Player Matchup

Medusa
Medusa
Silver III
GuN Sm0kE LoC
Medusa
Silver III
Level 153
God Stats
39W - 43L
1,488 SR
Queue Stats
113W - 182L
1,104 MMR
Solo
Achilles
Achilles
Silver II
VeNom_BarrelAxe
Achilles
Silver II
Level 129
God Stats
5W - 4L
1,350 SR
Queue Stats
526W - 604L
1,090 MMR
Solo
Chronos
Chronos
Silver I
WoooShiesty
Chronos
Silver I
Level 137
God Stats
18W - 16L
1,531 SR
Queue Stats
120W - 152L
1,137 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,457 SR
1,110 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 145
1,436 SR
1,233 MMR
Cupid
Cupid
Silver II
 
Cupid
Silver II
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver II
PeepingGnome848
Atlas
Silver II
Level 157
God Stats
7W - 10L
1,500 SR
Queue Stats
1,156W - 1,560L
1,128 MMR
Solo
Ra
Ra
Bronze IV
heaven84devils
Ra
Bronze IV
Level 58
God Stats
0W - 1L
1,308 SR
Queue Stats
2W - 13L
1,072 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
6,953
773
3,327
6,722
2,306
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles
13
4 / 0 / 5
7,802
867
7,297
10,006
7,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos
WoooShiesty
Chronos
13
4 / 0 / 4
8,116
902
5,495
4,998
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
VulcanAnubisKuzenboHadesBastet

VS

Bans
KukulkanBaron SamediAthenaPersephoneYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
1 / 3 / 1
6,457
717
6,145
8,415
3,067
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

9
1 / 3 / 0
6,159
684
3,991
8,051
4,154
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 4 / 1
5,402
600
1,090
4,294
1,260
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
10
Kills
2
2
Deaths
10
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
3
1
0.5
W
2
2
4
2
L
1
3
0
0.33
W
Achilles
4
0
5
6.5
W
Chronos
WoooShiesty
Chronos
4
0
4
6
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,119
Damage
11,226
21,726
Taken
20,760
11,620
Mitigated
8,481
4,740
Healing
2,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
6,145
2,799
106
1,036
8,415
3,067
0
2,294
5,908
0
22,284
W
3,327
1,077
0
150
6,722
2,306
1,462
1,434
4,971
0
20,448
L
3,991
1,333
0
470
8,051
4,154
0
1,849
5,825
8,430
178
W
Achilles
7,297
1,600
0
4,222
10,006
7,344
210
1,609
8,062
0
16,464
W
Chronos
WoooShiesty
Chronos
5,495
1,172
0
368
4,998
1,970
1,501
1,224
3,576
36,220
2,165
L
1,090
290
0
434
4,294
1,260
0
943
3,257
6,617
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,871
Gold Earned
18,018
124
Minions Killed
57
0
Camps Cleared
0
496,530
Distance Traveled
310,142
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,457
717
38
4
0
148,587
2
W
Medusa
6,953
773
25
3
0
147,675
0
L
Atlas
6,159
684
10
1
0
92,003
0
W
Achilles
7,802
867
26
3
0
171,643
0
W
Chronos
8,116
902
73
8
0
177,212
2
L
Ra
5,402
600
9
1
0
69,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role