Player Matchup

Ra
Ra
Gold IV
 
Ra
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold II
SneeryCone6385
Geb
Gold II
Level 210
God Stats
2W - 4L
1,240 SR
Queue Stats
630W - 790L
1,529 MMR
Party 2
Nut
Nut
Platinum IV
TyrellTheWise1
Nut
Platinum IV
Level 235
God Stats
17W - 18L
1,630 SR
Queue Stats
661W - 697L
1,683 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 201
1,456 SR
1,570 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 104
1,544 SR
1,326 MMR
Achilles
Achilles
Gold III
GodSpeed3900
Achilles
Gold III
Level 105
God Stats
8W - 5L
1,659 SR
Queue Stats
36W - 55L
1,270 MMR
Party 1
Artemis
Artemis
Silver II
Reflextions
Artemis
Silver II
Level 139
God Stats
10W - 11L
1,550 SR
Queue Stats
12W - 15L
1,534 MMR
Solo
Ymir
Ymir
Silver I
TacBadger
Ymir
Silver I
Level 67
God Stats
0W - 2L
1,424 SR
Queue Stats
5W - 17L
1,173 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
3 / 1 / 3
10,947
782
8,818
9,338
4,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
2 / 2 / 6
9,682
692
10,445
15,480
14,607
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
3 / 0 / 5
10,160
726
17,869
14,965
7,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
KuzenboMulanCharonOdinNe Zha

VS

Bans
BacchusPersephoneKukulkanThothNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
GodSpeed3900
Achilles
14
3 / 2 / 0
8,842
632
14,246
17,448
20,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
Reflextions
Artemis
14
0 / 2 / 1
8,818
630
9,014
9,672
4,383
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
14
0 / 4 / 2
8,418
601
6,696
17,333
19,244
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
8
Kills
3
3
Deaths
8
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
1
3
4.5
L
Achilles
GodSpeed3900
Achilles
3
2
0
1.5
L
Artemis
Reflextions
Artemis
0
2
1
0.25
W
2
2
6
2.5
L
Ymir
0
4
2
0.25
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,132
Damage
29,956
39,783
Taken
44,453
26,933
Mitigated
43,845
18,796
Healing
5,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,818
897
5,185
4,793
9,338
4,863
684
765
8,291
58,917
1,133
L
Achilles
GodSpeed3900
Achilles
14,246
1,856
0
4,359
17,448
20,218
0
6,863
9,746
0
32,518
L
Artemis
Reflextions
Artemis
9,014
3,688
0
963
9,672
4,383
0
3,663
5,615
0
57,430
W
10,445
1,355
0
3,147
15,480
14,607
208
1,921
12,761
15,265
1,361
L
Ymir
6,696
1,303
0
350
17,333
19,244
0
5,966
10,575
20,262
130
W
17,869
8,634
0
5,671
14,965
7,463
1,676
4,173
10,216
0
53,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,789
Gold Earned
26,078
190
Minions Killed
152
0
Camps Cleared
0
817,680
Distance Traveled
785,892
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,947
782
114
8
0
280,655
0
L
Achilles
8,842
632
25
2
0
284,406
0
L
Artemis
8,818
630
96
7
0
253,093
0
W
Geb
9,682
692
19
1
0
277,739
6
L
Ymir
8,418
601
31
2
0
248,393
0
W
Nut
10,160
726
57
4
0
259,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role