Player Matchup

Medusa
Medusa
 
Medusa
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Burnt Man Jr
Anubis
Level 83
God Stats
74W - 58L
1,464 SR
Queue Stats
182W - 173L
1,443 Elo+
Solo
Surtr
Surtr
NotbearyExcited
Surtr
Level 128
God Stats
2W - 0L
1,534 SR
Queue Stats
20W - 17L
1,573 Elo+
Party 2
Izanami
Izanami
darkmatter48
Izanami
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
14W - 13L
1,500 Elo+
Party 2
Thanatos
Thanatos
fx1striker
Thanatos
Level 81
God Stats
9W - 12L
1,500 SR
Queue Stats
773W - 822L
1,289 Elo+
Solo
Team Averages
Level 102
1,500 SR
1,461 Elo+

VS

Team Averages
Level 81
1,460 SR
1,453 Elo+
Artio
Artio
 
Artio
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Armysniperred
Skadi
Level 87
God Stats
1W - 6L
1,221 SR
Queue Stats
67W - 75L
1,432 Elo+
Party 1
Sol
Sol
Jae Are Vee
Sol
Level 117
God Stats
23W - 22L
1,555 SR
Queue Stats
305W - 330L
1,447 Elo+
Party 1
Nox
Nox
Journeybro98
Nox
Level 68
God Stats
62W - 61L
1,437 SR
Queue Stats
340W - 329L
1,414 Elo+
Solo
Ishtar
Ishtar
RogueGinger27
Ishtar
Level 26
God Stats
11W - 19L
1,588 SR
Queue Stats
14W - 22L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 3
6,203
1,241
4,535
3,322
1,402
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anubis
12
3 / 0 / 3
7,267
1,453
5,149
2,355
1,549
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

11
0 / 1 / 5
6,099
1,220
6,263
6,768
4,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
darkmatter48
Izanami
11
0 / 0 / 3
6,161
1,232
2,784
1,419
575
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
fx1striker
Thanatos
11
2 / 0 / 4
6,582
1,316
3,626
2,305
1,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

383

VS

Team 2 Tickets

360

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
0 / 4 / 2
6,063
1,213
1,552
9,522
5,478
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 2 / 0
6,204
1,241
3,845
7,137
2,258
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 1
6,509
1,302
5,495
4,918
1,316
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 0
3,894
779
0
0
0
11
0 / 0 / 1
5,960
1,192
2,463
2,661
1,025
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
6
Kills
2
2
Deaths
6
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
1
1
3
2.5
L
Artio
 
Artio
0
4
2
0.25
L
1
2
0
0.5
W
Anubis
3
0
3
4.5
L
1
0
1
1.5
L
0
0
0
0
W
0
1
5
2.5
L
0
0
1
0.5
W
Izanami
darkmatter48
Izanami
0
0
3
1.5
W
Thanatos
fx1striker
Thanatos
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,357
Damage
13,355
16,169
Taken
24,238
8,808
Mitigated
10,077
4,018
Healing
958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
4,535
2,273
0
0
3,322
1,402
0
1,394
1,928
0
12,451
L
Artio
 
Artio
1,552
357
0
443
9,522
5,478
0
2,208
7,102
7,549
371
L
3,845
1,776
0
177
7,137
2,258
0
1,373
5,681
0
15,077
W
Anubis
5,149
64
70
463
2,355
1,549
0
461
1,894
21,877
0
L
5,495
1,500
0
338
4,918
1,316
0
1,521
3,237
20,116
3,430
L
0
0
0
0
0
0
0
0
0
0
0
W
6,263
2,260
0
1,433
6,768
4,251
0
3,711
3,057
306
11,690
L
2,463
1,413
0
0
2,661
1,025
0
322
2,294
0
11,040
W
Izanami
darkmatter48
Izanami
2,784
1,333
0
303
1,419
575
0
203
1,216
0
15,053
W
Thanatos
fx1striker
Thanatos
3,626
752
0
1,749
2,305
1,031
0
855
1,450
0
7,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,312
Gold Earned
28,630
113
Minions Killed
106
7
Camps Cleared
4
548,027
Distance Traveled
401,455
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,203
1,241
14
3
2
114,361
1
L
Artio
6,063
1,213
22
4
1
87,445
0
L
Skadi
6,204
1,241
25
5
1
108,502
0
W
Anubis
7,267
1,453
44
9
1
96,133
0
L
Sol
6,509
1,302
35
7
2
107,943
0
L
Nox
3,894
779
0
0
0
0
0
W
Surtr
6,099
1,220
11
2
0
113,867
0
L
Ishtar
5,960
1,192
24
5
0
97,565
0
W
Izanami
6,161
1,232
28
6
3
96,774
0
W
Thanatos
6,582
1,316
16
3
1
126,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role