Player Matchup

He Bo
He Bo
Diamond IV
 
He Bo
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Medusa
Medusa
Platinum III
 
Medusa
Platinum III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Diamond V
Daelon
Odin
Diamond V
Level 170
God Stats
0W - 3L
1,313 SR
Queue Stats
72W - 58L
1,960 MMR
Solo
Mercury
Mercury
Platinum II
Poiseuille
Mercury
Platinum II
Level 178
God Stats
4W - 5L
1,721 SR
Queue Stats
137W - 135L
1,841 MMR
Party 1
Ganesha
Ganesha
Gold I
V8 MOC
Ganesha
Gold I
Level 156
God Stats
10W - 16L
1,515 SR
Queue Stats
342W - 344L
1,622 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 164
1,510 SR
1,685 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 104
1,688 SR
1,828 MMR
Hachiman
Hachiman
Diamond II
BRLK
Hachiman
Diamond II
Level 83
God Stats
56W - 47L
1,682 SR
Queue Stats
323W - 304L
2,285 MMR
Solo
Nemesis
Nemesis
Diamond IV
Martchelito
Nemesis
Diamond IV
Level 155
God Stats
14W - 9L
1,748 SR
Queue Stats
200W - 191L
2,245 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Missionário
Baron Samedi
Gold III
Level 104
God Stats
3W - 2L
1,777 SR
Queue Stats
43W - 32L
1,612 MMR
Solo
Merlin
Merlin
Bronze III
Tincho760
Merlin
Bronze III
Level 30
God Stats
1W - 2L
1,500 SR
Queue Stats
96W - 101L
1,500 MMR
Solo
Bellona
Bellona
Bronze III
zAndreLuiz
Bellona
Bronze III
Level 149
God Stats
1W - 2L
1,734 SR
Queue Stats
4W - 9L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 2 / 0
3,697
739
1,900
3,463
963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Medusa
 
Medusa
3
0 / 0 / 0
2,710
542
1,228
2,180
520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Odin
Daelon
Odin
6
0 / 1 / 0
3,705
741
2,514
4,519
2,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mercury
Poiseuille
Mercury
6
0 / 1 / 0
3,283
657
312
3,949
1,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ganesha
V8 MOC
Ganesha
6
1 / 3 / 0
3,690
738
947
6,465
3,220
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
KuzenboAthenaBake KujiraAnhur

VS

Bans
Da JiSusanoSun WukongMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
BRLK
Hachiman
7
2 / 0 / 2
3,900
780
5,035
2,833
920
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Martchelito
Nemesis
6
4 / 1 / 0
3,955
791
1,925
2,893
846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Missionário
Baron Samedi
6
1 / 0 / 3
3,801
760
1,696
3,404
1,581
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
Tincho760
Merlin
6
0 / 0 / 2
3,543
709
838
2,906
795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
zAndreLuiz
Bellona
7
0 / 0 / 1
3,434
687
2,399
4,393
3,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
7
7
Deaths
1
0
Assists
8
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
2
0
0
L
Medusa
 
Medusa
0
0
0
0
W
Hachiman
BRLK
Hachiman
2
0
2
3
L
Odin
Daelon
Odin
0
1
0
0
W
Nemesis
Martchelito
Nemesis
4
1
0
4
W
Baron Samedi
Missionário
Baron Samedi
1
0
3
2.5
L
Mercury
Poiseuille
Mercury
0
1
0
0
W
Merlin
Tincho760
Merlin
0
0
2
1
L
Ganesha
V8 MOC
Ganesha
1
3
0
0.33
W
Bellona
zAndreLuiz
Bellona
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,901
Damage
11,893
20,576
Taken
16,429
8,061
Mitigated
7,879
4,869
Healing
6,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,900
97
0
470
3,463
963
0
866
2,597
20,216
0
L
Medusa
 
Medusa
1,228
626
0
1,315
2,180
520
0
223
1,957
0
7,072
W
Hachiman
BRLK
Hachiman
5,035
3,612
0
1,590
2,833
920
120
569
2,264
0
23,462
L
Odin
Daelon
Odin
2,514
609
0
1,250
4,519
2,045
0
385
3,816
0
21,461
W
Nemesis
Martchelito
Nemesis
1,925
1,069
0
1,099
2,893
846
0
101
2,792
0
12,881
W
Baron Samedi
Missionário
Baron Samedi
1,696
495
170
1,442
3,404
1,581
0
277
3,127
8,808
1,924
L
Mercury
Poiseuille
Mercury
312
200
0
820
3,949
1,313
0
0
3,949
0
20,495
W
Merlin
Tincho760
Merlin
838
78
0
700
2,906
795
0
1,594
1,006
16,788
225
L
Ganesha
V8 MOC
Ganesha
947
391
0
1,014
6,465
3,220
0
932
5,533
8,774
0
W
Bellona
zAndreLuiz
Bellona
2,399
799
0
1,578
4,393
3,737
0
0
4,393
0
16,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,085
Gold Earned
18,633
148
Minions Killed
141
0
Camps Cleared
0
513,006
Distance Traveled
530,798
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
3,697
739
48
10
0
99,638
0
L
Medusa
2,710
542
14
3
0
53,393
0
W
Hachiman
3,900
780
42
8
0
94,533
0
L
Odin
3,705
741
36
7
0
107,846
0
W
Nemesis
3,955
791
27
5
0
119,330
0
W
Baron Samedi
3,801
760
18
4
0
111,935
0
L
Mercury
3,283
657
47
9
0
141,725
0
W
Merlin
3,543
709
29
6
0
100,689
1
L
Ganesha
3,690
738
3
1
0
110,404
1
W
Bellona
3,434
687
25
5
0
104,311
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role