Player Matchup

Arachne
Arachne
AskilledGuy1
Arachne
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 25L
1,583 Elo+
Solo
Discordia
Discordia
BragaXII
Discordia
Level 54
God Stats
1W - 2L
1,500 SR
Queue Stats
142W - 130L
1,609 Elo+
Party 2
Chaac
Chaac
Lhoul
Chaac
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 40L
1,646 Elo+
Party 2
Bacchus
Bacchus
RAKONTE
Bacchus
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
96W - 99L
1,386 Elo+
Solo
Ishtar
Ishtar
big straw35363
Ishtar
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 135L
1,588 Elo+
Solo
Team Averages
Level 48
1,500 SR
1,562 Elo+

VS

Team Averages
Level 70
1,568 SR
1,578 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Extreaaam
Vamana
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 5L
1,696 Elo+
Party 1
Sobek
Sobek
Opey24
Sobek
Level 66
God Stats
3W - 4L
1,500 SR
Queue Stats
196W - 180L
1,565 Elo+
Party 3
Surtr
Surtr
Pichi_Games23
Surtr
Level 67
God Stats
16W - 13L
1,610 SR
Queue Stats
129W - 106L
1,634 Elo+
Solo
Medusa
Medusa
iiTzDreadful
Medusa
Level 74
God Stats
4W - 0L
1,728 SR
Queue Stats
46W - 53L
1,493 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AskilledGuy1
Arachne
11
1 / 5 / 1
5,913
455
2,873
15,161
6,358
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
BragaXII
Discordia
12
2 / 4 / 2
7,037
541
8,871
8,517
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
Lhoul
Chaac
14
3 / 2 / 0
7,283
560
6,050
14,769
17,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
RAKONTE
Bacchus
11
2 / 1 / 5
7,103
546
5,176
10,925
11,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 4 / 1
6,210
478
4,955
9,331
3,880
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
6 / 3 / 6
8,828
679
10,951
9,339
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
Extreaaam
Vamana
14
9 / 2 / 4
8,493
653
9,597
13,756
8,058
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sobek
Opey24
Sobek
9
1 / 3 / 2
6,362
489
4,550
11,680
10,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 1 / 1
7,999
615
6,065
8,671
6,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
13
0 / 1 / 1
6,590
507
5,388
7,433
2,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
10
Kills
16
16
Deaths
10
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
6
3
6
3
L
Arachne
AskilledGuy1
Arachne
1
5
1
0.3
L
Discordia
BragaXII
Discordia
2
4
2
0.75
W
Vamana
Extreaaam
Vamana
9
2
4
5.5
L
Chaac
Lhoul
Chaac
3
2
0
1.5
W
Sobek
Opey24
Sobek
1
3
2
0.67
W
0
1
1
0.5
L
Bacchus
RAKONTE
Bacchus
2
1
5
4.5
L
2
4
1
0.63
W
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,925
Damage
36,551
58,703
Taken
50,879
42,467
Mitigated
31,465
15,370
Healing
14,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,951
1,820
1,011
2,868
9,339
3,973
558
4,262
5,033
63,939
953
L
Arachne
AskilledGuy1
Arachne
2,873
1,818
0
4,215
15,161
6,358
0
5,246
9,915
0
36,002
L
Discordia
BragaXII
Discordia
8,871
582
0
625
8,517
3,199
0
4,387
4,130
50,420
0
W
Vamana
Extreaaam
Vamana
9,597
5,587
0
871
13,756
8,058
81
2,565
11,100
0
63,659
L
Chaac
Lhoul
Chaac
6,050
1,908
0
4,486
14,769
17,833
0
1,645
13,124
0
53,547
W
Sobek
Opey24
Sobek
4,550
763
0
4,496
11,680
10,238
0
4,253
7,427
18,107
0
W
6,065
2,140
0
3,535
8,671
6,359
12
0
8,026
1,348
63,447
L
Bacchus
RAKONTE
Bacchus
5,176
953
0
3,701
10,925
11,197
0
2,747
8,178
31,650
4,477
L
4,955
3,945
0
2,343
9,331
3,880
180
1,631
7,700
0
39,564
W
Medusa
5,388
2,359
0
1,778
7,433
2,837
536
2,604
4,829
0
59,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,546
Gold Earned
38,272
365
Minions Killed
436
0
Camps Cleared
0
1,234,179
Distance Traveled
1,279,576
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,828
679
106
8
0
251,465
0
L
Arachne
5,913
455
62
5
0
258,182
0
L
Discordia
7,037
541
100
8
0
234,200
0
W
Vamana
8,493
653
100
8
0
286,275
1
L
Chaac
7,283
560
94
7
0
253,505
0
W
Sobek
6,362
489
19
1
0
265,621
3
W
Surtr
7,999
615
120
9
0
231,442
0
L
Bacchus
7,103
546
41
3
0
262,460
3
L
Ishtar
6,210
478
68
5
0
225,832
0
W
Medusa
6,590
507
91
7
0
244,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role