Player Matchup

Ra
Ra
Platinum I
 
Ra
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Platinum IV
 
Thor
Platinum IV
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Diamond IV
 
Artemis
Diamond IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Diamond V
IMainUrMomBud
Sun Wukong
Diamond V
Level 57
God Stats
2W - 3L
1,678 SR
Queue Stats
93W - 87L
1,953 MMR
Solo
Terra
Terra
Platinum II
Sandy4Ever
Terra
Platinum II
Level 147
God Stats
2W - 4L
1,667 SR
Queue Stats
158W - 156L
1,898 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,569 SR
1,670 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 167
1,628 SR
1,727 MMR
Loki
Loki
Diamond V
 
Loki
Diamond V
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sobek
Sobek
Platinum I
 
Sobek
Platinum I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum I
AloadaLove
Nu Wa
Platinum I
Level 266
God Stats
6W - 2L
1,737 SR
Queue Stats
97W - 90L
1,939 MMR
Solo
Cthulhu
Cthulhu
Platinum I
Yucuna
Cthulhu
Platinum I
Level 146
God Stats
7W - 3L
1,903 SR
Queue Stats
174W - 187L
1,883 MMR
Solo
Neith
Neith
Platinum III
Älastor2
Neith
Platinum III
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 48L
1,812 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
8
0 / 1 / 1
4,266
609
1,885
3,170
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
 
Thor
7
2 / 3 / 0
4,085
584
1,136
5,633
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
 
Artemis
8
0 / 1 / 1
3,925
561
2,585
4,580
1,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
IMainUrMomBud
Sun Wukong
8
0 / 1 / 0
4,525
646
3,642
6,809
4,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Terra
7
1 / 2 / 0
4,285
612
2,662
7,115
4,443
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
AgniCharonAthenaThanatos

VS

Bans
FreyaOdinKukulkanThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
9
3 / 0 / 2
4,942
706
1,906
4,929
1,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
 
Sobek
7
1 / 1 / 2
4,240
606
2,244
6,154
4,543
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
10
2 / 2 / 3
5,265
752
4,434
3,785
1,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Yucuna
Cthulhu
9
0 / 0 / 1
4,832
690
3,777
5,651
4,827
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Neith
Älastor2
Neith
9
1 / 0 / 2
4,626
661
3,620
4,382
1,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
3
Kills
7
8
Deaths
3
2
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
1
1
0.5
L
Thor
 
Thor
2
3
0
0.67
L
Artemis
 
Artemis
0
1
1
0.5
W
Loki
 
Loki
3
0
2
4
W
Sobek
 
Sobek
1
1
2
2
W
Nu Wa
2
2
3
1.75
L
Sun Wukong
IMainUrMomBud
Sun Wukong
0
1
0
0
L
Terra
1
2
0
0.5
W
Cthulhu
Yucuna
Cthulhu
0
0
1
0.5
W
Neith
Älastor2
Neith
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,910
Damage
15,981
27,307
Taken
24,901
13,299
Mitigated
13,195
9,080
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
1,885
161
132
1,036
3,170
1,122
0
1,936
1,022
25,642
0
L
Thor
 
Thor
1,136
183
0
1,677
5,633
1,700
10
558
4,893
0
15,182
L
Artemis
 
Artemis
2,585
1,423
0
1,324
4,580
1,515
0
1,303
3,205
0
24,161
W
Loki
 
Loki
1,906
558
0
1,995
4,929
1,464
0
432
4,384
0
34,074
W
Sobek
 
Sobek
2,244
303
0
2,838
6,154
4,543
0
1,590
4,530
11,817
0
W
Nu Wa
4,434
1,102
0
620
3,785
1,039
0
1,226
2,349
31,933
1,127
L
Sun Wukong
IMainUrMomBud
Sun Wukong
3,642
983
0
2,058
6,809
4,519
0
3,701
3,036
0
31,490
L
Terra
2,662
745
780
2,073
7,115
4,443
0
1,950
5,055
14,558
2,002
W
Cthulhu
Yucuna
Cthulhu
3,777
933
0
2,425
5,651
4,827
0
0
5,041
29,929
1,910
W
Neith
Älastor2
Neith
3,620
1,316
0
1,276
4,382
1,322
0
655
3,727
0
39,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,086
Gold Earned
23,905
235
Minions Killed
273
0
Camps Cleared
0
713,400
Distance Traveled
717,273
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,266
609
60
9
0
167,168
4
L
Thor
4,085
584
33
5
0
112,843
0
L
Artemis
3,925
561
46
7
0
142,972
0
W
Loki
4,942
706
57
8
0
169,485
0
W
Sobek
4,240
606
12
2
0
146,345
2
W
Nu Wa
5,265
752
71
10
0
137,264
0
L
Sun Wukong
4,525
646
70
10
0
140,510
0
L
Terra
4,285
612
26
4
0
149,907
2
W
Cthulhu
4,832
690
59
8
0
125,059
1
W
Neith
4,626
661
74
11
0
139,120
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role