Player Matchup

Nut
Nut
CarbonPilot
Nut
Level 15
God Stats
2W - 6L
1,247 SR
Queue Stats
40W - 58L
1,174 Elo+
Party 1
Baron Samedi
Baron Samedi
Matt2429
Baron Samedi
Level 69
God Stats
3W - 2L
1,583 SR
Queue Stats
66W - 77L
1,268 Elo+
Party 1
Hercules
Hercules
brodrigo9
Hercules
Level 6
God Stats
5W - 9L
1,590 SR
Queue Stats
26W - 34L
1,318 Elo+
Party 1
Team Averages
Level 30
1,473 SR
1,253 Elo+

VS

Team Averages
Level 26
1,195 SR
1,200 Elo+
King Arthur
King Arthur
 
King Arthur
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Huirokai
Artemis
Level 5
God Stats
0W - 6L
1,042 SR
Queue Stats
0W - 6L
1,075 Elo+
Party 2
Yemoja
Yemoja
Pooh11Bear25
Yemoja
Level 11
God Stats
0W - 6L
1,042 SR
Queue Stats
0W - 7L
1,025 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 0 / 4
8,502
945
9,368
5,144
1,973
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Matt2429
Baron Samedi
11
3 / 1 / 6
7,490
832
5,701
4,279
3,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
brodrigo9
Hercules
12
1 / 2 / 9
7,144
794
3,367
8,460
4,286
Talisman

Talisman

+75
Health
+15
Magical Protection

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 1 / 0
6,364
707
2,875
8,697
8,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Artemis
Huirokai
Artemis
9
0 / 5 / 0
5,671
630
2,723
6,683
2,373
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Yemoja
9
0 / 5 / 2
5,793
644
967
7,908
7,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
1
3
Deaths
11
19
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
1
0
1
W
7
0
4
9
L
Artemis
Huirokai
Artemis
0
5
0
0
W
Baron Samedi
Matt2429
Baron Samedi
3
1
6
6
L
Yemoja
0
5
2
0.2
W
Hercules
brodrigo9
Hercules
1
2
9
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,436
Damage
6,565
17,883
Taken
23,288
10,163
Mitigated
18,194
6,138
Healing
1,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,875
215
0
1,195
8,697
8,648
0
1,659
6,829
0
14,112
W
9,368
6,323
0
1,452
5,144
1,973
1,640
67
4,882
0
35,315
L
Artemis
Huirokai
Artemis
2,723
1,382
0
71
6,683
2,373
0
1,232
5,322
0
11,754
W
Baron Samedi
Matt2429
Baron Samedi
5,701
350
335
1,788
4,279
3,904
1,004
331
3,839
28,885
650
L
Yemoja
967
203
249
123
7,908
7,173
0
2,047
5,564
6,580
0
W
Hercules
brodrigo9
Hercules
3,367
955
220
2,343
8,460
4,286
502
775
7,641
0
9,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,136
Gold Earned
17,828
99
Minions Killed
44
0
Camps Cleared
0
463,981
Distance Traveled
257,989
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,364
707
16
2
0
114,446
0
W
Nut
8,502
945
52
6
0
148,741
0
L
Artemis
5,671
630
17
2
0
79,284
0
W
Baron Samedi
7,490
832
35
4
0
145,128
0
L
Yemoja
5,793
644
11
1
0
64,259
0
W
Hercules
7,144
794
12
1
0
170,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role