Player Matchup

Khepri
Khepri
 
Khepri
Level 186
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
FernadioLindo
Osiris
Level 61
God Stats
3W - 2L
1,643 SR
Queue Stats
128W - 112L
1,573 Elo+
Party 1
Thanatos
Thanatos
SunWukonguei
Thanatos
Level 144
God Stats
0W - 2L
1,242 SR
Queue Stats
140W - 136L
1,570 Elo+
Party 1
Izanami
Izanami
lopezdamian
Izanami
Level 136
God Stats
17W - 16L
1,498 SR
Queue Stats
148W - 152L
1,493 Elo+
Solo
Hades
Hades
mb4rth
Hades
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,384 Elo+
Solo
Team Averages
Level 126
1,477 SR
1,504 Elo+

VS

Team Averages
Level 124
1,459 SR
1,473 Elo+
Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
iLionxkxng
Medusa
Level 112
God Stats
2W - 3L
1,500 SR
Queue Stats
246W - 234L
1,456 Elo+
Solo
Ares
Ares
kingarturo23
Ares
Level 94
God Stats
2W - 2L
1,375 SR
Queue Stats
67W - 77L
1,389 Elo+
Party 2
Xing Tian
Xing Tian
micholas29
Xing Tian
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 73L
1,524 Elo+
Party 2
Poseidon
Poseidon
zROVANIz
Poseidon
Level 129
God Stats
2W - 2L
1,421 SR
Queue Stats
54W - 49L
1,496 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
14
1 / 1 / 7
9,317
548
5,481
10,692
9,422
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 2 / 1
8,430
496
12,291
19,265
18,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
SunWukonguei
Thanatos
14
2 / 6 / 2
8,155
480
7,471
16,791
8,904
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
lopezdamian
Izanami
14
2 / 4 / 4
8,096
476
7,412
13,746
5,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
mb4rth
Hades
13
2 / 4 / 0
7,740
455
6,112
10,053
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
17
8 / 2 / 4
9,742
573
12,170
16,549
7,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Medusa
iLionxkxng
Medusa
17
1 / 3 / 4
8,928
525
12,969
13,736
5,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 2 / 4
7,643
450
5,075
10,795
8,720
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xing Tian
micholas29
Xing Tian
15
1 / 2 / 4
9,088
535
9,836
16,147
19,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Poseidon
zROVANIz
Poseidon
16
5 / 0 / 4
9,235
543
7,775
6,249
2,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
9
Kills
17
17
Deaths
9
14
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
1
7
4.5
W
Nemesis
 
Nemesis
8
2
4
5
L
2
2
1
1.25
L
Thanatos
SunWukonguei
Thanatos
2
6
2
0.5
W
Medusa
iLionxkxng
Medusa
1
3
4
1
W
2
2
4
2
L
Izanami
lopezdamian
Izanami
2
4
4
1
L
Hades
mb4rth
Hades
2
4
0
0.5
W
Xing Tian
micholas29
Xing Tian
1
2
4
1.5
W
Poseidon
zROVANIz
Poseidon
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,767
Damage
47,825
70,547
Taken
63,476
47,656
Mitigated
44,045
22,510
Healing
18,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
5,481
696
0
1,822
10,692
9,422
0
2,621
8,071
31,702
3,952
W
Nemesis
 
Nemesis
12,170
7,426
0
5,889
16,549
7,664
0
2,084
14,465
0
95,782
L
12,291
4,410
0
5,081
19,265
18,322
0
8,091
9,873
0
64,256
L
Thanatos
SunWukonguei
Thanatos
7,471
3,204
0
9,688
16,791
8,904
0
1,962
14,791
0
80,418
W
Medusa
iLionxkxng
Medusa
12,969
6,738
0
4,731
13,736
5,827
0
2,930
10,806
0
87,521
W
5,075
643
0
2,711
10,795
8,720
36
2,986
7,809
16,597
0
L
Izanami
lopezdamian
Izanami
7,412
4,965
0
3,435
13,746
5,536
0
2,144
11,602
32
58,263
L
Hades
mb4rth
Hades
6,112
190
40
2,444
10,053
5,472
0
6,004
4,049
45,806
381
W
Xing Tian
micholas29
Xing Tian
9,836
853
0
3,869
16,147
19,577
0
965
15,182
59,921
4,300
W
Poseidon
zROVANIz
Poseidon
7,775
1,148
0
1,679
6,249
2,257
193
2,328
3,921
71,447
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,738
Gold Earned
44,636
449
Minions Killed
508
0
Camps Cleared
0
1,629,819
Distance Traveled
1,765,102
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,317
548
66
4
0
378,178
9
W
Nemesis
9,742
573
124
7
0
405,522
3
L
Osiris
8,430
496
97
6
0
313,287
0
L
Thanatos
8,155
480
109
6
0
344,328
0
W
Medusa
8,928
525
122
7
0
311,141
3
W
Ares
7,643
450
24
1
0
352,308
1
L
Izanami
8,096
476
97
6
0
314,499
0
L
Hades
7,740
455
80
5
0
279,527
3
W
Xing Tian
9,088
535
106
6
0
299,597
0
W
Poseidon
9,235
543
132
8
0
396,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role