Player Matchup

Ullr
Ullr
LilUziBertt
Ullr
Level 34
God Stats
2W - 4L
1,655 SR
Queue Stats
13W - 18L
1,466 Elo+
Party 2
Chaac
Chaac
NotSoDank
Chaac
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,431 Elo+
Party 2
Janus
Janus
Piggypowned
Janus
Level 135
God Stats
10W - 17L
1,350 SR
Queue Stats
242W - 225L
1,538 Elo+
Solo
Geb
Geb
TJ_RockThis
Geb
Level 128
God Stats
2W - 1L
1,819 SR
Queue Stats
2W - 1L
1,718 Elo+
Party 2
Ix Chel
Ix Chel
stvnlpz
Ix Chel
Level 146
God Stats
12W - 9L
1,500 SR
Queue Stats
218W - 222L
1,540 Elo+
Party 2
Team Averages
Level 102
1,565 SR
1,539 Elo+

VS

Team Averages
Level 86
1,370 SR
1,570 Elo+
Baron Samedi
Baron Samedi
FROSTYCHURRO1
Baron Samedi
Level 126
God Stats
0W - 3L
1,146 SR
Queue Stats
153W - 147L
1,499 Elo+
Party 1
Jing Wei
Jing Wei
Logo_816
Jing Wei
Level 121
God Stats
2W - 7L
1,318 SR
Queue Stats
127W - 114L
1,559 Elo+
Party 1
Achilles
Achilles
SaionBEIBY
Achilles
Level 68
God Stats
11W - 12L
1,613 SR
Queue Stats
243W - 221L
1,710 Elo+
Solo
Loki
Loki
star-PurX
Loki
Level 71
God Stats
3W - 3L
1,276 SR
Queue Stats
174W - 162L
1,502 Elo+
Party 1
Ganesha
Ganesha
Õrange
Ganesha
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,578 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 3
5,619
562
4,821
5,127
1,914
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chaac
NotSoDank
Chaac
11
1 / 0 / 4
6,612
661
6,924
8,055
7,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

11
2 / 2 / 2
6,259
626
2,914
5,628
2,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 1 / 3
5,085
509
3,936
6,484
4,324
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ix Chel
stvnlpz
Ix Chel
11
3 / 1 / 5
6,096
610
4,801
8,788
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FROSTYCHURRO1
Baron Samedi
11
2 / 3 / 0
5,578
558
4,883
6,949
3,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Logo_816
Jing Wei
9
1 / 1 / 0
4,732
473
3,671
5,611
1,889
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
SaionBEIBY
Achilles
10
1 / 2 / 0
5,320
532
3,258
10,225
8,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Loki
9
0 / 2 / 4
4,851
485
4,519
7,525
2,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Õrange
Ganesha
9
0 / 1 / 2
4,972
497
3,952
9,198
6,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
10
9
Kills
4
4
Deaths
9
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
FROSTYCHURRO1
Baron Samedi
2
3
0
0.67
W
2
0
3
3.5
L
Jing Wei
Logo_816
Jing Wei
1
1
0
1
W
Chaac
NotSoDank
Chaac
1
0
4
3
W
2
2
2
1.5
L
Achilles
SaionBEIBY
Achilles
1
2
0
0.5
W
1
1
3
2.5
L
Loki
0
2
4
1
W
Ix Chel
stvnlpz
Ix Chel
3
1
5
5.5
L
Ganesha
Õrange
Ganesha
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,396
Damage
20,283
34,082
Taken
39,508
19,515
Mitigated
22,566
10,282
Healing
11,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
FROSTYCHURRO1
Baron Samedi
4,883
329
255
2,400
6,949
3,151
0
2,976
3,696
37,240
0
W
4,821
2,380
0
933
5,127
1,914
868
1,621
3,506
0
37,839
L
Jing Wei
Logo_816
Jing Wei
3,671
2,636
0
1,933
5,611
1,889
0
1,797
3,571
0
34,408
W
Chaac
NotSoDank
Chaac
6,924
865
0
2,017
8,055
7,640
176
929
6,486
0
48,761
W
2,914
141
0
980
5,628
2,160
0
2,850
2,778
33,586
1,015
L
Achilles
SaionBEIBY
Achilles
3,258
793
0
3,006
10,225
8,206
0
1,431
8,752
0
28,374
W
3,936
382
204
1,130
6,484
4,324
421
2,161
4,323
20,323
2,355
L
Loki
4,519
1,333
0
676
7,525
2,907
0
2,038
5,434
0
28,897
W
Ix Chel
stvnlpz
Ix Chel
4,801
812
465
4,553
8,788
3,477
39
1,274
7,514
47,892
0
L
Ganesha
Õrange
Ganesha
3,952
552
0
3,095
9,198
6,413
0
2,011
6,846
18,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,671
Gold Earned
25,453
349
Minions Killed
239
0
Camps Cleared
0
998,479
Distance Traveled
971,600
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,578
558
67
7
0
166,663
2
W
Ullr
5,619
562
63
6
0
183,260
0
L
Jing Wei
4,732
473
66
7
0
196,498
0
W
Chaac
6,612
661
96
10
0
219,763
0
W
Janus
6,259
626
86
9
0
189,716
0
L
Achilles
5,320
532
53
5
0
184,563
1
W
Geb
5,085
509
34
3
0
194,708
0
L
Loki
4,851
485
47
5
0
229,603
0
W
Ix Chel
6,096
610
70
7
0
211,032
0
L
Ganesha
4,972
497
6
1
0
194,273
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role