Player Matchup

King Arthur
King Arthur
BLEEDING-CORPSES
King Arthur
Level 68
God Stats
28W - 29L
1,541 SR
Queue Stats
179W - 209L
1,439 Elo+
Party 1
Kuzenbo
Kuzenbo
Dovahkiin_956
Kuzenbo
Level 158
God Stats
2W - 2L
1,379 SR
Queue Stats
289W - 281L
1,470 Elo+
Solo
Cthulhu
Cthulhu
YT-_-YvngTrixx
Cthulhu
Level 65
God Stats
26W - 14L
1,646 SR
Queue Stats
155W - 164L
1,506 Elo+
Party 1
Bakasura
Bakasura
bubbaBballin
Bakasura
Level 104
God Stats
51W - 35L
1,780 SR
Queue Stats
712W - 711L
1,494 Elo+
Party 1
Eset
Eset
iTryEarth---
Eset
Level 95
God Stats
12W - 13L
1,513 SR
Queue Stats
695W - 709L
1,503 Elo+
Party 1
Team Averages
Level 98
1,572 SR
1,483 Elo+

VS

Team Averages
Level 114
1,524 SR
1,572 Elo+
Mulan
Mulan
AustyMcFrosty
Mulan
Level 95
God Stats
5W - 2L
1,803 SR
Queue Stats
37W - 36L
1,512 Elo+
Solo
Vulcan
Vulcan
CaminatorZ99
Vulcan
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
145W - 127L
1,567 Elo+
Party 2
Awilix
Awilix
Da_Iv_Meister
Awilix
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
149W - 142L
1,563 Elo+
Party 2
Cthulhu
Cthulhu
The0ldW0LF
Cthulhu
Level 85
God Stats
0W - 1L
1,315 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Chiron
Chiron
xllxLizxllx
Chiron
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BLEEDING-CORPSES
King Arthur
7
0 / 0 / 1
3,674
735
1,571
3,913
1,954
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
5
0 / 1 / 0
3,391
678
1,397
4,301
2,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

7
2 / 0 / 0
4,490
898
1,509
1,373
574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
bubbaBballin
Bakasura
7
1 / 0 / 0
3,682
736
359
4,000
1,544
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

6
0 / 0 / 0
3,523
705
924
1,689
371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,504
701
1,325
4,062
1,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Vulcan
6
0 / 2 / 0
3,203
641
691
2,721
847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
1 / 0 / 0
3,459
692
977
3,248
943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
The0ldW0LF
Cthulhu
1
0 / 0 / 0
1,020
204
0
0
0
Chiron
6
0 / 0 / 1
3,214
643
2,186
3,464
1,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
3
Kills
1
1
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
King Arthur
BLEEDING-CORPSES
King Arthur
0
0
1
0.5
L
Vulcan
0
2
0
0
L
1
0
0
1
W
Kuzenbo
0
1
0
0
L
Cthulhu
The0ldW0LF
Cthulhu
0
0
0
0
W
2
0
0
2
W
Bakasura
bubbaBballin
Bakasura
1
0
0
1
W
0
0
0
0
L
Chiron
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,760
Damage
5,179
15,276
Taken
13,495
7,293
Mitigated
4,383
5,721
Healing
5,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,325
251
0
1,376
4,062
1,495
0
0
3,999
0
17,425
W
King Arthur
BLEEDING-CORPSES
King Arthur
1,571
525
0
1,319
3,913
1,954
0
0
3,913
0
18,245
L
Vulcan
691
56
0
750
2,721
847
0
1,004
1,565
13,753
0
L
977
262
0
2,198
3,248
943
0
474
2,706
0
15,065
W
Kuzenbo
1,397
742
475
1,267
4,301
2,850
117
0
4,301
6,679
0
L
Cthulhu
The0ldW0LF
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
1,509
0
0
435
1,373
574
0
611
762
20,409
1,377
W
Bakasura
bubbaBballin
Bakasura
359
286
0
1,420
4,000
1,544
0
80
3,920
0
19,128
W
924
254
0
805
1,689
371
480
0
1,689
19,732
5,889
L
Chiron
2,186
606
0
947
3,464
1,098
0
2,047
1,417
0
17,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,760
Gold Earned
14,400
177
Minions Killed
116
0
Camps Cleared
0
592,181
Distance Traveled
421,869
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
3,504
701
30
6
0
91,004
1
W
King Arthur
3,674
735
28
6
0
123,133
0
L
Vulcan
3,203
641
21
4
0
100,393
0
L
Awilix
3,459
692
40
8
0
129,750
0
W
Kuzenbo
3,391
678
8
2
0
108,988
2
L
Cthulhu
1,020
204
0
0
0
0
0
W
Cthulhu
4,490
898
59
12
0
119,396
0
W
Bakasura
3,682
736
47
9
0
149,987
2
W
Eset
3,523
705
35
7
0
90,677
2
L
Chiron
3,214
643
25
5
0
100,722
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role