Player Matchup

Amaterasu
Amaterasu
Gold I
AbyssalSalt
Amaterasu
Gold I
Level 149
God Stats
9W - 5L
1,616 SR
Queue Stats
432W - 415L
1,460 MMR
Party 1
Kukulkan
Kukulkan
Silver I
Leeviathan772
Kukulkan
Silver I
Level 140
God Stats
7W - 6L
1,642 SR
Queue Stats
51W - 56L
1,364 MMR
Party 1
Nike
Nike
Platinum IV
SpeedDemonTokyo
Nike
Platinum IV
Level 159
God Stats
61W - 47L
1,684 SR
Queue Stats
421W - 379L
1,552 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,647 SR
1,459 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 86
1,366 SR
883 MMR
Nut
Nut
Bronze I
Max-AlexIKD
Nut
Bronze I
Level 107
God Stats
7W - 11L
1,380 SR
Queue Stats
12W - 37L
870 MMR
Solo
Discordia
Discordia
Silver IV
NUKE BOOO
Discordia
Silver IV
Level 62
God Stats
6W - 9L
1,397 SR
Queue Stats
97W - 135L
914 MMR
Solo
Mulan
Mulan
Silver IV
lwater45
Mulan
Silver IV
Level 89
God Stats
5W - 11L
1,320 SR
Queue Stats
102W - 129L
864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
AbyssalSalt
Amaterasu
17
11 / 3 / 6
11,785
842
18,471
18,405
19,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Kukulkan
Leeviathan772
Kukulkan
15
1 / 1 / 9
10,009
715
9,564
5,557
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

15
6 / 2 / 9
10,793
771
11,933
13,096
12,069
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AthenaAchillesNe ZhaBellonaCthulhu

VS

Bans
VulcanBacchusThothKuzenboAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 4
9,650
689
5,273
15,291
6,770
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
NUKE BOOO
Discordia
14
4 / 7 / 2
9,873
705
8,620
10,847
5,346
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Mulan
lwater45
Mulan
12
0 / 6 / 5
8,526
609
9,446
19,452
15,553
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
18
Kills
6
6
Deaths
18
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
AbyssalSalt
Amaterasu
11
3
6
4.67
W
Kukulkan
Leeviathan772
Kukulkan
1
1
9
5.5
L
2
5
4
0.8
L
Discordia
NUKE BOOO
Discordia
4
7
2
0.71
W
6
2
9
5.25
L
Mulan
lwater45
Mulan
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,968
Damage
23,339
37,058
Taken
45,590
33,835
Mitigated
27,669
4,092
Healing
5,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
AbyssalSalt
Amaterasu
18,471
9,573
0
3,291
18,405
19,219
811
4,629
13,776
0
31,337
W
Kukulkan
Leeviathan772
Kukulkan
9,564
558
0
186
5,557
2,547
849
1,569
3,988
61,284
0
L
5,273
3,510
0
2,312
15,291
6,770
0
4,098
10,786
0
30,763
L
Discordia
NUKE BOOO
Discordia
8,620
781
0
290
10,847
5,346
0
1,055
9,369
30,561
0
W
11,933
1,306
0
615
13,096
12,069
17
2,496
10,600
0
36,779
L
Mulan
lwater45
Mulan
9,446
1,925
0
2,471
19,452
15,553
0
4,470
14,474
0
22,115

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,587
Gold Earned
28,049
182
Minions Killed
136
0
Camps Cleared
0
848,399
Distance Traveled
720,504
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
11,785
842
31
2
0
297,152
0
W
Kukulkan
10,009
715
109
8
0
273,912
3
L
Nut
9,650
689
51
4
0
236,242
0
L
Discordia
9,873
705
63
5
0
219,200
3
W
Nike
10,793
771
42
3
0
277,335
0
L
Mulan
8,526
609
22
2
0
265,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role