Player Matchup

Chaac
Chaac
Crates_Yates
Chaac
Level 106
God Stats
3W - 3L
1,728 SR
Queue Stats
32W - 40L
1,435 Elo+
Party 1
Cthulhu
Cthulhu
Gebulus
Cthulhu
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 52L
1,445 Elo+
Party 1
Anubis
Anubis
GxthTea
Anubis
Level 88
God Stats
1W - 0L
1,836 SR
Queue Stats
129W - 107L
1,476 Elo+
Solo
Kukulkan
Kukulkan
HogWildHarry
Kukulkan
Level 69
God Stats
10W - 8L
1,671 SR
Queue Stats
47W - 65L
1,396 Elo+
Party 1
Hou Yi
Hou Yi
xXlsnagforXx
Hou Yi
Level 86
God Stats
8W - 2L
1,878 SR
Queue Stats
78W - 90L
1,523 Elo+
Party 1
Team Averages
Level 98
1,723 SR
1,455 Elo+

VS

Team Averages
Level 101
1,350 SR
1,485 Elo+
Kali
Kali
BraidedBat830
Kali
Level 146
God Stats
22W - 18L
1,623 SR
Queue Stats
166W - 157L
1,597 Elo+
Solo
Yemoja
Yemoja
GIJOE1972
Yemoja
Level 87
God Stats
1W - 5L
1,266 SR
Queue Stats
13W - 18L
1,493 Elo+
Party 2
Jormungandr
Jormungandr
SaltyThief
Jormungandr
Level 83
God Stats
3W - 3L
1,245 SR
Queue Stats
118W - 120L
1,482 Elo+
Solo
Chiron
Chiron
localsucks
Chiron
Level 107
God Stats
0W - 2L
1,266 SR
Queue Stats
3W - 5L
1,475 Elo+
Party 2
Poseidon
Poseidon
saltybag
Poseidon
Level 82
God Stats
0W - 1L
1,351 SR
Queue Stats
4W - 8L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 3
8,840
520
8,242
19,416
16,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
Gebulus
Cthulhu
16
5 / 0 / 5
10,288
605
13,463
18,127
18,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
GxthTea
Anubis
14
3 / 4 / 3
8,454
497
9,650
12,974
6,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kukulkan
HogWildHarry
Kukulkan
15
4 / 4 / 2
9,875
581
4,330
7,998
3,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
17
4 / 0 / 4
9,833
578
7,565
9,751
4,969
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 5
8,624
507
10,411
19,352
9,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
GIJOE1972
Yemoja
10
0 / 3 / 1
7,214
424
3,474
12,710
9,486
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Jormungandr
SaltyThief
Jormungandr
16
5 / 2 / 3
10,404
612
17,615
14,596
13,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Chiron
localsucks
Chiron
10
1 / 4 / 0
6,706
394
8,744
12,223
3,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
saltybag
Poseidon
12
3 / 3 / 1
7,774
457
5,057
5,752
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
22
17
Kills
12
12
Deaths
17
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
W
1
4
3
0.63
L
Yemoja
GIJOE1972
Yemoja
0
3
1
0.17
W
Cthulhu
Gebulus
Cthulhu
5
0
5
7.5
W
Anubis
GxthTea
Anubis
3
4
3
1.13
W
Kukulkan
HogWildHarry
Kukulkan
4
4
2
1.25
L
Jormungandr
SaltyThief
Jormungandr
5
2
3
3.25
L
Chiron
localsucks
Chiron
1
4
0
0.25
L
Poseidon
saltybag
Poseidon
3
3
1
1.17
W
Hou Yi
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,250
Damage
45,301
68,266
Taken
64,633
48,514
Mitigated
38,886
23,901
Healing
18,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,411
5,382
0
7,315
19,352
9,762
713
7,851
11,501
0
73,139
W
8,242
1,773
0
6,148
19,416
16,212
350
10,671
8,745
0
62,744
L
Yemoja
GIJOE1972
Yemoja
3,474
1,540
1,662
2,953
12,710
9,486
0
6,101
6,609
19,784
0
W
Cthulhu
Gebulus
Cthulhu
13,463
1,145
2,750
4,793
18,127
18,058
198
5,956
12,171
50,917
2,852
W
Anubis
GxthTea
Anubis
9,650
248
0
5,260
12,974
6,050
53
3,417
9,557
69,714
0
W
Kukulkan
HogWildHarry
Kukulkan
4,330
667
0
399
7,998
3,225
816
4,309
3,689
64,242
141
L
Jormungandr
SaltyThief
Jormungandr
17,615
4,481
0
2,662
14,596
13,671
0
4,718
9,878
87,572
4,279
L
Chiron
localsucks
Chiron
8,744
3,206
282
2,991
12,223
3,878
0
4,278
7,945
0
46,211
L
Poseidon
saltybag
Poseidon
5,057
612
0
362
5,752
2,089
23
2,973
2,779
41,033
0
W
Hou Yi
7,565
3,660
0
4,551
9,751
4,969
3,153
735
9,016
0
86,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,290
Gold Earned
40,722
535
Minions Killed
413
0
Camps Cleared
0
1,615,279
Distance Traveled
1,395,712
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,624
507
97
6
0
355,058
0
W
Chaac
8,840
520
115
7
0
330,623
0
L
Yemoja
7,214
424
26
2
0
231,888
3
W
Cthulhu
10,288
605
73
4
0
330,685
3
W
Anubis
8,454
497
97
6
0
336,793
0
W
Kukulkan
9,875
581
116
7
0
314,875
3
L
Jormungandr
10,404
612
139
8
0
299,021
0
L
Chiron
6,706
394
78
5
0
230,848
0
L
Poseidon
7,774
457
73
4
0
278,897
1
W
Hou Yi
9,833
578
134
8
0
302,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role