Player Matchup

Chiron
Chiron
Avacodo_4
Chiron
Level 28
God Stats
4W - 0L
1,684 SR
Queue Stats
45W - 64L
1,324 Elo+
Solo
Medusa
Medusa
JOHNWOOD4
Medusa
Level 106
God Stats
3W - 3L
1,467 SR
Queue Stats
151W - 138L
1,533 Elo+
Party 1
Hades
Hades
Narkers
Hades
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
198W - 193L
1,501 Elo+
Party 1
Thoth
Thoth
Sakgotcash
Thoth
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,377 Elo+
Party 1
Ymir
Ymir
lop3z3
Ymir
Level 89
God Stats
3W - 0L
1,725 SR
Queue Stats
90W - 84L
1,448 Elo+
Party 1
Team Averages
Level 71
1,575 SR
1,437 Elo+

VS

Team Averages
Level 107
1,492 SR
1,428 Elo+
Raijin
Raijin
DlNKLEBOTTOM
Raijin
Level 118
God Stats
7W - 4L
1,711 SR
Queue Stats
172W - 163L
1,519 Elo+
Solo
Charon
Charon
NGirgha
Charon
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,384 Elo+
Party 2
Fenrir
Fenrir
StalkerHeberx
Fenrir
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,343 Elo+
Party 2
Ah Puch
Ah Puch
TPaine
Ah Puch
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 32L
1,396 Elo+
Solo
Xbalanque
Xbalanque
machomanrandy00
Xbalanque
Level 109
God Stats
0W - 1L
1,248 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Avacodo_4
Chiron
16
2 / 4 / 10
9,900
825
12,247
10,002
4,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
JOHNWOOD4
Medusa
17
2 / 3 / 11
10,049
837
9,386
10,108
5,411
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hades
Narkers
Hades
18
10 / 7 / 4
11,308
942
17,032
17,858
12,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thoth
15
1 / 4 / 7
9,042
754
5,599
8,399
3,950
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
lop3z3
Ymir
19
3 / 3 / 13
11,322
944
6,135
18,337
25,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
5
0 / 0 / 0
6,416
535
0
0
0
Charon
NGirgha
Charon
17
5 / 4 / 8
10,229
852
8,836
14,193
16,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
8 / 3 / 11
10,049
837
13,344
16,442
20,689
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
TPaine
Ah Puch
18
5 / 5 / 10
10,021
835
16,395
12,857
6,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Xbalanque
machomanrandy00
Xbalanque
17
3 / 6 / 13
9,834
820
12,567
12,669
6,161
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
63
18
Kills
21
21
Deaths
18
45
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Chiron
Avacodo_4
Chiron
2
4
10
1.75
L
Raijin
0
0
0
0
W
Medusa
JOHNWOOD4
Medusa
2
3
11
2.5
L
Charon
NGirgha
Charon
5
4
8
2.25
W
Hades
Narkers
Hades
10
7
4
1.71
W
Thoth
1
4
7
1.13
L
8
3
11
4.5
L
Ah Puch
TPaine
Ah Puch
5
5
10
2
W
Ymir
lop3z3
Ymir
3
3
13
3.17
L
Xbalanque
machomanrandy00
Xbalanque
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,399
Damage
51,142
64,704
Taken
56,161
52,194
Mitigated
49,820
17,160
Healing
16,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
Avacodo_4
Chiron
12,247
2,931
1,951
970
10,002
4,803
1,271
4,812
5,190
0
26,873
L
Raijin
0
0
0
0
0
0
0
0
0
0
0
W
Medusa
JOHNWOOD4
Medusa
9,386
4,510
968
1,589
10,108
5,411
1,530
3,744
6,364
0
24,244
L
Charon
NGirgha
Charon
8,836
466
677
1,904
14,193
16,339
380
6,754
7,439
15,840
0
W
Hades
Narkers
Hades
17,032
966
1,296
3,967
17,858
12,702
64
5,855
12,003
31,220
0
W
Thoth
5,599
378
201
97
8,399
3,950
830
2,558
5,841
14,628
0
L
13,344
2,666
2,656
5,478
16,442
20,689
399
6,686
9,756
0
17,814
L
Ah Puch
TPaine
Ah Puch
16,395
280
1,042
2,091
12,857
6,631
96
7,584
5,273
31,939
0
W
Ymir
lop3z3
Ymir
6,135
805
2,834
3,287
18,337
25,328
413
8,262
10,075
10,830
321
L
Xbalanque
machomanrandy00
Xbalanque
12,567
3,073
772
1,419
12,669
6,161
997
7,421
5,248
0
31,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,621
Gold Earned
46,549
164
Minions Killed
107
0
Camps Cleared
0
1,085,641
Distance Traveled
873,616
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
9,900
825
36
3
0
231,013
0
L
Raijin
6,416
535
0
0
0
0
0
W
Medusa
10,049
837
48
4
0
238,277
0
L
Charon
10,229
852
16
1
0
212,063
0
W
Hades
11,308
942
34
3
0
177,466
0
W
Thoth
9,042
754
26
2
0
208,687
0
L
Fenrir
10,049
837
7
1
0
255,758
0
L
Ah Puch
10,021
835
38
3
0
200,733
0
W
Ymir
11,322
944
20
2
0
230,198
0
L
Xbalanque
9,834
820
46
4
0
205,062
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role