Player Matchup

Maman Brigitte
Maman Brigitte
Gold I
 
Maman Brigitte
Gold I
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
FuttMyBuck
Merlin
Gold V
Level 85
God Stats
2W - 2L
1,691 SR
Queue Stats
6W - 3L
1,684 MMR
Party 1
Danzaburou
Danzaburou
Silver I
IlumaniateV2
Danzaburou
Silver I
Level 84
God Stats
5W - 8L
1,892 SR
Queue Stats
43W - 51L
1,581 MMR
Party 1
Nike
Nike
Gold I
Lugheric
Nike
Gold I
Level 153
God Stats
3W - 1L
1,827 SR
Queue Stats
111W - 109L
1,612 MMR
Solo
Charon
Charon
Gold I
Vreika
Charon
Gold I
Level 135
God Stats
35W - 28L
1,605 SR
Queue Stats
76W - 69L
1,615 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 124
1,703 SR
1,598 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 142
1,579 SR
1,602 MMR
Janus
Janus
Gold V
 
Janus
Gold V
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Maui
Maui
Platinum V
GeneKelly52
Maui
Platinum V
Level 159
God Stats
39W - 50L
1,624 SR
Queue Stats
282W - 275L
1,620 MMR
Solo
King Arthur
King Arthur
Gold I
J3susT0y
King Arthur
Gold I
Level 148
God Stats
3W - 2L
1,500 SR
Queue Stats
98W - 103L
1,645 MMR
Solo
Hun Batz
Hun Batz
Gold III
Koxz
Hun Batz
Gold III
Level 108
God Stats
9W - 11L
1,648 SR
Queue Stats
114W - 114L
1,609 MMR
Solo
Apollo
Apollo
Silver I
cheekbeaterson
Apollo
Silver I
Level 160
God Stats
4W - 0L
1,622 SR
Queue Stats
7W - 1L
1,636 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
14
2 / 5 / 0
7,612
476
10,556
14,098
5,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Merlin
FuttMyBuck
Merlin
12
0 / 3 / 0
7,505
469
1,285
5,312
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
IlumaniateV2
Danzaburou
13
0 / 2 / 1
7,530
471
4,205
8,453
3,728
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
14
1 / 1 / 1
8,614
538
14,401
14,170
11,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Charon
Vreika
Charon
12
1 / 1 / 1
7,709
482
6,255
10,330
8,441
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Bans
KaliGaneshaAh Muzen Cab

VS

Bans
AthenaVamanaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
4 / 0 / 5
9,728
608
9,003
7,023
3,206
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 6
8,591
537
5,225
13,090
11,894
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

King Arthur
J3susT0y
King Arthur
15
1 / 2 / 1
8,923
558
6,356
18,794
14,457
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hun Batz
Koxz
Hun Batz
14
3 / 0 / 5
8,521
533
6,011
11,592
4,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 1 / 1
9,542
596
5,069
12,052
5,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
30
4
Kills
12
12
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Maman Brigitte
 
Maman Brigitte
2
5
0
0.4
W
Janus
 
Janus
4
0
5
6.5
L
Merlin
FuttMyBuck
Merlin
0
3
0
0
W
2
1
6
5
L
Danzaburou
IlumaniateV2
Danzaburou
0
2
1
0.25
W
King Arthur
J3susT0y
King Arthur
1
2
1
0.75
W
Hun Batz
Koxz
Hun Batz
3
0
5
5.5
L
Nike
1
1
1
1.5
L
Charon
Vreika
Charon
1
1
1
1.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,702
Damage
31,664
52,363
Taken
62,551
31,676
Mitigated
40,013
16,104
Healing
19,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maman Brigitte
 
Maman Brigitte
10,556
202
0
3,977
14,098
5,961
0
4,151
9,677
67,982
1,342
W
Janus
 
Janus
9,003
609
0
750
7,023
3,206
432
2,278
4,745
86,515
1,130
L
Merlin
FuttMyBuck
Merlin
1,285
0
0
624
5,312
1,748
409
1,378
3,850
57,282
0
W
5,225
797
2,050
2,522
13,090
11,894
264
4,100
8,939
20,448
4,878
L
Danzaburou
IlumaniateV2
Danzaburou
4,205
2,043
0
2,852
8,453
3,728
0
2,826
5,553
0
56,849
W
King Arthur
J3susT0y
King Arthur
6,356
371
0
3,638
18,794
14,457
0
5,628
11,973
11,075
59,903
W
Hun Batz
Koxz
Hun Batz
6,011
1,950
0
6,961
11,592
4,716
0
4,099
7,398
0
67,464
L
Nike
14,401
908
0
5,080
14,170
11,798
0
2,155
11,935
1,192
79,474
L
Charon
Vreika
Charon
6,255
1,578
1,621
1,950
10,330
8,441
182
3,395
6,729
32,172
2,190
W
5,069
2,540
0
4,009
12,052
5,740
3,265
3,120
8,788
0
89,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,970
Gold Earned
45,305
500
Minions Killed
553
0
Camps Cleared
0
1,543,008
Distance Traveled
1,685,528
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maman Brigitte
7,612
476
107
7
0
355,186
0
W
Janus
9,728
608
151
9
0
341,631
0
L
Merlin
7,505
469
118
7
0
218,553
0
W
Maui
8,591
537
33
2
0
331,377
6
L
Danzaburou
7,530
471
108
7
0
325,511
0
W
King Arthur
8,923
558
119
7
0
324,846
5
W
Hun Batz
8,521
533
99
6
0
379,842
0
L
Nike
8,614
538
121
8
0
336,802
4
L
Charon
7,709
482
46
3
0
306,956
3
W
Apollo
9,542
596
151
9
0
307,832
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role