5,064
11,981
4,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
1 / 1 / 1
6,773
521
6,670
8,070
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
Vexarr
Cthulhu
13
0 / 1 / 0
7,300
562
7,259
10,131
8,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
11
0 / 5 / 0
5,773
444
1,277
7,663
2,413
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
2 / 0 / 5
7,204
554
6,847
5,987
2,061
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
5 / 0 / 1
7,173
552
5,426
9,131
3,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
Kiffy18
Ymir
12
1 / 0 / 4
7,293
561
5,024
8,658
7,204
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Surtr
14
0 / 0 / 1
7,812
601
6,835
12,391
8,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
RanaMosh
Nu Wa
12
1 / 3 / 1
6,761
520
7,167
7,859
2,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
9
9
Deaths
3
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
2
0
5
4.5
W
5
0
1
5.5
W
Ymir
Kiffy18
Ymir
1
0
4
3
L
0
1
0
0
W
Surtr
0
0
1
0.5
W
Nu Wa
RanaMosh
Nu Wa
1
3
1
0.5
L
Tsukuyomi
SAAAN RAY
Tsukuyomi
2
1
1
2.5
L
1
1
1
1.5
L
Cthulhu
Vexarr
Cthulhu
0
1
0
0
L
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,303
Damage
31,299
47,876
Taken
44,026
26,119
Mitigated
23,950
15,718
Healing
10,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
6,847
3,831
0
3,435
5,987
2,061
372
476
5,511
0
47,931
W
5,426
1,661
0
690
9,131
3,864
0
1,792
7,339
0
54,636
W
Ymir
Kiffy18
Ymir
5,024
966
0
1,596
8,658
7,204
192
870
7,788
32,964
1,623
L
1,033
126
533
3,190
10,031
7,425
0
3,106
6,644
21,049
1,799
W
Surtr
6,835
2,283
0
3,226
12,391
8,253
0
6,006
5,397
2,122
65,236
W
Nu Wa
RanaMosh
Nu Wa
7,167
2,150
0
1,729
7,859
2,568
316
4,565
3,294
43,332
2,656
L
Tsukuyomi
SAAAN RAY
Tsukuyomi
5,064
537
0
6,815
11,981
4,919
0
2,287
9,497
0
59,633
L
6,670
1,340
0
1,460
8,070
2,794
0
3,318
4,341
54,672
0
L
Cthulhu
Vexarr
Cthulhu
7,259
264
0
2,785
10,131
8,568
0
896
8,265
59,114
2,333
L
Izanami
1,277
813
0
935
7,663
2,413
0
1,933
5,650
0
42,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,666
Gold Earned
36,243
472
Minions Killed
404
0
Camps Cleared
0
1,252,708
Distance Traveled
1,304,366
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
7,204
554
101
8
0
235,720
0
W
Nemesis
7,173
552
80
6
0
324,832
3
W
Ymir
7,293
561
33
3
0
263,705
0
L
Terra
6,083
468
27
2
0
252,366
2
W
Surtr
7,812
601
115
9
0
252,367
0
W
Nu Wa
6,761
520
75
6
0
227,742
0
L
Tsukuyomi
6,737
518
112
9
0
301,189
0
L
Hera
6,773
521
91
7
0
235,306
2
L
Cthulhu
7,300
562
147
11
0
241,556
0
L
Izanami
5,773
444
95
7
0
222,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role