Player Matchup

Chiron
Chiron
 
Chiron
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
NimbleMountain
Eset
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
243W - 98L
1,807 Elo+
Party 1
Mulan
Mulan
evixp
Mulan
Level 159
God Stats
16W - 6L
1,684 SR
Queue Stats
283W - 108L
1,731 Elo+
Party 1
Team Averages
Level 158
1,561 SR
1,679 Elo+

VS

Team Averages
Level 81
1,443 SR
1,307 Elo+
Danzaburou
Danzaburou
DontSayTheNWordd
Danzaburou
Level 33
God Stats
0W - 5L
1,075 SR
Queue Stats
1W - 11L
1,116 Elo+
Party 2
Hel
Hel
RayLuiDave
Hel
Level 32
God Stats
1W - 1L
1,301 SR
Queue Stats
5W - 12L
1,318 Elo+
Party 2
Ymir
Ymir
Whywhat
Ymir
Level 178
God Stats
1W - 1L
1,952 SR
Queue Stats
3W - 5L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
7 / 0 / 7
8,845
885
15,486
10,372
4,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 8
8,340
834
10,650
7,016
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
evixp
Mulan
13
3 / 0 / 8
7,757
776
10,664
9,885
8,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DontSayTheNWordd
Danzaburou
11
2 / 4 / 0
6,712
671
6,281
14,093
5,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 6 / 1
6,272
627
4,505
10,938
3,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ymir
Whywhat
Ymir
10
0 / 5 / 1
5,881
588
3,110
15,166
13,244
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
15
Kills
2
2
Deaths
15
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
0
7
10.5
L
Danzaburou
DontSayTheNWordd
Danzaburou
2
4
0
0.5
W
5
2
8
4.5
L
0
6
1
0.08
L
Ymir
Whywhat
Ymir
0
5
1
0.1
W
Mulan
evixp
Mulan
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,800
Damage
13,896
27,273
Taken
40,197
15,938
Mitigated
22,105
10,795
Healing
11,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
15,486
6,020
546
5,327
10,372
4,672
676
2,515
7,426
0
42,351
L
Danzaburou
DontSayTheNWordd
Danzaburou
6,281
2,266
0
2,738
14,093
5,530
0
3,952
9,780
0
18,216
W
10,650
700
421
1,171
7,016
2,775
283
1,777
4,833
31,274
0
L
4,505
0
4,042
3,862
10,938
3,331
0
1,930
8,671
16,079
514
L
Ymir
Whywhat
Ymir
3,110
298
0
646
15,166
13,244
0
4,768
9,869
8,555
0
W
Mulan
evixp
Mulan
10,664
598
0
3,330
9,885
8,491
360
1,768
7,569
0
27,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,942
Gold Earned
18,865
140
Minions Killed
78
0
Camps Cleared
0
548,382
Distance Traveled
457,638
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,845
885
59
6
0
189,265
0
L
Danzaburou
6,712
671
18
2
0
157,654
0
W
Eset
8,340
834
42
4
0
180,043
0
L
Hel
6,272
627
43
4
0
160,626
0
L
Ymir
5,881
588
17
2
0
139,358
0
W
Mulan
7,757
776
39
4
0
179,074
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role