Player Matchup

Gilgamesh
Gilgamesh
Gold IV
 
Gilgamesh
Gold IV
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Bronze III
Darthscape
Skadi
Bronze III
Level 124
God Stats
3W - 0L
1,617 SR
Queue Stats
4W - 1L
1,500 MMR
Party 2
Chaac
Chaac
Gold IV
Ranked_GodYT
Chaac
Gold IV
Level 148
God Stats
1W - 0L
1,304 SR
Queue Stats
75W - 68L
1,476 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
TornadoSpîn
Ao Kuang
Silver III
Level 39
God Stats
2W - 3L
1,455 SR
Queue Stats
13W - 11L
1,411 MMR
Party 2
Vulcan
Vulcan
Gold IV
toonzywoonzy
Vulcan
Gold IV
Level 129
God Stats
33W - 13L
2,011 SR
Queue Stats
179W - 176L
1,467 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 120
1,577 SR
1,471 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,650 SR
1,466 MMR
Izanami
Izanami
Silver IV
Hankot
Izanami
Silver IV
Level 156
God Stats
0W - 1L
1,698 SR
Queue Stats
7W - 10L
1,451 MMR
Party 1
Hercules
Hercules
Gold IV
Solaire Curse
Hercules
Gold IV
Level 168
God Stats
4W - 6L
2,016 SR
Queue Stats
140W - 120L
1,461 MMR
Solo
Thoth
Thoth
Silver III
Whiskeyy7w7
Thoth
Silver III
Level 115
God Stats
0W - 1L
1,536 SR
Queue Stats
4W - 6L
1,458 MMR
Solo
Mercury
Mercury
Bronze III
YO420blazeitLO
Mercury
Bronze III
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
123W - 102L
1,454 MMR
Solo
Xing Tian
Xing Tian
Silver I
xxxpipexxx
Xing Tian
Silver I
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 28L
1,505 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
13
2 / 1 / 4
7,652
547
7,089
10,417
10,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
15
2 / 0 / 3
8,120
580
7,570
8,193
3,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
0 / 1 / 1
7,876
563
7,564
13,380
7,272
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ao Kuang
TornadoSpîn
Ao Kuang
16
6 / 0 / 4
8,356
597
8,594
11,920
5,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vulcan
14
3 / 1 / 2
8,203
586
10,355
5,163
2,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
CharonOdinAwilixBellona

VS

Bans
Bake KujiraThanatosAresAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Hankot
Izanami
14
1 / 4 / 0
8,004
572
5,454
10,710
4,524
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hercules
Solaire Curse
Hercules
14
1 / 1 / 0
8,753
625
10,699
13,970
16,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 5 / 1
6,824
487
2,415
8,423
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 1 / 0
6,862
490
4,591
10,260
4,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Xing Tian
xxxpipexxx
Xing Tian
10
0 / 2 / 1
6,418
458
4,541
15,120
11,217
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
13
Kills
3
3
Deaths
13
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
2
1
4
4
W
Skadi
2
0
3
3.5
L
Izanami
Hankot
Izanami
1
4
0
0.25
W
0
1
1
0.5
L
Hercules
Solaire Curse
Hercules
1
1
0
1
W
Ao Kuang
TornadoSpîn
Ao Kuang
6
0
4
8
L
0
5
1
0.1
L
1
1
0
1
W
Vulcan
3
1
2
4
L
Xing Tian
xxxpipexxx
Xing Tian
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,172
Damage
27,700
49,073
Taken
58,483
29,070
Mitigated
39,487
20,377
Healing
13,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
7,089
791
0
967
10,417
10,869
0
1,692
8,725
734
28,015
W
Skadi
7,570
1,999
0
3,176
8,193
3,528
0
1,039
7,154
0
74,392
L
Izanami
Hankot
Izanami
5,454
3,756
0
2,926
10,710
4,524
0
446
10,264
0
75,166
W
7,564
2,365
0
7,300
13,380
7,272
666
8
13,372
0
71,295
L
Hercules
Solaire Curse
Hercules
10,699
4,570
0
6,455
13,970
16,836
0
1,529
12,441
0
83,605
W
Ao Kuang
TornadoSpîn
Ao Kuang
8,594
1,229
0
8,118
11,920
5,050
0
1,781
10,139
69,657
1,170
L
2,415
38
0
500
8,423
2,591
0
5,969
2,096
50,046
808
L
4,591
1,606
0
2,051
10,260
4,319
0
3,377
6,759
0
60,258
W
Vulcan
10,355
4,321
0
816
5,163
2,351
328
2,157
3,006
61,909
1,423
L
Xing Tian
xxxpipexxx
Xing Tian
4,541
361
0
1,628
15,120
11,217
0
7,099
7,699
22,553
2,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,207
Gold Earned
36,861
502
Minions Killed
501
0
Camps Cleared
0
1,567,864
Distance Traveled
1,496,804
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,652
547
30
2
0
286,211
2
W
Skadi
8,120
580
130
9
0
286,779
4
L
Izanami
8,004
572
141
10
0
261,103
3
W
Chaac
7,876
563
123
9
0
280,338
6
L
Hercules
8,753
625
143
10
0
261,675
0
W
Ao Kuang
8,356
597
109
8
0
381,040
3
L
Thoth
6,824
487
98
7
0
263,934
0
L
Mercury
6,862
490
91
7
0
396,011
1
W
Vulcan
8,203
586
110
8
0
333,496
2
L
Xing Tian
6,418
458
28
2
0
314,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role