Player Matchup

Camazotz
Camazotz
AlexSov10
Camazotz
Level 97
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 70L
1,480 Elo+
Solo
Awilix
Awilix
Hitzu
Awilix
Level 159
God Stats
9W - 11L
1,550 SR
Queue Stats
171W - 169L
1,553 Elo+
Solo
Ix Chel
Ix Chel
Misumo
Ix Chel
Level 108
God Stats
3W - 2L
1,573 SR
Queue Stats
325W - 317L
1,454 Elo+
Solo
Janus
Janus
Trisx000
Janus
Level 146
God Stats
10W - 6L
1,549 SR
Queue Stats
168W - 157L
1,492 Elo+
Solo
Bellona
Bellona
miroir63
Bellona
Level 113
God Stats
1W - 1L
1,244 SR
Queue Stats
54W - 41L
1,583 Elo+
Solo
Team Averages
Level 125
1,483 SR
1,513 Elo+

VS

Team Averages
Level 64
1,495 SR
1,405 Elo+
Horus
Horus
Cordeel
Horus
Level 124
God Stats
2W - 6L
1,497 SR
Queue Stats
151W - 155L
1,500 Elo+
Solo
Charybdis
Charybdis
Heracles09RB
Charybdis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,352 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Senseikk
Morgan Le Fay
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 15L
1,304 Elo+
Party 1
Da Ji
Da Ji
TakiTako
Da Ji
Level 75
God Stats
3W - 5L
1,479 SR
Queue Stats
554W - 555L
1,508 Elo+
Solo
Cthulhu
Cthulhu
i4ik4ik
Cthulhu
Level 78
God Stats
4W - 1L
1,500 SR
Queue Stats
181W - 192L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
AlexSov10
Camazotz
16
5 / 4 / 14
9,160
763
15,318
22,559
16,244
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Awilix
Hitzu
Awilix
18
10 / 3 / 16
10,990
916
26,488
20,301
14,031
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
Misumo
Ix Chel
16
3 / 1 / 21
9,217
768
8,441
9,231
4,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Janus
Trisx000
Janus
17
7 / 2 / 17
10,404
867
16,594
9,331
4,078
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
miroir63
Bellona
18
7 / 2 / 20
10,288
857
13,407
15,712
17,822
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Cordeel
Horus
15
0 / 3 / 8
8,818
735
4,794
25,043
17,646
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charybdis
Heracles09RB
Charybdis
16
6 / 8 / 3
9,780
815
15,005
16,260
8,006
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Senseikk
Morgan Le Fay
11
0 / 10 / 5
7,515
626
7,499
14,571
6,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
TakiTako
Da Ji
17
6 / 6 / 4
10,017
835
10,127
13,969
8,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
i4ik4ik
Cthulhu
18
0 / 5 / 11
9,773
814
19,382
19,693
23,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
43
32
Kills
12
12
Deaths
32
88
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Camazotz
AlexSov10
Camazotz
5
4
14
3
L
Horus
Cordeel
Horus
0
3
8
1.33
L
Charybdis
Heracles09RB
Charybdis
6
8
3
0.94
W
Awilix
Hitzu
Awilix
10
3
16
6
W
Ix Chel
Misumo
Ix Chel
3
1
21
13.5
L
Morgan Le Fay
Senseikk
Morgan Le Fay
0
10
5
0.25
L
Da Ji
TakiTako
Da Ji
6
6
4
1.33
W
Janus
Trisx000
Janus
7
2
17
7.75
L
Cthulhu
i4ik4ik
Cthulhu
0
5
11
1.1
W
Bellona
miroir63
Bellona
7
2
20
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,248
Damage
56,807
77,134
Taken
89,536
56,639
Mitigated
64,187
35,146
Healing
26,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Camazotz
AlexSov10
Camazotz
15,318
3,726
2,327
7,650
22,559
16,244
842
5,917
16,642
0
18,721
L
Horus
Cordeel
Horus
4,794
1,378
6,267
13,941
25,043
17,646
224
7,078
17,562
0
8,793
L
Charybdis
Heracles09RB
Charybdis
15,005
6,333
264
1,784
16,260
8,006
1,406
2,576
13,443
0
26,632
W
Awilix
Hitzu
Awilix
26,488
10,449
309
3,267
20,301
14,031
686
5,616
14,685
0
43,968
W
Ix Chel
Misumo
Ix Chel
8,441
1,602
11,746
4,084
9,231
4,464
1,001
3,337
5,894
19,006
0
L
Morgan Le Fay
Senseikk
Morgan Le Fay
7,499
1,074
19
190
14,571
6,200
182
4,598
9,599
12,477
0
L
Da Ji
TakiTako
Da Ji
10,127
2,297
315
1,636
13,969
8,672
0
5,572
8,289
0
15,443
W
Janus
Trisx000
Janus
16,594
1,056
1,101
1,138
9,331
4,078
912
3,871
5,460
32,909
0
L
Cthulhu
i4ik4ik
Cthulhu
19,382
1,053
626
1,729
19,693
23,663
0
7,329
11,903
39,366
1,441
W
Bellona
miroir63
Bellona
13,407
848
874
2,650
15,712
17,822
189
6,699
9,013
3,198
19,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,059
Gold Earned
45,903
128
Minions Killed
97
0
Camps Cleared
0
1,224,951
Distance Traveled
1,067,865
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Camazotz
9,160
763
6
1
0
228,580
0
L
Horus
8,818
735
7
1
0
243,289
0
L
Charybdis
9,780
815
33
3
0
181,858
0
W
Awilix
10,990
916
29
2
0
235,589
0
W
Ix Chel
9,217
768
30
3
0
247,574
0
L
Morgan Le Fay
7,515
626
5
0
0
209,520
0
L
Da Ji
10,017
835
11
1
0
208,125
0
W
Janus
10,404
867
40
3
0
240,908
0
L
Cthulhu
9,773
814
41
3
0
225,073
0
W
Bellona
10,288
857
23
2
0
272,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role