Player Matchup

Anhur
Anhur
Axelerando
Anhur
Level 128
God Stats
3W - 1L
1,580 SR
Queue Stats
21W - 21L
1,489 Elo+
Party 2
Thanatos
Thanatos
Montana-Stax
Thanatos
Level 137
God Stats
0W - 1L
1,131 SR
Queue Stats
11W - 12L
1,559 Elo+
Solo
Guan Yu
Guan Yu
UnTalJon
Guan Yu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,516 Elo+
Party 2
Cthulhu
Cthulhu
Vilidrict
Cthulhu
Level 125
God Stats
51W - 36L
1,573 SR
Queue Stats
317W - 256L
1,599 Elo+
Party 1
Chronos
Chronos
andrewbadman87
Chronos
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
93W - 82L
1,593 Elo+
Party 1
Team Averages
Level 109
1,457 SR
1,551 Elo+

VS

Team Averages
Level 94
1,598 SR
1,502 Elo+
Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Osiris
Osiris
 
Osiris
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Bonez0413
Gilgamesh
Level 66
God Stats
20W - 16L
1,999 SR
Queue Stats
109W - 100L
1,591 Elo+
Party 3
Sobek
Sobek
RoHeac
Sobek
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,466 Elo+
Party 4
Horus
Horus
Tschazam
Horus
Level 129
God Stats
3W - 2L
1,489 SR
Queue Stats
11W - 15L
1,452 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
1 / 2 / 0
5,229
436
4,563
9,123
2,569
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Montana-Stax
Thanatos
11
1 / 3 / 1
5,693
474
3,678
10,377
3,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
UnTalJon
Guan Yu
9
0 / 4 / 1
5,403
450
4,972
12,855
7,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
Vilidrict
Cthulhu
12
0 / 1 / 0
6,722
560
6,116
8,901
8,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 2 / 0
6,358
530
4,466
7,665
2,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
3 / 0 / 1
7,269
606
6,797
7,295
2,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
 
Osiris
12
0 / 1 / 1
6,877
573
5,746
10,775
10,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
Bonez0413
Gilgamesh
11
3 / 0 / 2
6,199
517
3,163
8,782
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Sobek
RoHeac
Sobek
11
2 / 0 / 4
6,829
569
5,730
11,073
10,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Horus
Tschazam
Horus
11
3 / 1 / 4
6,412
534
10,142
9,027
5,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
11
12
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
0
1
3.5
W
Osiris
 
Osiris
0
1
1
0.5
L
Anhur
1
2
0
0.5
W
Gilgamesh
Bonez0413
Gilgamesh
3
0
2
4
L
Thanatos
Montana-Stax
Thanatos
1
3
1
0.5
W
Sobek
RoHeac
Sobek
2
0
4
4
W
Horus
Tschazam
Horus
3
1
4
5
L
Guan Yu
UnTalJon
Guan Yu
0
4
1
0.13
L
Cthulhu
Vilidrict
Cthulhu
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,795
Damage
31,578
48,921
Taken
46,952
24,290
Mitigated
33,537
19,861
Healing
21,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,797
46
591
4,364
7,295
2,956
0
3,230
3,783
54,419
771
W
Osiris
 
Osiris
5,746
1,300
0
3,427
10,775
10,683
0
6,116
4,659
0
50,559
L
Anhur
4,563
2,564
0
2,465
9,123
2,569
0
2,223
6,585
0
35,186
W
Gilgamesh
Bonez0413
Gilgamesh
3,163
788
0
1,434
8,782
4,184
0
854
7,860
0
47,113
L
Thanatos
Montana-Stax
Thanatos
3,678
949
0
7,517
10,377
3,830
0
1,813
8,564
0
35,166
W
Sobek
RoHeac
Sobek
5,730
995
272
6,053
11,073
10,563
0
0
11,073
27,203
2,719
W
Horus
Tschazam
Horus
10,142
4,981
480
4,775
9,027
5,151
0
0
9,027
35
49,961
L
Guan Yu
UnTalJon
Guan Yu
4,972
1,396
1,135
4,116
12,855
7,367
0
2,996
9,252
0
16,724
L
Cthulhu
Vilidrict
Cthulhu
6,116
877
0
2,578
8,901
8,004
0
124
7,782
53,398
0
L
4,466
966
0
2,050
7,665
2,520
0
5,214
2,451
49,149
2,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,405
Gold Earned
33,586
356
Minions Killed
384
0
Camps Cleared
0
1,218,298
Distance Traveled
1,298,224
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,269
606
105
9
0
255,188
0
W
Osiris
6,877
573
107
9
0
252,169
1
L
Anhur
5,229
436
52
4
0
239,008
0
W
Gilgamesh
6,199
517
67
6
0
287,924
0
L
Thanatos
5,693
474
59
5
0
249,720
0
W
Sobek
6,829
569
25
2
0
254,684
2
W
Horus
6,412
534
80
7
0
248,259
0
L
Guan Yu
5,403
450
23
2
0
239,491
2
L
Cthulhu
6,722
560
104
9
0
242,530
0
L
Chronos
6,358
530
118
10
0
247,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role