Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Coff3man1234
Janus
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
145W - 130L
1,574 Elo+
Party 2
Athena
Athena
Genova69
Athena
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
320W - 309L
1,451 Elo+
Solo
Nut
Nut
KrakenSizzle
Nut
Level 142
God Stats
5W - 2L
1,431 SR
Queue Stats
188W - 166L
1,594 Elo+
Solo
Pele
Pele
LonelyMaui
Pele
Level 109
God Stats
25W - 10L
1,709 SR
Queue Stats
135W - 119L
1,568 Elo+
Party 2
Team Averages
Level 122
1,528 SR
1,537 Elo+

VS

Team Averages
Level 124
1,546 SR
1,499 Elo+
Sylvanus
Sylvanus
DeejaySwagga
Sylvanus
Level 103
God Stats
1W - 3L
1,294 SR
Queue Stats
47W - 45L
1,548 Elo+
Party 1
Kukulkan
Kukulkan
Miishilo
Kukulkan
Level 121
God Stats
4W - 1L
1,976 SR
Queue Stats
22W - 20L
1,545 Elo+
Party 1
Cerberus
Cerberus
MotiionSiikness
Cerberus
Level 145
God Stats
8W - 10L
1,491 SR
Queue Stats
79W - 78L
1,563 Elo+
Party 1
Anhur
Anhur
TheCrazyMonkey12
Anhur
Level 148
God Stats
4W - 2L
1,224 SR
Queue Stats
79W - 77L
1,272 Elo+
Solo
Kali
Kali
bobgog123
Kali
Level 105
God Stats
1W - 1L
1,742 SR
Queue Stats
222W - 192L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 1 / 1
5,241
582
2,689
6,136
3,632
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 0 / 3
5,730
637
4,261
4,859
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
Genova69
Athena
8
1 / 0 / 0
5,367
596
2,115
5,759
4,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,083
565
1,649
6,117
1,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

11
3 / 1 / 1
5,788
643
3,550
7,124
2,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DeejaySwagga
Sylvanus
9
1 / 0 / 0
5,062
562
3,389
4,287
2,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
Miishilo
Kukulkan
10
0 / 3 / 0
5,580
620
3,109
5,280
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
11
2 / 1 / 0
6,251
695
4,904
5,997
4,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 0 / 1
4,016
446
1,009
2,184
633
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kali
8
0 / 1 / 1
4,516
502
1,784
5,697
2,166
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
5
5
Kills
3
3
Deaths
5
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
0
1
1
0.5
W
1
0
3
2.5
L
Sylvanus
DeejaySwagga
Sylvanus
1
0
0
1
W
Athena
Genova69
Athena
1
0
0
1
W
0
1
0
0
W
3
1
1
3.5
L
Kukulkan
Miishilo
Kukulkan
0
3
0
0
L
Cerberus
2
1
0
2
L
0
0
1
0.5
L
Kali
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,264
Damage
14,195
29,995
Taken
23,445
14,448
Mitigated
12,313
7,664
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
2,689
838
0
1,342
6,136
3,632
0
2,622
3,158
0
33,829
W
4,261
370
0
1,084
4,859
1,846
0
3,042
1,773
38,702
839
L
Sylvanus
DeejaySwagga
Sylvanus
3,389
454
407
2,026
4,287
2,806
0
1,185
3,102
19,704
732
W
Athena
Genova69
Athena
2,115
691
0
1,933
5,759
4,232
7
1,713
4,036
14,650
2,205
W
1,649
556
0
2,569
6,117
1,886
0
1,411
4,706
0
40,625
W
3,550
907
0
736
7,124
2,852
0
1,731
5,301
0
42,847
L
Kukulkan
Miishilo
Kukulkan
3,109
414
0
500
5,280
1,827
0
2,743
2,280
40,979
207
L
Cerberus
4,904
899
0
2,079
5,997
4,881
0
212
5,394
37,191
1,767
L
1,009
703
0
420
2,184
633
0
595
1,589
0
12,915
L
Kali
1,784
383
0
1,774
5,697
2,166
0
988
4,575
0
21,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,209
Gold Earned
25,425
284
Minions Killed
244
0
Camps Cleared
0
969,650
Distance Traveled
806,212
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,241
582
51
6
0
182,628
0
W
Janus
5,730
637
78
9
0
200,437
2
L
Sylvanus
5,062
562
15
2
0
184,838
1
W
Athena
5,367
596
23
3
0
205,918
2
W
Nut
5,083
565
69
8
0
169,886
0
W
Pele
5,788
643
63
7
0
210,781
2
L
Kukulkan
5,580
620
78
9
0
173,395
2
L
Cerberus
6,251
695
88
10
0
152,174
1
L
Anhur
4,016
446
21
2
0
111,084
0
L
Kali
4,516
502
42
5
0
184,721
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role