Player Matchup

Hun Batz
Hun Batz
Platinum II
 
Hun Batz
Platinum II
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Platinum III
MrFlobbles
Bastet
Platinum III
Level 188
God Stats
12W - 13L
1,435 SR
Queue Stats
171W - 169L
1,799 MMR
Solo
The Morrigan
The Morrigan
Platinum III
NicoLThug
The Morrigan
Platinum III
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 19L
1,834 MMR
Party 1
Chiron
Chiron
Platinum V
Scarycaramel
Chiron
Platinum V
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 80L
1,724 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,487 SR
1,671 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,539 SR
1,779 MMR
Surtr
Surtr
Platinum I
JegeSpuge
Surtr
Platinum I
Level 157
God Stats
5W - 3L
1,828 SR
Queue Stats
130W - 117L
1,833 MMR
Solo
Xbalanque
Xbalanque
Gold I
bruce6655
Xbalanque
Gold I
Level 129
God Stats
17W - 14L
1,641 SR
Queue Stats
151W - 139L
1,693 MMR
Party 2
Agni
Agni
Platinum V
harryh2002
Agni
Platinum V
Level 125
God Stats
0W - 3L
1,223 SR
Queue Stats
123W - 113L
1,754 MMR
Solo
Ne Zha
Ne Zha
Platinum III
masimus25
Ne Zha
Platinum III
Level 116
God Stats
4W - 4L
1,502 SR
Queue Stats
134W - 120L
1,908 MMR
Party 2
Cthulhu
Cthulhu
Gold III
star_10_killa_f
Cthulhu
Gold III
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
88W - 82L
1,709 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
16
3 / 0 / 6
8,406
600
8,405
12,275
5,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
13
3 / 1 / 9
7,788
556
8,099
13,553
16,318
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bastet
MrFlobbles
Bastet
13
0 / 2 / 1
7,214
515
8,040
12,178
5,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Morrigan
NicoLThug
The Morrigan
16
5 / 0 / 3
9,083
649
10,184
6,065
2,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Chiron
16
3 / 0 / 3
8,762
626
5,633
7,572
3,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThorCharonAthenaAres

VS

Bans
GebThothThanatosOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JegeSpuge
Surtr
14
1 / 0 / 0
8,115
580
6,952
13,922
9,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Xbalanque
bruce6655
Xbalanque
13
0 / 4 / 1
7,171
512
5,546
9,366
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
0 / 4 / 1
7,125
509
5,975
7,941
2,894
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
masimus25
Ne Zha
12
2 / 5 / 1
6,762
483
4,591
15,831
5,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 2 / 1
6,190
442
5,449
11,089
9,189
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
3
3
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
0
6
6
W
Bacchus
 
Bacchus
3
1
9
7.5
L
Surtr
JegeSpuge
Surtr
1
0
0
1
W
Bastet
MrFlobbles
Bastet
0
2
1
0.25
W
The Morrigan
NicoLThug
The Morrigan
5
0
3
6.5
W
Chiron
3
0
3
4.5
L
Xbalanque
bruce6655
Xbalanque
0
4
1
0.13
L
0
4
1
0.13
L
Ne Zha
masimus25
Ne Zha
2
5
1
0.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,361
Damage
28,513
51,643
Taken
58,149
33,630
Mitigated
30,860
20,489
Healing
13,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
8,405
2,916
0
6,115
12,275
5,206
0
3,378
8,850
0
86,342
W
Bacchus
 
Bacchus
8,099
1,127
0
2,999
13,553
16,318
34
3,361
10,192
23,409
2,990
L
Surtr
JegeSpuge
Surtr
6,952
1,528
0
3,275
13,922
9,725
0
806
12,245
1,151
66,890
W
Bastet
MrFlobbles
Bastet
8,040
1,510
0
6,616
12,178
5,870
0
305
11,036
0
56,896
W
The Morrigan
NicoLThug
The Morrigan
10,184
2,056
0
694
6,065
2,635
0
3,127
2,890
76,268
4,232
W
Chiron
5,633
2,368
454
3,611
7,572
3,601
0
1,558
6,014
0
78,115
L
Xbalanque
bruce6655
Xbalanque
5,546
2,481
0
2,330
9,366
3,426
0
2,083
7,243
0
61,782
L
5,975
510
0
546
7,941
2,894
0
2,849
4,832
69,884
0
L
Ne Zha
masimus25
Ne Zha
4,591
815
0
5,748
15,831
5,626
0
5,179
10,410
0
46,596
L
5,449
306
0
1,776
11,089
9,189
0
4,806
6,126
22,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,253
Gold Earned
35,363
555
Minions Killed
468
0
Camps Cleared
0
1,560,051
Distance Traveled
1,406,444
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
8,406
600
132
9
0
355,986
0
W
Bacchus
7,788
556
22
2
0
310,590
3
L
Surtr
8,115
580
123
9
0
278,598
4
W
Bastet
7,214
515
95
7
0
306,676
1
W
The Morrigan
9,083
649
152
11
0
301,578
3
W
Chiron
8,762
626
154
11
0
285,221
4
L
Xbalanque
7,171
512
114
8
0
264,642
3
L
Agni
7,125
509
123
9
0
297,304
2
L
Ne Zha
6,762
483
85
6
0
288,358
2
L
Cthulhu
6,190
442
23
2
0
277,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role