Player Matchup

Nox
Nox
MedicInPink
Nox
Level 40
God Stats
11W - 12L
1,475 SR
Queue Stats
29W - 40L
1,456 Elo+
Solo
Atlas
Atlas
SaionBEIBY
Atlas
Level 68
God Stats
8W - 6L
1,887 SR
Queue Stats
321W - 298L
1,681 Elo+
Solo
Bakasura
Bakasura
chocol8fan1
Bakasura
Level 45
God Stats
1W - 4L
1,236 SR
Queue Stats
209W - 180L
1,557 Elo+
Party 1
Pele
Pele
iStarcher
Pele
Level 32
God Stats
1W - 6L
1,500 SR
Queue Stats
17W - 23L
1,613 Elo+
Solo
Anhur
Anhur
vaniIIafan1
Anhur
Level 100
God Stats
8W - 4L
1,974 SR
Queue Stats
271W - 202L
1,552 Elo+
Party 1
Team Averages
Level 57
1,614 SR
1,572 Elo+

VS

Team Averages
Level 76
1,523 SR
1,547 Elo+
Ra
Ra
 
Ra
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Rama
Rama
DepressedLoLPlay
Rama
Level 65
God Stats
2W - 1L
1,500 SR
Queue Stats
136W - 99L
1,608 Elo+
Solo
Mercury
Mercury
Extreaaam
Mercury
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Jandy122
Cthulhu
Level 103
God Stats
37W - 25L
1,459 SR
Queue Stats
161W - 135L
1,561 Elo+
Party 3
Gilgamesh
Gilgamesh
hokiealexman
Gilgamesh
Level 69
God Stats
25W - 19L
1,655 SR
Queue Stats
143W - 124L
1,566 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 2
6,756
614
5,907
8,929
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
9
0 / 2 / 9
5,448
495
4,617
13,887
10,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
chocol8fan1
Bakasura
11
3 / 5 / 2
6,054
550
5,203
12,373
5,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Pele
11
0 / 3 / 0
6,642
604
5,235
10,537
4,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 3 / 6
6,243
568
8,757
9,173
3,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
4 / 2 / 8
8,445
768
10,481
7,502
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

12
1 / 4 / 4
6,953
632
7,768
8,147
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mercury
Extreaaam
Mercury
15
7 / 2 / 5
8,309
755
4,632
9,936
4,376
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Jandy122
Cthulhu
11
2 / 3 / 6
6,890
626
7,637
10,248
8,175
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gilgamesh
hokiealexman
Gilgamesh
12
2 / 0 / 5
7,609
692
7,540
10,410
10,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
44
11
Kills
16
16
Deaths
11
19
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
2
8
4
W
1
4
4
0.75
W
Mercury
Extreaaam
Mercury
7
2
5
4.75
W
Cthulhu
Jandy122
Cthulhu
2
3
6
1.67
L
5
3
2
2
L
Atlas
0
2
9
2.25
L
Bakasura
chocol8fan1
Bakasura
3
5
2
0.8
W
Gilgamesh
hokiealexman
Gilgamesh
2
0
5
4.5
L
Pele
0
3
0
0
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,719
Damage
38,058
54,899
Taken
46,243
28,237
Mitigated
28,666
15,565
Healing
11,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
10,481
1,186
1,686
2,587
7,502
2,947
395
2,714
4,359
68,974
2,285
W
7,768
5,969
0
2,341
8,147
2,350
2,572
2,021
6,086
0
53,095
W
Mercury
Extreaaam
Mercury
4,632
2,427
0
1,108
9,936
4,376
0
1,826
7,591
0
67,673
W
Cthulhu
Jandy122
Cthulhu
7,637
547
343
1,481
10,248
8,175
0
2,848
7,023
26,491
0
L
5,907
1,077
0
2,361
8,929
3,812
0
3,898
4,816
40,471
0
L
Atlas
4,617
1,409
0
2,824
13,887
10,896
0
4,834
8,813
16,684
1,502
L
Bakasura
chocol8fan1
Bakasura
5,203
3,386
0
3,740
12,373
5,347
0
4,376
7,997
0
35,630
W
Gilgamesh
hokiealexman
Gilgamesh
7,540
2,090
0
1,860
10,410
10,818
0
763
9,607
0
50,317
L
Pele
5,235
939
0
3,584
10,537
4,725
0
936
8,961
0
55,090
L
8,757
5,360
0
3,056
9,173
3,457
0
3,432
5,741
0
46,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,143
Gold Earned
38,206
340
Minions Killed
441
0
Camps Cleared
0
1,114,847
Distance Traveled
1,206,637
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,445
768
130
12
0
242,026
0
W
Rama
6,953
632
97
9
0
202,553
0
W
Mercury
8,309
755
102
9
0
293,514
0
W
Cthulhu
6,890
626
24
2
0
244,590
2
L
Nox
6,756
614
81
7
0
227,776
7
L
Atlas
5,448
495
14
1
0
220,648
2
L
Bakasura
6,054
550
71
6
0
244,034
1
W
Gilgamesh
7,609
692
88
8
0
223,954
0
L
Pele
6,642
604
105
10
0
228,542
4
L
Anhur
6,243
568
69
6
0
193,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role