Player Matchup

Odin
Odin
FlyingRaian
Odin
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 39L
1,444 Elo+
Party 2
Baron Samedi
Baron Samedi
IRuthlessJay
Baron Samedi
Level 63
God Stats
3W - 3L
1,335 SR
Queue Stats
3W - 4L
1,309 Elo+
Party 2
Fenrir
Fenrir
Tsumi_Aruberuto
Fenrir
Level 107
God Stats
2W - 2L
1,367 SR
Queue Stats
36W - 39L
1,469 Elo+
Party 2
Ra
Ra
Tsumi_Cam
Ra
Level 100
God Stats
1W - 3L
1,508 SR
Queue Stats
34W - 33L
1,519 Elo+
Party 2
Bellona
Bellona
Tsumi_Erikku
Bellona
Level 141
God Stats
2W - 3L
1,611 SR
Queue Stats
29W - 37L
1,438 Elo+
Party 2
Team Averages
Level 109
1,464 SR
1,436 Elo+

VS

Team Averages
Level 89
1,426 SR
1,414 Elo+
Geb
Geb
BlastEm X
Geb
Level 89
God Stats
3W - 6L
1,460 SR
Queue Stats
38W - 60L
1,364 Elo+
Party 1
Pele
Pele
Furiouz014
Pele
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 136L
1,416 Elo+
Party 1
Thoth
Thoth
HUKIsinzaza
Thoth
Level 55
God Stats
1W - 4L
1,392 SR
Queue Stats
120W - 140L
1,441 Elo+
Party 1
Medusa
Medusa
MrWettttt
Medusa
Level 64
God Stats
11W - 17L
1,489 SR
Queue Stats
20W - 28L
1,429 Elo+
Solo
Chaac
Chaac
XcosoCapone
Chaac
Level 112
God Stats
0W - 2L
1,291 SR
Queue Stats
3W - 6L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 1 / 2
7,330
489
7,131
15,050
12,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
IRuthlessJay
Baron Samedi
13
3 / 2 / 4
7,774
518
9,339
8,686
4,116
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
5 / 2 / 5
8,587
572
7,923
14,100
6,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
4 / 2 / 3
8,465
564
7,587
10,532
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Bellona
Tsumi_Erikku
Bellona
16
5 / 0 / 4
9,896
660
14,858
18,130
23,645
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,706
447
5,897
12,132
8,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
3 / 4 / 2
6,997
466
7,145
14,658
6,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
2 / 7 / 1
7,561
504
7,226
10,694
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
MrWettttt
Medusa
11
2 / 4 / 0
6,291
419
7,118
12,797
4,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
0 / 3 / 0
7,179
479
8,770
15,359
19,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
20
Kills
7
7
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
2
3
0.75
W
3
1
2
4
L
3
4
2
1
L
2
7
1
0.36
W
Baron Samedi
IRuthlessJay
Baron Samedi
3
2
4
2.5
L
Medusa
MrWettttt
Medusa
2
4
0
0.5
W
5
2
5
3.75
W
4
2
3
2.75
W
Bellona
Tsumi_Erikku
Bellona
5
0
4
7
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,838
Damage
36,156
66,498
Taken
65,640
51,498
Mitigated
43,054
21,529
Healing
13,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,897
229
339
1,526
12,132
8,912
270
4,437
7,455
27,942
605
W
7,131
2,184
0
3,748
15,050
12,508
0
1,994
13,056
0
44,966
L
7,145
2,049
0
2,675
14,658
6,247
0
3,475
11,135
0
40,214
L
7,226
770
0
1,493
10,694
4,074
0
4,067
6,583
53,816
639
W
Baron Samedi
IRuthlessJay
Baron Samedi
9,339
1,220
462
3,408
8,686
4,116
1,171
2,240
6,446
49,107
0
L
Medusa
MrWettttt
Medusa
7,118
2,676
300
2,691
12,797
4,740
80
4,783
7,611
0
37,763
W
7,923
2,989
0
2,074
14,100
6,977
29
2,938
11,162
0
50,914
W
7,587
486
1,008
4,609
10,532
4,252
0
4,959
5,573
58,080
475
W
Bellona
Tsumi_Erikku
Bellona
14,858
5,303
0
6,220
18,130
23,645
485
802
17,328
0
80,648
L
8,770
1,556
0
4,032
15,359
19,081
0
0
15,359
0
55,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,052
Gold Earned
34,734
435
Minions Killed
322
0
Camps Cleared
0
1,521,660
Distance Traveled
1,479,840
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,706
447
38
3
0
333,946
0
W
Odin
7,330
489
65
4
0
305,037
0
L
Pele
6,997
466
55
4
0
304,338
0
L
Thoth
7,561
504
95
6
0
277,619
0
W
Baron Samedi
7,774
518
57
4
0
277,183
0
L
Medusa
6,291
419
45
3
0
283,388
3
W
Fenrir
8,587
572
63
4
0
350,038
0
W
Ra
8,465
564
100
7
0
318,918
0
W
Bellona
9,896
660
150
10
0
270,484
0
L
Chaac
7,179
479
89
6
0
280,549
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role