Player Matchup

Awilix
Awilix
AwesomSaucomo
Awilix
Level 116
God Stats
1W - 3L
1,512 SR
Queue Stats
204W - 167L
1,534 Elo+
Party 1
Medusa
Medusa
I Szeth I
Medusa
Level 171
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 42L
1,626 Elo+
Party 2
Maui
Maui
Kaladin61
Maui
Level 141
God Stats
1W - 4L
1,559 SR
Queue Stats
230W - 210L
1,603 Elo+
Party 2
Bellona
Bellona
Stereotypcal
Bellona
Level 108
God Stats
17W - 10L
1,701 SR
Queue Stats
113W - 91L
1,557 Elo+
Party 1
Vulcan
Vulcan
keyandpele
Vulcan
Level 159
God Stats
12W - 7L
1,500 SR
Queue Stats
508W - 441L
1,533 Elo+
Solo
Team Averages
Level 139
1,555 SR
1,571 Elo+

VS

Team Averages
Level 146
1,639 SR
1,552 Elo+
Hercules
Hercules
ChowLowMane
Hercules
Level 199
God Stats
14W - 10L
1,578 SR
Queue Stats
352W - 337L
1,567 Elo+
Solo
Izanami
Izanami
PedalBuffalo66
Izanami
Level 108
God Stats
12W - 9L
1,702 SR
Queue Stats
126W - 105L
1,573 Elo+
Party 3
Cthulhu
Cthulhu
XLuckSkillsX
Cthulhu
Level 148
God Stats
34W - 20L
1,793 SR
Queue Stats
219W - 186L
1,578 Elo+
Party 3
Anubis
Anubis
roffle1
Anubis
Level 145
God Stats
14W - 6L
1,620 SR
Queue Stats
174W - 143L
1,566 Elo+
Party 3
Ravana
Ravana
sfenton1389
Ravana
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
159W - 132L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 1
6,345
529
4,609
9,266
3,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
I Szeth I
Medusa
11
0 / 4 / 0
6,007
501
5,145
10,470
3,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Maui
9
1 / 4 / 0
5,331
444
3,001
10,851
7,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bellona
Stereotypcal
Bellona
10
0 / 4 / 0
5,941
495
4,240
9,740
11,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vulcan
keyandpele
Vulcan
10
1 / 2 / 0
5,907
492
4,599
5,505
1,685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChowLowMane
Hercules
13
3 / 0 / 1
8,034
670
5,333
8,479
7,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
4 / 1 / 2
7,408
617
7,539
7,564
3,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
XLuckSkillsX
Cthulhu
11
2 / 0 / 4
6,592
549
4,810
8,778
5,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
roffle1
Anubis
12
2 / 2 / 2
6,721
560
5,822
7,496
3,689
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ravana
13
3 / 0 / 4
6,754
563
5,099
3,879
1,602
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
14
14
Deaths
3
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
0
1
1.5
W
Hercules
ChowLowMane
Hercules
3
0
1
3.5
L
Medusa
I Szeth I
Medusa
0
4
0
0
L
Maui
1
4
0
0.25
W
4
1
2
5
L
Bellona
Stereotypcal
Bellona
0
4
0
0
W
Cthulhu
XLuckSkillsX
Cthulhu
2
0
4
4
L
Vulcan
keyandpele
Vulcan
1
2
0
0.5
W
Anubis
roffle1
Anubis
2
2
2
1.5
W
Ravana
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,594
Damage
28,603
45,832
Taken
36,196
27,898
Mitigated
21,564
9,977
Healing
12,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,609
1,935
0
1,440
9,266
3,514
0
2,883
6,383
0
62,512
W
Hercules
ChowLowMane
Hercules
5,333
1,937
0
3,848
8,479
7,199
0
0
7,798
0
58,030
L
Medusa
I Szeth I
Medusa
5,145
2,350
0
3,985
10,470
3,628
0
1,366
9,104
0
56,800
L
Maui
3,001
1,335
0
2,595
10,851
7,358
0
3,070
7,781
15,621
352
W
7,539
5,252
0
1,230
7,564
3,083
588
1,201
6,152
0
62,654
L
Bellona
Stereotypcal
Bellona
4,240
1,445
0
1,082
9,740
11,713
0
0
9,740
0
34,774
W
Cthulhu
XLuckSkillsX
Cthulhu
4,810
564
79
2,486
8,778
5,991
0
1,652
6,794
23,390
1,056
L
Vulcan
keyandpele
Vulcan
4,599
1,210
0
875
5,505
1,685
0
3,117
2,388
38,724
0
W
Anubis
roffle1
Anubis
5,822
177
0
1,560
7,496
3,689
50
2,833
4,257
49,831
0
W
Ravana
5,099
1,878
0
3,118
3,879
1,602
345
729
3,038
0
54,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,531
Gold Earned
35,509
368
Minions Killed
458
0
Camps Cleared
0
1,165,916
Distance Traveled
1,286,770
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
6,345
529
95
8
0
327,530
0
W
Hercules
8,034
670
125
10
0
238,676
2
L
Medusa
6,007
501
106
9
0
202,069
0
L
Maui
5,331
444
13
1
0
223,397
2
W
Izanami
7,408
617
106
9
0
235,974
0
L
Bellona
5,941
495
74
6
0
211,269
0
W
Cthulhu
6,592
549
40
3
0
278,739
6
L
Vulcan
5,907
492
80
7
0
201,651
1
W
Anubis
6,721
560
98
8
0
233,164
2
W
Ravana
6,754
563
89
7
0
300,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role