Player Matchup

Tsukuyomi
Tsukuyomi
Knickš
Tsukuyomi
Level 91
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 19L
1,873 Elo+
Party 3
Xing Tian
Xing Tian
SkullyRP
Xing Tian
Level 147
God Stats
9W - 7L
1,659 SR
Queue Stats
86W - 80L
1,469 Elo+
Party 1
Raijin
Raijin
cbuckets_3
Raijin
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 72L
1,476 Elo+
Party 1
Lancelot
Lancelot
icerod
Lancelot
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 77L
1,559 Elo+
Party 3
Cupid
Cupid
idhfjekldbbuvcy
Cupid
Level 157
God Stats
1W - 3L
1,542 SR
Queue Stats
148W - 111L
1,635 Elo+
Solo
Team Averages
Level 128
1,540 SR
1,602 Elo+

VS

Team Averages
Level 147
1,542 SR
1,660 Elo+
Kuzenbo
Kuzenbo
Herakuresu
Kuzenbo
Level 173
God Stats
2W - 2L
1,554 SR
Queue Stats
21W - 26L
1,866 Elo+
Solo
Izanami
Izanami
MagicManTim
Izanami
Level 129
God Stats
3W - 1L
1,267 SR
Queue Stats
79W - 65L
1,611 Elo+
Party 2
Arachne
Arachne
Sworn sE
Arachne
Level 155
God Stats
15W - 5L
1,500 SR
Queue Stats
257W - 231L
1,684 Elo+
Solo
Nu Wa
Nu Wa
chapel82
Nu Wa
Level 126
God Stats
64W - 32L
1,648 SR
Queue Stats
96W - 84L
1,553 Elo+
Party 2
Odin
Odin
solidstain112
Odin
Level 154
God Stats
8W - 7L
1,742 SR
Queue Stats
152W - 133L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Knickš
Tsukuyomi
16
2 / 8 / 2
9,472
451
11,205
22,046
9,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xing Tian
SkullyRP
Xing Tian
14
1 / 3 / 2
9,374
446
6,395
22,418
19,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Raijin
cbuckets_3
Raijin
15
1 / 4 / 1
9,409
448
3,439
16,488
6,578
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
icerod
Lancelot
17
4 / 7 / 0
10,608
505
12,673
25,226
21,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

19
1 / 2 / 1
11,179
532
13,332
14,568
6,690
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Herakuresu
Kuzenbo
17
3 / 1 / 6
11,100
529
8,527
12,918
17,467
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
MagicManTim
Izanami
20
4 / 1 / 4
12,172
580
13,427
11,086
5,908
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Arachne
Sworn sE
Arachne
20
8 / 2 / 6
12,757
607
18,580
25,943
16,318
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
chapel82
Nu Wa
17
4 / 1 / 7
11,103
529
16,803
9,921
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

19
4 / 4 / 7
12,173
580
15,714
18,702
18,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
53
9
Kills
23
24
Deaths
9
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
Herakuresu
Kuzenbo
3
1
6
6
L
Tsukuyomi
Knickš
Tsukuyomi
2
8
2
0.38
W
Izanami
MagicManTim
Izanami
4
1
4
6
L
Xing Tian
SkullyRP
Xing Tian
1
3
2
0.67
W
Arachne
Sworn sE
Arachne
8
2
6
5.5
L
Raijin
cbuckets_3
Raijin
1
4
1
0.38
W
Nu Wa
chapel82
Nu Wa
4
1
7
7.5
L
Lancelot
icerod
Lancelot
4
7
0
0.57
L
1
2
1
0.75
W
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,044
Damage
73,051
100,746
Taken
78,570
63,591
Mitigated
62,259
23,347
Healing
19,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
Herakuresu
Kuzenbo
8,527
3,051
0
2,306
12,918
17,467
579
2,617
10,246
31,854
1,430
L
Tsukuyomi
Knickš
Tsukuyomi
11,205
1,611
0
5,079
22,046
9,816
0
4,447
17,271
0
94,985
W
Izanami
MagicManTim
Izanami
13,427
11,001
0
500
11,086
5,908
3,608
1,192
9,888
0
132,113
L
Xing Tian
SkullyRP
Xing Tian
6,395
313
216
2,596
22,418
19,398
0
6,361
15,529
49,879
0
W
Arachne
Sworn sE
Arachne
18,580
11,770
0
12,027
25,943
16,318
697
2,455
23,380
0
142,409
L
Raijin
cbuckets_3
Raijin
3,439
513
0
3,575
16,488
6,578
0
7,435
8,471
79,322
0
W
Nu Wa
chapel82
Nu Wa
16,803
3,277
0
2,239
9,921
3,831
1,560
4,153
5,510
80,066
859
L
Lancelot
icerod
Lancelot
12,673
1,648
0
5,082
25,226
21,109
0
1,451
23,641
276
86,030
L
13,332
6,557
201
6,598
14,568
6,690
829
3,382
10,978
0
135,779
W
15,714
2,728
0
2,562
18,702
18,735
270
376
18,326
0
86,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,042
Gold Earned
59,305
716
Minions Killed
662
0
Camps Cleared
0
1,969,475
Distance Traveled
2,268,988
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
11,100
529
38
2
0
462,848
4
L
Tsukuyomi
9,472
451
131
6
0
414,360
0
W
Izanami
12,172
580
196
9
0
438,465
0
L
Xing Tian
9,374
446
74
4
0
417,028
5
W
Arachne
12,757
607
174
8
0
517,339
0
L
Raijin
9,409
448
141
7
0
350,511
0
W
Nu Wa
11,103
529
117
6
0
444,670
0
L
Lancelot
10,608
505
131
6
0
419,141
0
L
Cupid
11,179
532
239
11
0
368,435
4
W
Odin
12,173
580
137
7
0
405,666
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role